Phaser v4.0.0 Release Candidate 1 #7116
photonstorm
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Updates since RC1:
New Features
RenderConfig#renderNodesallows you to add render nodes at game boot.ShaderQuadConfig#initialUniformslets you initialize a Shader with uniforms on creation.Shader#setUniform(name, value)lets you set shader program uniforms just once, instead of putting them all into thesetupUniforms()method, where some uniforms might be set redundantly after init. This wrapsShader#renderNode.programManager.setUniform.Changes
TextureManager#addDynamicTexturenow hasforceEvenparameter.Fixes
{ internal, external }structure ofCamera#filters(andGameObject#filters).FilterList#addMaskdocs.displayListpassed toRenderWebGLSteps.DynamicTexture#draw.This discussion was created from the release Phaser v4.0.0 Release Candidate 1.
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