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/*
* Copyright (c) 2010, 2025, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package java.lang;
import java.util.WeakHashMap;
import java.lang.ref.WeakReference;
import java.util.concurrent.atomic.AtomicInteger;
import jdk.internal.misc.Unsafe;
import static java.lang.ClassValue.ClassValueMap.probeHomeLocation;
import static java.lang.ClassValue.ClassValueMap.probeBackupLocations;
/**
* Lazily associate a computed value with any {@code Class} object.
* For example, if a dynamic language needs to construct a message dispatch
* table for each class encountered at a message send call site,
* it can use a {@code ClassValue} to cache information needed to
* perform the message send quickly, for each class encountered.
* <p>
* The basic operation of a {@code ClassValue} is {@link #get get}, which
* returns the associated value, initially created by an invocation to {@link
* #computeValue computeValue}; multiple invocations may happen under race, but
* exactly one value is associated to a {@code Class} and returned.
* <p>
* Another operation is {@link #remove remove}: it clears the associated value
* (if it exists), and ensures the next associated value is computed with input
* states up-to-date with the removal.
* <p>
* For a particular association, there is a total order for accesses to the
* associated value. Accesses are atomic; they include:
* <ul>
* <li>A read-only access by {@code get}</li>
* <li>An attempt to associate the return value of a {@code computeValue} by
* {@code get}</li>
* <li>Clearing of an association by {@code remove}</li>
* </ul>
* A {@code get} call always include at least one access; a {@code remove} call
* always has exactly one access; a {@code computeValue} call always happens
* between two accesses. This establishes the order of {@code computeValue}
* calls with respect to {@code remove} calls and determines whether the
* results of a {@code computeValue} can be successfully associated by a {@code
* get}.
*
* @param <T> the type of the associated value
* @author John Rose, JSR 292 EG
* @since 1.7
*/
public abstract class ClassValue<T> {
/**
* Sole constructor. (For invocation by subclass constructors, typically
* implicit.)
*/
protected ClassValue() {
}
/**
* Computes the value to associate to the given {@code Class}.
* <p>
* This method is invoked when the initial read-only access by {@link #get
* get} finds no associated value.
* <p>
* If this method throws an exception, the initiating {@code get} call will
* not attempt to associate a value, and may terminate by returning the
* associated value if it exists, or by propagating that exception otherwise.
* <p>
* Otherwise, the value is computed and returned. An attempt to associate
* the return value happens, with one of the following outcomes:
* <ul>
* <li>The associated value is present; it is returned and no association
* is done.</li>
* <li>The most recent {@link #remove remove} call, if it exists, does not
* happen-before (JLS {@jls 17.4.5}) the finish of the {@code computeValue}
* that computed the value to associate. A new invocation to {@code
* computeValue}, which that {@code remove} call happens-before, will
* re-establish this happens-before relationship.</li>
* <li>Otherwise, this value is successfully associated and returned.</li>
* </ul>
*
* @apiNote
* A {@code computeValue} call may, due to class loading or other
* circumstances, recursively call {@code get} or {@code remove} for the
* same {@code type}. The recursive {@code get}, if the recursion stops,
* successfully finishes and this initiating {@code get} observes the
* associated value from recursion. The recursive {@code remove} is no-op,
* since being on the same thread, the {@code remove} already happens-before
* the finish of this {@code computeValue}; the result from this {@code
* computeValue} still may be associated.
*
* @param type the {@code Class} to associate a value to
* @return the newly computed value to associate
* @see #get
* @see #remove
*/
protected abstract T computeValue(Class<?> type);
/**
* {@return the value associated to the given {@code Class}}
* <p>
* This method first performs a read-only access, and returns the associated
* value if it exists. Otherwise, this method tries to associate a value
* from a {@link #computeValue computeValue} invocation until the associated
* value exists, which could be associated by a competing thread.
* <p>
* This method may throw an exception from a {@code computeValue} invocation.
* In this case, no association happens.
*
* @param type the {@code Class} to retrieve the associated value for
* @throws NullPointerException if the argument is {@code null}
* @see #remove
* @see #computeValue
*/
public T get(Class<?> type) {
// non-racing this.hashCodeForCache : final int
Entry<?>[] cache;
Entry<T> e = probeHomeLocation(cache = getCacheCarefully(type), this);
// racing e : current value <=> stale value from current cache or from stale cache
// invariant: e is null or an Entry with readable Entry.version and Entry.value
if (match(e))
// invariant: No false positive matches. False negatives are OK if rare.
// The key fact that makes this work: if this.version == e.version,
// then this thread has a right to observe (final) e.value.
return e.value;
// The fast path can fail for any of these reasons:
// 1. no entry has been computed yet
// 2. hash code collision (before or after reduction mod cache.length)
// 3. an entry has been removed (either on this type or another)
// 4. the GC has somehow managed to delete e.version and clear the reference
return getFromBackup(cache, type);
}
/**
* Removes the associated value for the given {@code Class} and invalidates
* all out-of-date computations. If this association is subsequently
* {@linkplain #get accessed}, this removal happens-before (JLS {@jls
* 17.4.5}) the finish of the {@link #computeValue computeValue} call that
* returned the associated value.
*
* @param type the type whose class value must be removed
* @throws NullPointerException if the argument is {@code null}
*/
public void remove(Class<?> type) {
ClassValueMap map = getMap(type);
map.removeAccess(this);
}
// Possible functionality for JSR 292 MR 1
/*public*/ void put(Class<?> type, T value) {
ClassValueMap map = getMap(type);
map.forcedAssociateAccess(this, value);
}
//| --------
//| Implementation...
//| --------
/** Return the cache, if it exists, else a dummy empty cache. */
private static Entry<?>[] getCacheCarefully(Class<?> type) {
// racing type.classValueMap{.cacheArray} : null => new Entry[X] <=> new Entry[Y]
ClassValueMap map = type.classValueMap;
if (map == null) return EMPTY_CACHE;
// reads non-null due to StoreStore barrier in critical section in initializeMap
Entry<?>[] cache = map.getCache();
return cache;
// invariant: returned value is safe to dereference and check for an Entry
}
/** Initial, one-element, empty cache used by all Class instances. Must never be filled. */
private static final Entry<?>[] EMPTY_CACHE = { null };
/**
* Slow tail of ClassValue.get to retry at nearby locations in the cache,
* or take a slow lock and check the hash table.
* Called only if the first probe was empty or a collision.
* This is a separate method, so compilers can process it independently.
*/
private T getFromBackup(Entry<?>[] cache, Class<?> type) {
Entry<T> e = probeBackupLocations(cache, this);
if (e != null)
return e.value;
return getFromHashMap(type);
}
// Hack to suppress warnings on the (T) cast, which is a no-op.
@SuppressWarnings("unchecked")
Entry<T> castEntry(Entry<?> e) { return (Entry<T>) e; }
/** Called when the fast path of get fails, and cache reprobe also fails.
*/
private T getFromHashMap(Class<?> type) {
// The fail-safe recovery is to fall back to the underlying classValueMap.
ClassValueMap map = getMap(type);
var accessed = map.readAccess(this);
if (accessed instanceof Entry) {
@SuppressWarnings("unchecked")
var cast = (Entry<T>) accessed;
return cast.value;
}
RemovalToken token = (RemovalToken) accessed; // nullable
for (; ; ) {
T value;
try {
value = computeValue(type);
} catch (Throwable ex) {
// no value is associated, but there may be already associated
// value. Return that if it exists.
accessed = map.readAccess(this);
if (accessed instanceof Entry) {
@SuppressWarnings("unchecked")
var cast = (Entry<T>) accessed;
return cast.value;
}
// report failure here, but allow other callers to try again
if (ex instanceof RuntimeException rte) {
throw rte;
} else {
throw ex instanceof Error err ? err : new Error(ex);
}
}
// computeValue succeed, proceed to associate
accessed = map.associateAccess(this, token, value);
if (accessed instanceof Entry) {
@SuppressWarnings("unchecked")
var cast = (Entry<T>) accessed;
return cast.value;
} else {
token = (RemovalToken) accessed;
// repeat
}
}
}
/** Check that e is non-null, matches this ClassValue, and is live. */
boolean match(Entry<?> e) {
// racing e.version : null (blank) => unique Version token => null (GC-ed version)
// non-racing this.version : v1 => v2 => ... (updates are read faithfully from volatile)
return (e != null && e.version() == this.version);
// invariant: No false positives on version match. Null is OK for false negative.
// invariant: If version matches, then e.value is readable (final set in Entry.<init>)
}
/** Internal hash code for accessing Class.classValueMap.cacheArray. */
final int hashCodeForCache = nextHashCode.getAndAdd(HASH_INCREMENT) & HASH_MASK;
/** Value stream for hashCodeForCache. See similar structure in ThreadLocal. */
private static final AtomicInteger nextHashCode = new AtomicInteger();
/** Good for power-of-two tables. See similar structure in ThreadLocal. */
private static final int HASH_INCREMENT = 0x61c88647;
/** Mask a hash code to be positive but not too large, to prevent wraparound. */
static final int HASH_MASK = (-1 >>> 2);
/**
* Private key for retrieval of this object from ClassValueMap.
*/
static class Identity {
}
/**
* This ClassValue's identity, expressed as an opaque object.
* The main object {@code ClassValue.this} is incorrect since
* subclasses may override {@code ClassValue.equals}, which
* could confuse keys in the ClassValueMap.
*/
final Identity identity = new Identity();
/**
* Current version for retrieving this class value from the cache.
* Any number of computeValue calls can be cached in association with one version.
* But the version changes when a remove (on any type) is executed.
* A version change invalidates all cache entries for the affected ClassValue,
* by marking them as stale. Stale cache entries do not force another call
* to computeValue, but they do require a synchronized visit to a backing map.
* <p>
* All user-visible state changes on the ClassValue take place under
* a lock inside the synchronized methods of ClassValueMap.
* Readers (of ClassValue.get) are notified of such state changes
* when this.version is bumped to a new token.
* This variable must be volatile so that an unsynchronized reader
* will receive the notification without delay.
* <p>
* If version were not volatile, one thread T1 could persistently hold onto
* a stale value this.value == V1, while another thread T2 advances
* (under a lock) to this.value == V2. This will typically be harmless,
* but if T1 and T2 interact causally via some other channel, such that
* T1's further actions are constrained (in the JMM) to happen after
* the V2 event, then T1's observation of V1 will be an error.
* <p>
* The practical effect of making this.version be volatile is that it cannot
* be hoisted out of a loop (by an optimizing JIT) or otherwise cached.
* Some machines may also require a barrier instruction to execute
* before this.version.
*/
private volatile Version<T> version = new Version<>(this);
void bumpVersion() { version = new Version<>(this); }
record Version<T>(/* Object identity, */ClassValue<T> classValue) {
boolean isLive() {
return classValue.version == this;
}
}
/**
* Besides a value (represented by an Entry), a "removal token" object,
* including the value {@code null}, can be present at a ClassValue-Class
* coordinate. A removal token indicates whether the value from a
* computation is up-to-date; the value is up-to-date if the token is the
* same before and after computation (no removal during this period), or if
* the token is from the same thread (removed during computeValue).
* {@code null} is the initial state, meaning all computations are valid.
* Later tokens are always non-null, no matter if they replace existing
* entries or outdated tokens.
*/
private static final class RemovalToken {
// Use thread ID, which presumably don't duplicate and is cheaper than WeakReference
private final long actorId;
private RemovalToken() {
this.actorId = Thread.currentThread().threadId();
}
// Arguments are intentionally nullable, to allow initial tokens
private static boolean allowsAssociation(RemovalToken current, RemovalToken start) {
// No removal token after the initial can be null
assert current != null || start == null : current + " : " + start;
return current == start || current.actorId == Thread.currentThread().threadId();
}
}
/** One binding of a value to a class via a ClassValue.
* Shared for the map and the cache array.
* The version is only meaningful for the cache array; whatever in the map
* is authentic, but state informs the cache an entry may be out-of-date.
* States are:<ul>
* <li> dead if version == null
* <li> stale if version != classValue.version
* <li> else live </ul>
* Once an entry goes stale, it can be reset at any time
* into the dead state.
*/
static final class Entry<T> {
final T value;
final WeakReference<Version<T>> version; // The version exists only for cache invalidation
Entry(Version<T> version, T value) {
this.value = value;
this.version = new WeakReference<>(version);
}
Version<T> version() { return version.get(); }
ClassValue<T> classValueOrNull() {
Version<T> v = version();
return (v == null) ? null : v.classValue();
}
boolean isLive() {
Version<T> v = version();
if (v == null) return false;
if (v.isLive()) return true;
version.clear();
return false;
}
Entry<T> refreshVersion(Version<T> v2) {
return version.refersTo(v2) ? this : new Entry<>(v2, value);
}
static final Entry<?> DEAD_ENTRY = new Entry<>(null, null);
}
/** Return the backing map associated with this type. */
private static ClassValueMap getMap(Class<?> type) {
// racing type.classValueMap : null (blank) => unique ClassValueMap
// if a null is observed, a map is created (lazily, synchronously, uniquely)
// all further access to that map is synchronized
ClassValueMap map = type.classValueMap;
if (map != null) return map;
return initializeMap(type);
}
private static final Object CRITICAL_SECTION = new Object();
private static final Unsafe UNSAFE = Unsafe.getUnsafe();
private static ClassValueMap initializeMap(Class<?> type) {
ClassValueMap map;
synchronized (CRITICAL_SECTION) { // private object to avoid deadlocks
// happens about once per type
if ((map = type.classValueMap) == null) {
map = new ClassValueMap();
// getCacheCarefully anticipates entry array to be non-null when
// a ClassValueMap is published to it. However, ClassValueMap
// has no final field, so compiler does not emit a fence, and
// we must manually issue a Store-Store barrier to prevent
// the assignment below to be reordered with the store to
// entry array in the constructor above
UNSAFE.storeFence();
type.classValueMap = map;
}
}
return map;
}
static <T> Entry<T> makeEntry(Version<T> explicitVersion, T value) {
// Note that explicitVersion might be different from this.version.
return new Entry<>(explicitVersion, value);
// As soon as the Entry is put into the cache, the value will be
// reachable via a data race (as defined by the Java Memory Model).
// This race is benign, assuming the value object itself can be
// read safely by multiple threads. This is up to the user.
//
// The entry and version fields themselves can be safely read via
// a race because they are either final or have controlled states.
// If the pointer from the entry to the version is still null,
// or if the version goes immediately dead and is nulled out,
// the reader will take the slow path and retry under a lock.
}
// The following class could also be top level and non-public:
/** A backing map for all ClassValues.
* Gives a fully serialized "true state" for each pair (ClassValue cv, Class type).
* The state may be assigned value or unassigned token.
* Also manages an unserialized fast-path cache.
*/
static final class ClassValueMap extends WeakHashMap<ClassValue.Identity, Object> {
private Entry<?>[] cacheArray;
private int cacheLoad, cacheLoadLimit;
/** Number of entries initially allocated to each type when first used with any ClassValue.
* It would be pointless to make this much smaller than the Class and ClassValueMap objects themselves.
* Must be a power of 2.
*/
private static final int INITIAL_ENTRIES = 32;
/** Build a backing map for ClassValues.
* Also, create an empty cache array and install it on the class.
*/
ClassValueMap() {
sizeCache(INITIAL_ENTRIES);
}
Entry<?>[] getCache() { return cacheArray; }
// A simple read access to this map, for the initial step of get or failure recovery.
// This may refresh the entry for the cache, but the associated value always stays the same.
synchronized <T> Object readAccess(ClassValue<T> classValue) {
var item = get(classValue.identity);
if (item instanceof Entry) {
@SuppressWarnings("unchecked")
var entry = (Entry<T>) item;
// cache refresh
var updated = entry.refreshVersion(classValue.version);
if (updated != entry) {
put(classValue.identity, updated);
}
// Add to the cache, to enable the fast path, next time.
checkCacheLoad();
addToCache(classValue, updated);
}
return item;
}
// An association attempt, for when a computeValue returns a value.
synchronized <T> Object associateAccess(ClassValue<T> classValue, RemovalToken startToken, T value) {
var item = readAccess(classValue);
if (item instanceof Entry)
return item; // value already associated
var currentToken = (RemovalToken) item;
if (RemovalToken.allowsAssociation(currentToken, startToken)) {
var entry = makeEntry(classValue.version, value);
put(classValue.identity, entry);
// Add to the cache, to enable the fast path, next time.
checkCacheLoad();
addToCache(classValue, entry);
return entry;
}
return currentToken;
}
// A removal, requiring subsequent associations to be up-to-date with it.
synchronized void removeAccess(ClassValue<?> classValue) {
// Always put in a token to invalidate ongoing computations
put(classValue.identity, new RemovalToken());
classValue.bumpVersion();
removeStaleEntries(classValue);
}
// A forced association, requires cache to flush.
synchronized <T> void forcedAssociateAccess(ClassValue<T> classValue, T value) {
classValue.bumpVersion();
removeStaleEntries();
var entry = makeEntry(classValue.version, value);
put(classValue.identity, entry);
// Add to the cache, to enable the fast path, next time.
checkCacheLoad();
addToCache(classValue, entry);
}
//| --------
//| Cache management.
//| --------
// Statics do not need synchronization.
/** Load the cache entry at the given (hashed) location. */
static Entry<?> loadFromCache(Entry<?>[] cache, int i) {
// non-racing cache.length : constant
// racing cache[i & (mask)] : null <=> Entry
return cache[i & (cache.length-1)];
// invariant: returned value is null or well-constructed (ready to match)
}
/** Look in the cache, at the home location for the given ClassValue. */
static <T> Entry<T> probeHomeLocation(Entry<?>[] cache, ClassValue<T> classValue) {
return classValue.castEntry(loadFromCache(cache, classValue.hashCodeForCache));
}
/** Given that first probe was a collision, retry at nearby locations. */
static <T> Entry<T> probeBackupLocations(Entry<?>[] cache, ClassValue<T> classValue) {
if (PROBE_LIMIT <= 0) return null;
// Probe the cache carefully, in a range of slots.
int mask = (cache.length-1);
int home = (classValue.hashCodeForCache & mask);
Entry<?> e2 = cache[home]; // victim, if we find the real guy
if (e2 == null) {
return null; // if nobody is at home, no need to search nearby
}
// assume !classValue.match(e2), but do not assert, because of races
int pos2 = -1;
for (int i = home + 1; i < home + PROBE_LIMIT; i++) {
Entry<?> e = cache[i & mask];
if (e == null) {
break; // only search within non-null runs
}
if (classValue.match(e)) {
// relocate colliding entry e2 (from cache[home]) to first empty slot
cache[home] = e;
if (pos2 >= 0) {
cache[i & mask] = Entry.DEAD_ENTRY;
} else {
pos2 = i;
}
cache[pos2 & mask] = ((entryDislocation(cache, pos2, e2) < PROBE_LIMIT)
? e2 // put e2 here if it fits
: Entry.DEAD_ENTRY);
return classValue.castEntry(e);
}
// Remember first empty slot, if any:
if (!e.isLive() && pos2 < 0) pos2 = i;
}
return null;
}
/** How far out of place is e? */
private static int entryDislocation(Entry<?>[] cache, int pos, Entry<?> e) {
ClassValue<?> cv = e.classValueOrNull();
if (cv == null) return 0; // entry is not live!
int mask = (cache.length-1);
return (pos - cv.hashCodeForCache) & mask;
}
/// --------
/// Below this line all functions are private, and assume synchronized access.
/// --------
private void sizeCache(int length) {
assert((length & (length-1)) == 0); // must be power of 2
cacheLoad = 0;
cacheLoadLimit = (int) ((double) length * CACHE_LOAD_LIMIT / 100);
cacheArray = new Entry<?>[length];
}
/** Make sure the cache load stays below its limit, if possible. */
private void checkCacheLoad() {
if (cacheLoad >= cacheLoadLimit) {
reduceCacheLoad();
}
}
private void reduceCacheLoad() {
removeStaleEntries();
if (cacheLoad < cacheLoadLimit)
return; // win
Entry<?>[] oldCache = getCache();
if (oldCache.length > HASH_MASK)
return; // lose
sizeCache(oldCache.length * 2);
for (Entry<?> e : oldCache) {
if (e != null && e.isLive()) {
addToCache(e);
}
}
}
/** Remove stale entries in the given range.
* Should be executed under a Map lock.
*/
private void removeStaleEntries(Entry<?>[] cache, int begin, int count) {
if (PROBE_LIMIT <= 0) return;
int mask = (cache.length-1);
int removed = 0;
for (int i = begin; i < begin + count; i++) {
Entry<?> e = cache[i & mask];
if (e == null || e.isLive())
continue; // skip null and live entries
Entry<?> replacement = null;
if (PROBE_LIMIT > 1) {
// avoid breaking up a non-null run
replacement = findReplacement(cache, i);
}
cache[i & mask] = replacement;
if (replacement == null) removed += 1;
}
cacheLoad = Math.max(0, cacheLoad - removed);
}
/** Clearing a cache slot risks disconnecting following entries
* from the head of a non-null run, which would allow them
* to be found via reprobes. Find an entry after cache[begin]
* to plug into the hole, or return null if none is needed.
*/
private Entry<?> findReplacement(Entry<?>[] cache, int home1) {
Entry<?> replacement = null;
int haveReplacement = -1, replacementPos = 0;
int mask = (cache.length-1);
for (int i2 = home1 + 1; i2 < home1 + PROBE_LIMIT; i2++) {
Entry<?> e2 = cache[i2 & mask];
if (e2 == null) break; // End of non-null run.
if (!e2.isLive()) continue; // Doomed anyway.
int dis2 = entryDislocation(cache, i2, e2);
if (dis2 == 0) continue; // e2 already optimally placed
int home2 = i2 - dis2;
if (home2 <= home1) {
// e2 can replace entry at cache[home1]
if (home2 == home1) {
// Put e2 exactly where he belongs.
haveReplacement = 1;
replacementPos = i2;
replacement = e2;
} else if (haveReplacement <= 0) {
haveReplacement = 0;
replacementPos = i2;
replacement = e2;
}
// And keep going, so we can favor larger dislocations.
}
}
if (haveReplacement >= 0) {
if (cache[(replacementPos+1) & mask] != null) {
// Be conservative, to avoid breaking up a non-null run.
cache[replacementPos & mask] = Entry.DEAD_ENTRY;
} else {
cache[replacementPos & mask] = null;
cacheLoad -= 1;
}
}
return replacement;
}
/** Remove stale entries in the range near classValue. */
private void removeStaleEntries(ClassValue<?> classValue) {
removeStaleEntries(getCache(), classValue.hashCodeForCache, PROBE_LIMIT);
}
/** Remove all stale entries, everywhere. */
private void removeStaleEntries() {
Entry<?>[] cache = getCache();
removeStaleEntries(cache, 0, cache.length + PROBE_LIMIT - 1);
}
/** Add the given entry to the cache, in its home location, unless it is out of date. */
private <T> void addToCache(Entry<T> e) {
ClassValue<T> classValue = e.classValueOrNull();
if (classValue != null)
addToCache(classValue, e);
}
/** Add the given entry to the cache, in its home location. */
private <T> void addToCache(ClassValue<T> classValue, Entry<T> e) {
if (PROBE_LIMIT <= 0) return; // do not fill cache
// Add e to the cache.
Entry<?>[] cache = getCache();
int mask = (cache.length-1);
int home = classValue.hashCodeForCache & mask;
Entry<?> e2 = placeInCache(cache, home, e, false);
if (e2 == null) return; // done
if (PROBE_LIMIT > 1) {
// try to move e2 somewhere else in his probe range
int dis2 = entryDislocation(cache, home, e2);
int home2 = home - dis2;
for (int i2 = home2; i2 < home2 + PROBE_LIMIT; i2++) {
if (placeInCache(cache, i2 & mask, e2, true) == null) {
return;
}
}
}
// Note: At this point, e2 is just dropped from the cache.
}
/** Store the given entry. Update cacheLoad, and return any live victim.
* 'Gently' means return self rather than dislocating a live victim.
*/
private Entry<?> placeInCache(Entry<?>[] cache, int pos, Entry<?> e, boolean gently) {
Entry<?> e2 = overwrittenEntry(cache[pos]);
if (gently && e2 != null) {
// do not overwrite a live entry
return e;
} else {
cache[pos] = e;
return e2;
}
}
/** Note an entry that is about to be overwritten.
* If it is not live, quietly replace it by null.
* If it is an actual null, increment cacheLoad,
* because the caller is going to store something
* in its place.
*/
private <T> Entry<T> overwrittenEntry(Entry<T> e2) {
if (e2 == null) cacheLoad += 1;
else if (e2.isLive()) return e2;
return null;
}
/** Percent loading of cache before resize. */
private static final int CACHE_LOAD_LIMIT = 67; // 0..100
/** Maximum number of probes to attempt. */
private static final int PROBE_LIMIT = 6; // 1..
// N.B. Set PROBE_LIMIT=0 to disable all fast paths.
}
}