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ThreadPool.cpp
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687 lines (529 loc) · 19.7 KB
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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifdef THREADPOOL
#include "ThreadPool.h"
#include "System/Exceptions.h"
#include "System/SpringMath.h"
#if (!defined(UNITSYNC) && !defined(UNIT_TEST))
#include "System/OffscreenGLContext.h"
#endif
#include "System/TimeProfiler.h"
#include "System/StringUtil.h"
#ifndef UNIT_TEST
#include "System/Config/ConfigHandler.h"
#endif
#include "System/Log/ILog.h"
#include "System/Platform/Threading.h"
#include "System/Threading/SpringThreading.h"
#ifdef likely
#undef likely
#undef unlikely
#endif
#include <utility>
#include <functional>
#define USE_TASK_STATS_TRACKING
// not in mingwlibs
// #define USE_BOOST_LOCKFREE_QUEUE
#ifdef USE_BOOST_LOCKFREE_QUEUE
#include <boost/lockfree/queue.hpp>
#else
#include "System/ConcurrentQueue.h"
#endif
#ifndef UNIT_TEST
CONFIG(int, WorkerThreadCount).defaultValue(-1).safemodeValue(0).minimumValue(-1).description("Number of workers (including the main thread!) used by ThreadPool.");
#endif
struct ThreadStats {
uint64_t numTasksRun;
uint64_t sumExecTime;
uint64_t minExecTime;
uint64_t maxExecTime;
uint64_t sumWaitTime;
uint64_t minWaitTime;
uint64_t maxWaitTime;
};
// external background threads which are only joined on exit
static std::vector< spring::thread > extThreads;
static std::vector< std::future<void> > extFutures;
// global [idx = 0] and smaller per-thread [idx > 0] queues; the latter are
// for tasks that want to execute on specific threads, e.g. parallel_reduce
// note: std::shared_ptr<T> can not be made atomic, queues must store T*'s
#ifdef USE_BOOST_LOCKFREE_QUEUE
static std::array<boost::lockfree::queue<ITaskGroup*>, ThreadPool::MAX_THREADS> taskQueues[2];
#else
static std::array<moodycamel::ConcurrentQueue<ITaskGroup*>, ThreadPool::MAX_THREADS> taskQueues[2];
#endif
static std::vector<void*> workerThreads[2];
static std::array<bool, ThreadPool::MAX_THREADS> exitFlags;
static std::array<ThreadStats, ThreadPool::MAX_THREADS> threadStats[2];
static spring::signal newTasksSignal[2];
static _threadlocal int threadnum(0);
#ifndef UNITSYNC
// if enabled, allows OpenGL calls from ThreadPool tasks
// so certain logic (e.g. loading models) can be written
// without forcing GL code to run within the main thread
// this is highly experimental, use at own risk
static bool glThreadSupport = false;
#endif
std::atomic_uint ITaskGroup::lastId(0);
namespace ThreadPool {
int GetThreadNum() { return threadnum; }
static void SetThreadNum(const int idx) { threadnum = idx; }
static int GetConfigNumWorkers() {
#ifndef UNIT_TEST
return configHandler->GetInt("WorkerThreadCount");
#else
return -1;
#endif
}
static int GetDefaultNumWorkers() {
const int maxNumThreads = GetMaxThreads(); // min(MAX_THREADS, cpuCores)
const int cfgNumWorkers = GetConfigNumWorkers();
// for latency reasons our worker threads yield rarely (busy-looping)
// so we always leave 1 core free for our other threads, drivers & OS
// if the user has not set WorkerThreadCount
if (cfgNumWorkers < 0) {
if (maxNumThreads == 2)
return maxNumThreads;
if (maxNumThreads < 6)
return (maxNumThreads - 1);
return (maxNumThreads / 2);
}
if (cfgNumWorkers > maxNumThreads) {
LOG_L(L_WARNING, "[ThreadPool::%s] workers set to %i, but there are just %i cores!", __func__, cfgNumWorkers, maxNumThreads);
return maxNumThreads;
}
return cfgNumWorkers;
}
// FIXME: mutex/atomic?
// NOTE: +1 because we also count the main thread, workers start at 1
int GetNumThreads() { return (workerThreads[false].size() + 1); }
int GetMaxThreads() { return std::min(MAX_THREADS, Threading::GetPhysicalCpuCores()); }
bool HasThreads() { return !workerThreads[false].empty(); }
static bool DoTask(int tid, bool async)
{
#ifndef UNIT_TEST
SCOPED_MT_TIMER("ThreadPool::RunTask");
#endif
ITaskGroup* tg = nullptr;
// any external thread calling WaitForFinished will have
// id=0 and *only* processes tasks from the global queue
for (int idx = 0; idx <= tid; idx += std::max(tid, 1)) {
auto& queue = taskQueues[async][idx];
#ifdef USE_BOOST_LOCKFREE_QUEUE
if (queue.pop(tg)) {
#else
if (queue.try_dequeue(tg)) {
#endif
// inform other workers when there is global work to do
// waking is an expensive kernel-syscall, so better shift this
// cost to the workers too (the main thread only wakes when ALL
// workers are sleeping)
if (idx == 0)
NotifyWorkerThreads(true, async);
assert(!async || tg->IsAsyncTask());
#ifdef USE_TASK_STATS_TRACKING
const uint64_t wdt = tg->GetDeltaTime(spring_now());
const uint64_t edt = tg->ExecuteLoop(tid, false);
threadStats[async][tid].numTasksRun += 1;
threadStats[async][tid].sumExecTime += edt;
threadStats[async][tid].sumWaitTime += wdt;
threadStats[async][tid].minExecTime = std::min(threadStats[async][tid].minExecTime, edt);
threadStats[async][tid].maxExecTime = std::max(threadStats[async][tid].maxExecTime, edt);
threadStats[async][tid].minWaitTime = std::min(threadStats[async][tid].minWaitTime, wdt);
threadStats[async][tid].maxWaitTime = std::max(threadStats[async][tid].maxWaitTime, wdt);
#else
tg->ExecuteLoop(tid, false);
#endif
}
#ifdef USE_BOOST_LOCKFREE_QUEUE
while (queue.pop(tg)) {
#else
while (queue.try_dequeue(tg)) {
#endif
assert(!async || tg->IsAsyncTask());
#ifdef USE_TASK_STATS_TRACKING
const uint64_t wdt = tg->GetDeltaTime(spring_now());
const uint64_t edt = tg->ExecuteLoop(tid, false);
threadStats[async][tid].numTasksRun += 1;
threadStats[async][tid].sumExecTime += edt;
threadStats[async][tid].sumWaitTime += wdt;
threadStats[async][tid].minExecTime = std::min(threadStats[async][tid].minExecTime, edt);
threadStats[async][tid].maxExecTime = std::max(threadStats[async][tid].maxExecTime, edt);
threadStats[async][tid].minWaitTime = std::min(threadStats[async][tid].minWaitTime, wdt);
threadStats[async][tid].maxWaitTime = std::max(threadStats[async][tid].maxWaitTime, wdt);
#else
tg->ExecuteLoop(tid, false);
#endif
}
}
// if true, queue contained at least one element
return (tg != nullptr);
}
__FORCE_ALIGN_STACK__
static void WorkerLoop(int tid, bool async)
{
assert(tid != 0);
SetThreadNum(tid);
#ifndef UNIT_TEST
Threading::SetThreadName(IntToString(tid, "worker%i"));
#endif
// make first worker spin a while before sleeping/waiting on the thread signal
// this increases the chance that at least one worker is awake when a new task
// is inserted, which can then take over the job of waking up sleeping workers
// (see NotifyWorkerThreads)
// NOTE: the spin-time has to be *short* to avoid biasing thread 1's workload
const auto ourSpinTime = spring_time::fromMicroSecs(30 * (tid == 1));
const auto maxSleepTime = spring_time::fromMilliSecs(30);
while (!exitFlags[tid]) {
const auto spinlockEnd = spring_now() + ourSpinTime;
auto sleepTime = spring_time::fromMicroSecs(1);
while (!DoTask(tid, async) && !exitFlags[tid]) {
if (spring_now() < spinlockEnd)
continue;
newTasksSignal[async].wait_for(sleepTime = std::min(sleepTime * 1.25f, maxSleepTime));
}
}
}
void WaitForFinished(std::shared_ptr<ITaskGroup>&& taskGroup)
{
// can be any worker-thread (for_mt inside another for_mt, etc)
const int tid = GetThreadNum();
{
#ifndef UNIT_TEST
SCOPED_MT_TIMER("ThreadPool::WaitFor");
#endif
assert(!taskGroup->IsAsyncTask());
assert(!taskGroup->SelfDelete());
taskGroup->ExecuteLoop(tid, true);
}
// NOTE:
// it is possible for the task-group to have been completed
// entirely by the loop above, before any worker thread has
// even had a chance to pop it from the queue (so returning
// under that condition could cause the group to be deleted
// or reassigned prematurely) --> wait
if (taskGroup->IsFinished()) {
while (taskGroup->IsInJobQueue()) {
DoTask(tid, false);
}
taskGroup->ResetState(false, taskGroup->IsInTaskPool(), false);
return;
}
// task hasn't completed yet, use waiting time to execute other tasks
NotifyWorkerThreads(true, false);
do {
const auto spinlockEnd = spring_now() + spring_time::fromMilliSecs(500);
while (!DoTask(tid, false) && !taskGroup->IsFinished() && !exitFlags[tid]) {
if (spring_now() < spinlockEnd)
continue;
// avoid a hang if the task is still not finished
NotifyWorkerThreads(true, false);
break;
}
} while (!taskGroup->IsFinished() && !exitFlags[tid]);
while (taskGroup->IsInJobQueue()) {
DoTask(tid, false);
}
taskGroup->ResetState(false, taskGroup->IsInTaskPool(), false);
}
// WARNING:
// leaking the raw pointer *forces* caller to WaitForFinished
// otherwise task might get deleted while its pointer is still
// in the queue
void PushTaskGroup(std::shared_ptr<ITaskGroup>&& taskGroup) { PushTaskGroup(taskGroup.get()); }
void PushTaskGroup(ITaskGroup* taskGroup)
{
auto& queue = taskQueues[ taskGroup->IsAsyncTask() ][ taskGroup->WantedThread() ];
#if 0
// fake single-task group, handled by WaitForFinished to
// avoid a (delete) race-condition between it and DoTask
if (taskGroup->RemainingTasks() == 1 && !taskGroup->IsAsyncTask())
return;
#endif
taskGroup->SetTimeStamp(spring_now());
#ifdef USE_BOOST_LOCKFREE_QUEUE
while (!queue.push(taskGroup));
#else
while (!queue.enqueue(taskGroup));
#endif
#if 1
// AsyncTask's do not care about wakeup-latency as much
if (taskGroup->IsAsyncTask())
return;
NotifyWorkerThreads(false, false);
#else
NotifyWorkerThreads(false, taskGroup->IsAsyncTask());
#endif
}
void NotifyWorkerThreads(bool force, bool async)
{
// OPTIMIZATION
// if !force then only wake up threads when _all_ are sleeping
// this is an optimization; waking up other threads is a kernel
// syscall that costs a lot of time (up to 1000ms!) so we prefer
// not to block the thread that called PushTaskGroup and instead
// let the worker threads themselves inform each other
newTasksSignal[async].notify_all((GetNumThreads() - 1) * (1 - force));
}
static void SpawnThreads(int wantedNumThreads, int curNumThreads)
{
#ifndef UNITSYNC
if (glThreadSupport) {
try {
for (int i = curNumThreads; i < wantedNumThreads; ++i) {
exitFlags[i] = false;
workerThreads[false].push_back(new COffscreenGLThread(std::bind(&WorkerLoop, i, false)));
workerThreads[ true].push_back(new COffscreenGLThread(std::bind(&WorkerLoop, i, true)));
}
} catch (const opengl_error& gle) {
// shared gl context creation failed
ThreadPool::SetThreadCount(0);
glThreadSupport = false;
curNumThreads = ThreadPool::GetNumThreads();
}
} else
#endif
{
for (int i = curNumThreads; i < wantedNumThreads; ++i) {
exitFlags[i] = false;
workerThreads[false].push_back(new spring::thread(std::bind(&WorkerLoop, i, false)));
workerThreads[ true].push_back(new spring::thread(std::bind(&WorkerLoop, i, true)));
}
}
}
static void KillThreads(int wantedNumThreads, int curNumThreads)
{
for (int i = curNumThreads - 1; i >= wantedNumThreads && i > 0; --i) {
exitFlags[i] = true;
}
NotifyWorkerThreads(true, false);
for (int i = curNumThreads - 1; i >= wantedNumThreads && i > 0; --i) {
assert(!workerThreads[false].empty());
assert(!workerThreads[ true].empty());
#ifndef UNITSYNC
if (glThreadSupport) {
{ auto th = reinterpret_cast<COffscreenGLThread*>(workerThreads[false].back()); th->join(); delete th; }
{ auto th = reinterpret_cast<COffscreenGLThread*>(workerThreads[ true].back()); th->join(); delete th; }
} else
#endif
{
{ auto th = reinterpret_cast<spring::thread*>(workerThreads[false].back()); th->join(); delete th; }
{ auto th = reinterpret_cast<spring::thread*>(workerThreads[ true].back()); th->join(); delete th; }
}
workerThreads[false].pop_back();
workerThreads[ true].pop_back();
}
// play it safe
for (int i = curNumThreads - 1; i >= wantedNumThreads && i > 0; --i) {
ITaskGroup* tg = nullptr;
#ifdef USE_BOOST_LOCKFREE_QUEUE
while (taskQueues[false][i].pop(tg));
while (taskQueues[ true][i].pop(tg));
#else
while (taskQueues[false][i].try_dequeue(tg));
while (taskQueues[ true][i].try_dequeue(tg));
#endif
}
assert((wantedNumThreads != 0) || workerThreads[false].empty());
}
static std::uint32_t FindWorkerThreadCore(std::int32_t index, std::uint32_t availCores, std::uint32_t avoidCores)
{
// find an unused core for worker-thread <index>
const auto FindCore = [&index](std::uint32_t targetCores) {
std::uint32_t workerCore = 1;
std::int32_t n = index;
while ((workerCore != 0) && !(workerCore & targetCores))
workerCore <<= 1;
// select n'th bit in targetCores
// counts down because hyper-thread cores are appended to the end
// and we prefer those for our worker threads (physical cores are
// preferred for task specific threads)
while (n--)
do workerCore <<= 1; while ((workerCore != 0) && !(workerCore & targetCores));
return workerCore;
};
const std::uint32_t threadAvailCore = FindCore(availCores);
const std::uint32_t threadAvoidCore = FindCore(avoidCores);
if (threadAvailCore != 0)
return threadAvailCore;
// select one of the main-thread cores if no others are available
if (threadAvoidCore != 0)
return threadAvoidCore;
// fallback; use all
return (~0u);
}
void SetThreadCount(int wantedNumThreads)
{
const int curNumThreads = GetNumThreads(); // includes main
const int wtdNumThreads = Clamp(wantedNumThreads, 1, GetMaxThreads());
const char* fmts[4] = {
"[ThreadPool::%s][1] wanted=%d current=%d maximum=%d (init=%d)",
"[ThreadPool::%s][2] workers=%lu",
"\t[async=%d] threads=%d tasks=%lu {sum,avg}{exec,wait}time={{%.3f, %.3f}, {%.3f, %.3f}}ms",
"\t\tthread=%d tasks=%lu {sum,min,max,avg}{exec,wait}time={{%.3f, %.3f, %.3f, %.3f}, {%.3f, %.3f, %.3f, %.3f}}ms",
};
// total number of tasks executed by pool; total time spent in DoTask
uint64_t pNumTasksRun [2] = {0lu, 0lu};
uint64_t pSumExecTimes[2] = {0lu, 0lu};
uint64_t pSumWaitTimes[2] = {0lu, 0lu};
LOG(fmts[0], __func__, wantedNumThreads, curNumThreads, GetMaxThreads(), workerThreads[false].empty());
if (workerThreads[false].empty()) {
assert(workerThreads[true].empty());
#ifdef USE_BOOST_LOCKFREE_QUEUE
taskQueues[false][0].reserve(1024);
taskQueues[ true][0].reserve(1024);
#endif
#ifdef USE_TASK_STATS_TRACKING
for (bool async: {false, true}) {
for (int i = 0; i < MAX_THREADS; i++) {
threadStats[async][i].numTasksRun = std::numeric_limits<uint64_t>::min();
threadStats[async][i].sumExecTime = std::numeric_limits<uint64_t>::min();
threadStats[async][i].minExecTime = std::numeric_limits<uint64_t>::max();
threadStats[async][i].maxExecTime = std::numeric_limits<uint64_t>::min();
threadStats[async][i].sumWaitTime = std::numeric_limits<uint64_t>::min();
threadStats[async][i].minWaitTime = std::numeric_limits<uint64_t>::max();
threadStats[async][i].maxWaitTime = std::numeric_limits<uint64_t>::min();
}
}
#endif
}
#if (!defined(UNITSYNC) && !defined(UNIT_TEST))
if (wantedNumThreads != 0) {
CTimeProfiler::RegisterTimer("ThreadPool::AddTask");
CTimeProfiler::RegisterTimer("ThreadPool::RunTask");
CTimeProfiler::RegisterTimer("ThreadPool::WaitFor");
}
#endif
if (curNumThreads < wtdNumThreads) {
SpawnThreads(wtdNumThreads, curNumThreads);
} else {
KillThreads(wtdNumThreads, curNumThreads);
}
#if (!defined(UNITSYNC) && !defined(UNIT_TEST))
if (wantedNumThreads == 0) {
CTimeProfiler::UnRegisterTimer("ThreadPool::AddTask");
CTimeProfiler::UnRegisterTimer("ThreadPool::RunTask");
CTimeProfiler::UnRegisterTimer("ThreadPool::WaitFor");
}
#endif
#ifdef USE_TASK_STATS_TRACKING
if (workerThreads[false].empty()) {
assert(workerThreads[true].empty());
for (bool async: {false, true}) {
for (int i = 0; i < curNumThreads; i++) {
pNumTasksRun [async] += threadStats[async][i].numTasksRun;
pSumExecTimes[async] += threadStats[async][i].sumExecTime;
pSumWaitTimes[async] += threadStats[async][i].sumWaitTime;
}
}
for (bool async: {false, true}) {
const float pSumExecTime = pSumExecTimes[async] * 1e-6f;
const float pSumWaitTime = pSumWaitTimes[async] * 1e-6f;
const float pAvgExecTime = (pSumExecTimes[async] * 1e-6f) / std::max(pNumTasksRun[async], uint64_t(1));
const float pAvgWaitTime = (pSumWaitTimes[async] * 1e-6f) / std::max(pNumTasksRun[async], uint64_t(1));
LOG(fmts[2], async, curNumThreads, pNumTasksRun[async], pSumExecTime, pAvgExecTime, pSumWaitTime, pAvgWaitTime);
for (int i = 0; i < curNumThreads; i++) {
const ThreadStats& ts = threadStats[async][i];
if (ts.numTasksRun == 0)
continue;
const float tSumExecTime = ts.sumExecTime * 1e-6f; // ms
const float tSumWaitTime = ts.sumWaitTime * 1e-6f; // ms
const float tMinExecTime = ts.minExecTime * 1e-6f; // ms
const float tMinWaitTime = ts.minWaitTime * 1e-6f; // ms
const float tMaxExecTime = ts.maxExecTime * 1e-6f; // ms
const float tMaxWaitTime = ts.maxWaitTime * 1e-6f; // ms
const float tAvgExecTime = tSumExecTime / std::max(ts.numTasksRun, uint64_t(1));
const float tAvgWaitTime = tSumWaitTime / std::max(ts.numTasksRun, uint64_t(1));
LOG(fmts[3], i, ts.numTasksRun, tSumExecTime, tMinExecTime, tMaxExecTime, tAvgExecTime, tSumWaitTime, tMinWaitTime, tMaxWaitTime, tAvgWaitTime);
}
}
}
#endif
LOG(fmts[1], __func__, workerThreads[false].size());
}
void SetMaximumThreadCount()
{
if (workerThreads[false].empty()) {
workerThreads[false].reserve(MAX_THREADS);
workerThreads[ true].reserve(MAX_THREADS);
// NOTE:
// do *not* remove, this makes sure the profiler instance
// exists before any thread creates a timer that accesses
// it on destruction
#ifndef UNIT_TEST
profiler.ResetState();
#endif
}
if (GetConfigNumWorkers() <= 0)
return;
SetThreadCount(GetMaxThreads());
}
void SetDefaultThreadCount()
{
std::uint32_t systemCores = Threading::GetAvailableCoresMask();
std::uint32_t mainAffinity = systemCores;
#ifndef UNIT_TEST
mainAffinity &= configHandler->GetUnsigned("SetCoreAffinity");
#endif
std::uint32_t workerAvailCores = systemCores & ~mainAffinity;
SetThreadCount(GetDefaultNumWorkers());
{
// parallel_reduce now folds over shared_ptrs to futures
// const auto ReduceFunc = [](std::uint32_t a, std::future<std::uint32_t>& b) -> std::uint32_t { return (a | b.get()); };
const auto ReduceFunc = [](std::uint32_t a, std::shared_ptr< std::future<std::uint32_t> >& b) -> std::uint32_t { return (a | (b.get())->get()); };
const auto AffinityFunc = [&]() -> std::uint32_t {
const int i = ThreadPool::GetThreadNum();
// 0 is the source thread, skip
if (i == 0)
return 0;
const std::uint32_t workerCore = FindWorkerThreadCore(i - 1, workerAvailCores, mainAffinity);
// const std::uint32_t workerCore = workerAvailCores;
Threading::SetAffinity(workerCore);
return workerCore;
};
const std::uint32_t poolCoreAffinity = parallel_reduce(AffinityFunc, ReduceFunc);
const std::uint32_t mainCoreAffinity = ~poolCoreAffinity;
if (mainAffinity == 0)
mainAffinity = systemCores;
Threading::SetAffinityHelper("Main", mainAffinity & mainCoreAffinity);
}
}
void AddExtJob(spring::thread&& t) {
for (auto& et: extThreads) {
if (et.joinable())
continue;
et = std::move(t);
return;
}
extThreads.emplace_back(std::move(t));
}
void AddExtJob(std::future<void>&& f) {
#ifndef WIN32
for (auto& ef: extFutures) {
// find a future whose (void) result is already available, without blocking
// FIXME: does not currently (august 2017) compile on Windows mingw buildbots
if (ef.wait_until(std::chrono::system_clock::now() + std::chrono::seconds(0)) != std::future_status::ready)
continue;
ef = std::move(f);
return;
}
#endif
extFutures.emplace_back(std::move(f));
}
static void JoinExtThreads() {
for (auto& t: extThreads) {
t.join();
}
extThreads.clear();
}
static void GetExtFutures() {
for (auto& f: extFutures) {
f.get();
}
extFutures.clear();
}
void ClearExtJobs() {
JoinExtThreads();
GetExtFutures();
}
}
#endif