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LoadSaveHandler.cpp
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55 lines (41 loc) · 1.48 KB
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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "LoadSaveHandler.h"
#include "CregLoadSaveHandler.h"
#include "LuaLoadSaveHandler.h"
#include "Game/GameSetup.h"
#include "System/FileSystem/FileSystem.h"
#include "System/Log/ILog.h"
SaveFileData globalSaveFileData;
ILoadSaveHandler* ILoadSaveHandler::CreateHandler(const std::string& saveFile)
{
const std::string& ext = FileSystem::GetExtension(saveFile);
if (ext == "ssf")
return (new CCregLoadSaveHandler());
if (ext == "slsf")
return (new CLuaLoadSaveHandler());
LOG_L(L_WARNING, "[ILoadSaveHandler::%s] unknown save-file extension \"%s\"", __func__, ext.c_str());
return (new DummyLoadSaveHandler());
}
bool ILoadSaveHandler::CreateSave(
const std::string& saveFile,
const std::string& saveArgs
) {
if (!FileSystem::CreateDirectory("Saves"))
return false;
if (saveArgs != "-y" && FileSystem::FileExists(saveFile)) {
LOG_L(L_WARNING, "[ILoadSaveHandler::%s] file \"%s\" already exists (use /save -y to override)", __func__, saveFile.c_str());
return false;
}
ILoadSaveHandler* ls = CreateHandler(saveFile);
ls->SaveInfo(gameSetup->mapName, gameSetup->mapName);
ls->SaveGame(saveFile);
LOG("[ILoadSaveHandler::%s] saved game to file \"%s\"", __func__, saveFile.c_str());
delete ls;
return true;
}
std::string ILoadSaveHandler::FindSaveFile(const std::string& file)
{
if (FileSystem::FileExists(file))
return file;
return (FileSystem::EnsurePathSepAtEnd("Saves") + file);
}