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SolidObjectDef.cpp
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140 lines (116 loc) · 4.32 KB
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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "SolidObjectDef.h"
#include "Lua/LuaParser.h"
#include "Rendering/Models/IModelParser.h"
#include "Sim/Misc/CollisionVolume.h"
#include "System/EventHandler.h"
#include "System/Log/ILog.h"
SolidObjectDecalDef::SolidObjectDecalDef()
: useGroundDecal(false)
, groundDecalType(-1)
, groundDecalSizeX(-1)
, groundDecalSizeY(-1)
, groundDecalDecaySpeed(0.0f)
, leaveTrackDecals(false)
, trackDecalType(-1)
, trackDecalWidth(0.0f)
, trackDecalOffset(0.0f)
, trackDecalStrength(0.0f)
, trackDecalStretch(0.0f)
{}
void SolidObjectDecalDef::Parse(const LuaTable& table) {
groundDecalTypeName = table.GetString("groundDecalType", table.GetString("buildingGroundDecalType", ""));
trackDecalTypeName = table.GetString("trackType", "StdTank");
useGroundDecal = table.GetBool("useGroundDecal", table.GetBool("useBuildingGroundDecal", false));
groundDecalType = -1;
groundDecalSizeX = table.GetInt("groundDecalSizeX", table.GetInt("buildingGroundDecalSizeX", 4));
groundDecalSizeY = table.GetInt("groundDecalSizeY", table.GetInt("buildingGroundDecalSizeY", 4));
groundDecalDecaySpeed = table.GetFloat("groundDecalDecaySpeed", table.GetFloat("buildingGroundDecalDecaySpeed", 0.1f));
leaveTrackDecals = table.GetBool("leaveTracks", false);
trackDecalType = -1;
trackDecalWidth = table.GetFloat("trackWidth", 32.0f);
trackDecalOffset = table.GetFloat("trackOffset", 0.0f);
trackDecalStrength = table.GetFloat("trackStrength", 0.0f);
trackDecalStretch = table.GetFloat("trackStretch", 1.0f);
}
SolidObjectDef::SolidObjectDef()
: id(-1)
, xsize(0)
, zsize(0)
, metal(0.0f)
, energy(0.0f)
, health(0.0f)
, mass(0.0f)
, crushResistance(0.0f)
, collidable(false)
, selectable(true)
, upright(false)
, reclaimable(true)
, model(nullptr)
{
}
void SolidObjectDef::PreloadModel() const
{
if (model != nullptr)
return;
modelLoader.PreloadModel(modelName);
}
S3DModel* SolidObjectDef::LoadModel() const
{
if (model != nullptr)
return model;
return (model = modelLoader.LoadModel(modelName));
}
float SolidObjectDef::GetModelRadius() const
{
return ((LoadModel() != nullptr)? model->GetDrawRadius(): 0.0f);
}
void SolidObjectDef::ParseCollisionVolume(const LuaTable& odTable)
{
const LuaTable& cvTable = odTable.SubTable("collisionVolume");
const std::string& cvType = odTable.GetString("collisionVolumeType", "");
if (cvTable.IsValid()) {
collisionVolume = CollisionVolume(
cvTable.GetInt("type", 's'),
cvTable.GetInt("axis", 'z'),
cvTable.GetFloat3("scales" , ZeroVector),
cvTable.GetFloat3("offsets", ZeroVector)
);
} else {
collisionVolume = CollisionVolume(
((cvType.empty())? 's': cvType.front()),
((cvType.empty())? 'z': cvType.back ()),
odTable.GetFloat3("collisionVolumeScales" , ZeroVector),
odTable.GetFloat3("collisionVolumeOffsets", ZeroVector)
);
}
// if this unit wants per-piece volumes, make
// its main collision volume deferent and let
// it ignore hits
collisionVolume.SetDefaultToPieceTree(odTable.GetBool("usePieceCollisionVolumes", false));
collisionVolume.SetDefaultToFootPrint(odTable.GetBool("useFootPrintCollisionVolume", false));
collisionVolume.SetIgnoreHits(collisionVolume.DefaultToPieceTree());
}
void SolidObjectDef::ParseSelectionVolume(const LuaTable& odTable)
{
const LuaTable& svTable = odTable.SubTable("selectionVolume");
const std::string& svType = odTable.GetString("selectionVolumeType", odTable.GetString("collisionVolumeType", ""));
if (svTable.IsValid()) {
selectionVolume = CollisionVolume(
svTable.GetInt("type", 's'),
svTable.GetInt("axis", 'z'),
svTable.GetFloat3("scales" , ZeroVector),
svTable.GetFloat3("offsets", ZeroVector)
);
} else {
selectionVolume = CollisionVolume(
((svType.empty())? 's': svType.front()),
((svType.empty())? 'z': svType.back ()),
odTable.GetFloat3("selectionVolumeScales" , odTable.GetFloat3("collisionVolumeScales" , ZeroVector)),
odTable.GetFloat3("selectionVolumeOffsets", odTable.GetFloat3("collisionVolumeOffsets", ZeroVector))
);
}
selectionVolume.SetDefaultToPieceTree(odTable.GetBool("usePieceSelectionVolumes", false));
selectionVolume.SetDefaultToFootPrint(odTable.GetBool("useFootPrintSelectionVolume", false));
selectionVolume.SetIgnoreHits(selectionVolume.DefaultToPieceTree());
}