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King safety and rook mobility parameters tweak #1105
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Bench 6033286
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Bench 6297551
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Bench 6201061
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What does rook mobility have to do with king safety ? Have both components of the patch been tested independently ? |
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It took 221,000 games to pass LTC with a 0.3% gain. Indeed, tuned values could just about be retuned after every successful functional patch. This was not a good use of resources. The patch itself is irrelevant- there is no gain and there is no loss. But we did run 221,000 games at LTC. My recommendation is that we cap LTC runs to pass at 125,000 games or so. Totally ambivalent whether this patch is committed or not , but I do agree with @lucasart's oberservation why these values were not tested independently. |
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@lucasart : This is a classical combo patch. @MichaelB7 : there is 1.13 Elo gain in this patch, and this gain is with greater probability than when SPRT passes in fewer number of games. By the way, is SPRT with cap still an SPRT? |
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Tuning patches usually need a lot of game to pass LTC which doesn't make them "bad" patches at all. |
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Congrats too! |
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I think that the king safety part of the patch should be tested separately. It was not tested at LTC and problably, from results, it is the one that is carrying the patch at LTC while the rook mobility bonus is just delaying the outcome. |
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The patch passed both STC and LTC, so it should be eligible to be merged, if someone else want later to try some other experiment such as reverting back the Rook mobility changes, thinking that it will bring some gain he is free to do it after this patch gets merged, at least that is my point of view. |
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@llvec Thanks for the informative response , was not aware. Congrats on your patch. |
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@MichaelB7 : Thanks and you are welcome. |
STC:
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 19280 W: 3595 L: 3373 D: 12312
LTC:
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 221405 W: 28940 L: 28220 D: 164245