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base repository: official-stockfish/Stockfish
base: 4d120ee02e
head repository: official-stockfish/Stockfish
compare: 5d90c149b5
- 12 commits
- 13 files changed
- 6 contributors
Commits on Aug 21, 2013
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Commits on Aug 22, 2013
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Use null move when depth >= 2 plies
Passed both short TC: LLR: 2.96 (-2.94,2.94) Total: 23725 W: 5031 L: 4855 D: 13839 And long TC: LLR: 2.96 (-2.94,2.94) Total: 15730 W: 2939 L: 2754 D: 10037 bench: 4729333
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The case of two lone kings on the board is already considered by the "No pawns" scaling factor rules in material.cpp as is KBK and KNK. Moreover we had a small leak in endgames map because for KK endgame it happens white and black material keys are the same (both equal to zero), so when adding the black endgame in Endgames::add() we were overwriting the already exsisting white one, leading to a memory leak found by Valgrind. So remove the endgames althogheter and rely on scaling to correctly set the endgames value to a draw. No functional change.
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Simplify condition for backward pawn
No functional changes.
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Commits on Aug 24, 2013
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With position fen 7k/8/8/8/8/7P/6K1/7B w - - 0 1 go depth 25 The evaluation at depth 22 is not draw as it should be. The reason is that when search reaches the position 8/6kP/8/8/8/3B4/6K1/8 w - - 0 1 if white plays h8R or h8N then we get a position that is a "KNOWN_WIN" and is _not_ a check, so futility pruning in qsearch kicks in and black may think that it is "futile" to reply Kxh8 since, according to the logic of the code, it cannot raise the score back towards a draw. bench: 4728533
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Commits on Aug 25, 2013
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Simplify kf definition in shelter_storm()
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No functional change.
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Commits on Aug 26, 2013
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Time management: move faster if PV is stable
Move faster but compensate by allocating more time when the best move changes. Passed short TC at 15+0.05 LLR: 2.93 (-2.94,2.94) Total: 13895 W: 3030 L: 2882 D: 798 Long TC at 60+0.05 LLR: 2.96 (-2.94,2.94) Total: 9266 W: 1777 L: 1624 D: 5865 At time increment 30+0.5 LLR: 2.96 (-2.94,2.94) Total: 6703 W: 1238 L: 1134 D: 4331 And at fixed game number, longer TC 120+0.05 ELO: 5.17 +-2.8 (95%) LOS: 100.0% Total: 19306 W: 3378 L: 3091 D: 12837 bench: 4728533
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Commits on Aug 28, 2013
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Helper to find least significant bit relative to the given color. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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Commits on Aug 29, 2013
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Replace hardcoded 128 by constant
No functional change.
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Bonus for rook behind a passed
If our rook is behind a passed pawn, all squares are defended. One of the longest tests to pass ! Passed both short TC LLR: 2.97 (-2.94,2.94) Total: 44560 W: 9518 L: 9281 D: 25761 And long TC LLR: 2.96 (-2.94,2.94) Total: 61348 W: 11618 L: 11192 D: 38538 bench: 3787694
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Enable LMR for dangerous moves
Passed both short TC LLR: 2.96 (-2.94,2.94) Total: 5598 W: 1250 L: 1125 D: 3223 And long TC LLR: 2.97 (-2.94,2.94) Total: 16441 W: 3102 L: 2912 D: 10427 bench: 4620975
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