@@ -89,23 +89,15 @@ namespace {
8989 std::string do_trace (const Position& pos);
9090 }
9191
92- // Evaluation weights, initialized from UCI options
92+ // Evaluation weights, indexed by evaluation term
9393 enum { Mobility, PawnStructure, PassedPawns, Space, KingDangerUs, KingDangerThem };
94- struct Weight { int mg, eg; } Weights[6 ];
94+ const struct Weight { int mg, eg; } Weights[] = {
95+ {289 , 344 }, {233 , 201 }, {221 , 273 }, {46 , 0 }, {271 , 0 }, {307 , 0 }
96+ };
9597
9698 typedef Value V;
9799 #define S (mg, eg ) make_score(mg, eg)
98100
99- // Internal evaluation weights. These are applied on top of the evaluation
100- // weights read from UCI parameters. The purpose is to be able to change
101- // the evaluation weights while keeping the default values of the UCI
102- // parameters at 100, which looks prettier.
103- //
104- // Values modified by Joona Kiiski
105- const Score WeightsInternal[] = {
106- S (289 , 344 ), S (233 , 201 ), S (221 , 273 ), S (46 , 0 ), S (271 , 0 ), S (307 , 0 )
107- };
108-
109101 // MobilityBonus[PieceType][attacked] contains bonuses for middle and end
110102 // game, indexed by piece type and number of attacked squares not occupied by
111103 // friendly pieces.
@@ -213,17 +205,6 @@ namespace {
213205 }
214206
215207
216- // weight_option() computes the value of an evaluation weight, by combining
217- // two UCI-configurable weights (midgame and endgame) with an internal weight.
218-
219- Weight weight_option (const std::string& mgOpt, const std::string& egOpt, Score internalWeight) {
220-
221- Weight w = { Options[mgOpt] * mg_value (internalWeight) / 100 ,
222- Options[egOpt] * eg_value (internalWeight) / 100 };
223- return w;
224- }
225-
226-
227208 // init_eval_info() initializes king bitboards for given color adding
228209 // pawn attacks. To be done at the beginning of the evaluation.
229210
@@ -898,13 +879,6 @@ namespace Eval {
898879
899880 void init () {
900881
901- Weights[Mobility] = weight_option (" Mobility (Midgame)" , " Mobility (Endgame)" , WeightsInternal[Mobility]);
902- Weights[PawnStructure] = weight_option (" Pawn Structure (Midgame)" , " Pawn Structure (Endgame)" , WeightsInternal[PawnStructure]);
903- Weights[PassedPawns] = weight_option (" Passed Pawns (Midgame)" , " Passed Pawns (Endgame)" , WeightsInternal[PassedPawns]);
904- Weights[Space] = weight_option (" Space" , " Space" , WeightsInternal[Space]);
905- Weights[KingDangerUs] = weight_option (" Cowardice" , " Cowardice" , WeightsInternal[KingDangerUs]);
906- Weights[KingDangerThem] = weight_option (" Aggressiveness" , " Aggressiveness" , WeightsInternal[KingDangerThem]);
907-
908882 const double MaxSlope = 30 ;
909883 const double Peak = 1280 ;
910884
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