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mstemberavondele
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Multiple lazy stages.
An extension of the lazy eval idea: when the score is sufficiently large we now skip more granular parts of the eval. Inspired by an original patch by Moez Jellouli https://tests.stockfishchess.org/tests/view/5f03b2a159f6f03532894529 Credit to him! STC https://tests.stockfishchess.org/tests/view/5f0a862c59f6f03532894924 LLR: 2.95 (-2.94,2.94) {-0.50,1.50} Total: 13504 W: 2684 L: 2472 D: 8348 Ptnml(0-2): 229, 1496, 3111, 1666, 250 LTC https://tests.stockfishchess.org/tests/view/5f0ac0e159f6f0353289495b LLR: 2.94 (-2.94,2.94) {0.25,1.75} Total: 31312 W: 3926 L: 3677 D: 23709 Ptnml(0-2): 185, 2773, 9509, 2986, 203 closes #2814 bench: 4541608
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src/evaluate.cpp

Lines changed: 17 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -74,7 +74,8 @@ using namespace Trace;
7474
namespace {
7575

7676
// Threshold for lazy and space evaluation
77-
constexpr Value LazyThreshold = Value(1400);
77+
constexpr Value LazyThreshold1 = Value(1400);
78+
constexpr Value LazyThreshold2 = Value(1300);
7879
constexpr Value SpaceThreshold = Value(12222);
7980

8081
// KingAttackWeights[PieceType] contains king attack weights by piece type
@@ -786,7 +787,7 @@ namespace {
786787
&& pos.non_pawn_material(BLACK) == RookValueMg
787788
&& pos.count<PAWN>(strongSide) - pos.count<PAWN>(~strongSide) <= 1
788789
&& bool(KingSide & pos.pieces(strongSide, PAWN)) != bool(QueenSide & pos.pieces(strongSide, PAWN))
789-
&& (attackedBy[~strongSide][KING] & pos.pieces(~strongSide, PAWN)))
790+
&& (attacks_bb<KING>(pos.square<KING>(~strongSide)) & pos.pieces(~strongSide, PAWN)))
790791
sf = 36;
791792
else if (pos.count<QUEEN>() == 1)
792793
sf = 37 + 3 * (pos.count<QUEEN>(WHITE) == 1 ? pos.count<BISHOP>(BLACK) + pos.count<KNIGHT>(BLACK)
@@ -837,9 +838,12 @@ namespace {
837838
score += pe->pawn_score(WHITE) - pe->pawn_score(BLACK);
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839840
// Early exit if score is high
840-
Value v = (mg_value(score) + eg_value(score)) / 2;
841-
if (abs(v) > LazyThreshold + pos.non_pawn_material() / 64)
842-
return pos.side_to_move() == WHITE ? v : -v;
841+
auto lazy_skip = [&](Value lazyThreshold) {
842+
return abs(mg_value(score) + eg_value(score)) / 2 > lazyThreshold + pos.non_pawn_material() / 64;
843+
};
844+
845+
if (lazy_skip(LazyThreshold1))
846+
goto make_v;
843847

844848
// Main evaluation begins here
845849
initialize<WHITE>();
@@ -856,12 +860,17 @@ namespace {
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857861
// More complex interactions that require fully populated attack bitboards
858862
score += king< WHITE>() - king< BLACK>()
859-
+ threats<WHITE>() - threats<BLACK>()
860-
+ passed< WHITE>() - passed< BLACK>()
863+
+ passed< WHITE>() - passed< BLACK>();
864+
865+
if (lazy_skip(LazyThreshold2))
866+
goto make_v;
867+
868+
score += threats<WHITE>() - threats<BLACK>()
861869
+ space< WHITE>() - space< BLACK>();
862870

871+
make_v:
863872
// Derive single value from mg and eg parts of score
864-
v = winnable(score);
873+
Value v = winnable(score);
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866875
// In case of tracing add all remaining individual evaluation terms
867876
if (T)

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