@@ -90,25 +90,6 @@ const int MAX_MOVES = 192;
9090const int MAX_PLY = 100 ;
9191const int MAX_PLY_PLUS_2 = MAX_PLY + 2 ;
9292
93- const Bitboard FileABB = 0x0101010101010101ULL ;
94- const Bitboard FileBBB = FileABB << 1 ;
95- const Bitboard FileCBB = FileABB << 2 ;
96- const Bitboard FileDBB = FileABB << 3 ;
97- const Bitboard FileEBB = FileABB << 4 ;
98- const Bitboard FileFBB = FileABB << 5 ;
99- const Bitboard FileGBB = FileABB << 6 ;
100- const Bitboard FileHBB = FileABB << 7 ;
101-
102- const Bitboard Rank1BB = 0xFF ;
103- const Bitboard Rank2BB = Rank1BB << (8 * 1 );
104- const Bitboard Rank3BB = Rank1BB << (8 * 2 );
105- const Bitboard Rank4BB = Rank1BB << (8 * 3 );
106- const Bitboard Rank5BB = Rank1BB << (8 * 4 );
107- const Bitboard Rank6BB = Rank1BB << (8 * 5 );
108- const Bitboard Rank7BB = Rank1BB << (8 * 6 );
109- const Bitboard Rank8BB = Rank1BB << (8 * 7 );
110-
111-
11293// / A move needs 16 bits to be stored
11394// /
11495// / bit 0- 5: destination square (from 0 to 63)
@@ -121,24 +102,24 @@ const Bitboard Rank8BB = Rank1BB << (8 * 7);
121102// / while MOVE_NONE and MOVE_NULL have the same origin and destination square.
122103
123104enum Move {
124- MOVE_NONE = 0 ,
105+ MOVE_NONE,
125106 MOVE_NULL = 65
126107};
127108
128109enum MoveType {
129- NORMAL = 0 ,
110+ NORMAL,
130111 PROMOTION = 1 << 14 ,
131112 ENPASSANT = 2 << 14 ,
132113 CASTLE = 3 << 14
133114};
134115
135116enum CastleRight { // Defined as in PolyGlot book hash key
136- CASTLES_NONE = 0 ,
137- WHITE_OO = 1 ,
138- WHITE_OOO = 2 ,
139- BLACK_OO = 4 ,
140- BLACK_OOO = 8 ,
141- ALL_CASTLES = 15 ,
117+ CASTLES_NONE,
118+ WHITE_OO,
119+ WHITE_OOO = WHITE_OO << 1 ,
120+ BLACK_OO = WHITE_OO << 2 ,
121+ BLACK_OOO = WHITE_OO << 3 ,
122+ ALL_CASTLES = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO ,
142123 CASTLE_RIGHT_NB = 16
143124};
144125
@@ -149,7 +130,7 @@ enum CastlingSide {
149130};
150131
151132enum Phase {
152- PHASE_ENDGAME = 0 ,
133+ PHASE_ENDGAME,
153134 PHASE_MIDGAME = 128 ,
154135 MG = 0 , EG = 1 , PHASE_NB = 2
155136};
@@ -162,9 +143,9 @@ enum ScaleFactor {
162143};
163144
164145enum Bound {
165- BOUND_NONE = 0 ,
166- BOUND_UPPER = 1 ,
167- BOUND_LOWER = 2 ,
146+ BOUND_NONE,
147+ BOUND_UPPER,
148+ BOUND_LOWER,
168149 BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
169150};
170151
@@ -190,15 +171,15 @@ enum Value {
190171};
191172
192173enum PieceType {
193- NO_PIECE_TYPE = 0 , ALL_PIECES = 0 ,
194- PAWN = 1 , KNIGHT = 2 , BISHOP = 3 , ROOK = 4 , QUEEN = 5 , KING = 6 ,
174+ NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING ,
175+ ALL_PIECES = 0 ,
195176 PIECE_TYPE_NB = 8
196177};
197178
198179enum Piece {
199- NO_PIECE = 0 ,
200- W_PAWN = 1 , W_KNIGHT = 2 , W_BISHOP = 3 , W_ROOK = 4 , W_QUEEN = 5 , W_KING = 6 ,
201- B_PAWN = 9 , B_KNIGHT = 10 , B_BISHOP = 11 , B_ROOK = 12 , B_QUEEN = 13 , B_KING = 14 ,
180+ NO_PIECE,
181+ W_PAWN = 1 , W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
182+ B_PAWN = 9 , B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
202183 PIECE_NB = 16
203184};
204185
@@ -245,11 +226,11 @@ enum Square {
245226};
246227
247228enum File {
248- FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB = 8
229+ FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
249230};
250231
251232enum Rank {
252- RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB = 8
233+ RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
253234};
254235
255236
@@ -258,7 +239,7 @@ enum Rank {
258239// / for midgame value. Compiler is free to choose the enum type as long as can
259240// / keep its data, so ensure Score to be an integer type.
260241enum Score {
261- SCORE_ZERO = 0 ,
242+ SCORE_ZERO,
262243 SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
263244 SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
264245};
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