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Matt14916mcostalba
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Retire MoveImportance[]
Use a skew-logistic function to replace the MoveImportance[] array. Verified it does not regress at fixed number of games both at short TC: LLR: -2.91 (-2.94,2.94) [-1.50,4.50] Total: 39457 W: 7539 L: 7538 D: 24380 And long TC: ELO: -0.49 +-1.9 (95%) LOS: 31.0% Total: 39358 W: 6135 L: 6190 D: 27033 bench: 7335588
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src/timeman.cpp

Lines changed: 18 additions & 35 deletions
Original file line numberDiff line numberDiff line change
@@ -28,43 +28,26 @@ namespace {
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/// Constants
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31-
const int MoveHorizon = 50; // Plan time management at most this many moves ahead
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const int MoveHorizon = 50; // Plan time management at most this many moves ahead
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const double MaxRatio = 7.0; // When in trouble, we can step over reserved time with this ratio
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const double StealRatio = 0.33; // However we must not steal time from remaining moves over this ratio
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35+
const double xscale = 9.3;
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const double xshift = 59.8;
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const double yscale = 7780;
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const double yshift = 1e-3; // Larger than 0. Ensures a non-zero importance
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const double skewfactor = 0.172;
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36-
// MoveImportance[] is based on naive statistical analysis of "how many games are still undecided
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// after n half-moves". Game is considered "undecided" as long as neither side has >275cp advantage.
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// Data was extracted from CCRL game database with some simple filtering criteria.
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const int MoveImportance[512] = {
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7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780,
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7780, 7780, 7780, 7780, 7778, 7778, 7776, 7776, 7776, 7773, 7770, 7768, 7766, 7763, 7757, 7751,
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7743, 7735, 7724, 7713, 7696, 7689, 7670, 7656, 7627, 7605, 7571, 7549, 7522, 7493, 7462, 7425,
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7385, 7350, 7308, 7272, 7230, 7180, 7139, 7094, 7055, 7010, 6959, 6902, 6841, 6778, 6705, 6651,
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6569, 6508, 6435, 6378, 6323, 6253, 6152, 6085, 5995, 5931, 5859, 5794, 5717, 5646, 5544, 5462,
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5364, 5282, 5172, 5078, 4988, 4901, 4831, 4764, 4688, 4609, 4536, 4443, 4365, 4293, 4225, 4155,
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4085, 4005, 3927, 3844, 3765, 3693, 3634, 3560, 3479, 3404, 3331, 3268, 3207, 3146, 3077, 3011,
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2947, 2894, 2828, 2776, 2727, 2676, 2626, 2589, 2538, 2490, 2442, 2394, 2345, 2302, 2243, 2192,
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2156, 2115, 2078, 2043, 2004, 1967, 1922, 1893, 1845, 1809, 1772, 1736, 1702, 1674, 1640, 1605,
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1566, 1536, 1509, 1479, 1452, 1423, 1388, 1362, 1332, 1304, 1289, 1266, 1250, 1228, 1206, 1180,
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1160, 1134, 1118, 1100, 1080, 1068, 1051, 1034, 1012, 1001, 980, 960, 945, 934, 916, 900, 888,
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878, 865, 852, 828, 807, 787, 770, 753, 744, 731, 722, 706, 700, 683, 676, 671, 664, 652, 641,
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634, 627, 613, 604, 591, 582, 568, 560, 552, 540, 534, 529, 519, 509, 495, 484, 474, 467, 460,
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450, 438, 427, 419, 410, 406, 399, 394, 387, 382, 377, 372, 366, 359, 353, 348, 343, 337, 333,
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328, 321, 315, 309, 303, 298, 293, 287, 284, 281, 277, 273, 265, 261, 255, 251, 247, 241, 240,
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235, 229, 218, 217, 213, 212, 208, 206, 197, 193, 191, 189, 185, 184, 180, 177, 172, 170, 170,
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170, 166, 163, 159, 158, 156, 155, 151, 146, 141, 138, 136, 132, 130, 128, 125, 123, 122, 118,
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118, 118, 117, 115, 114, 108, 107, 105, 105, 105, 102, 97, 97, 95, 94, 93, 91, 88, 86, 83, 80,
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80, 79, 79, 79, 78, 76, 75, 72, 72, 71, 70, 68, 65, 63, 61, 61, 59, 59, 59, 58, 56, 55, 54, 54,
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52, 49, 48, 48, 48, 48, 45, 45, 45, 44, 43, 41, 41, 41, 41, 40, 40, 38, 37, 36, 34, 34, 34, 33,
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31, 29, 29, 29, 28, 28, 28, 28, 28, 28, 28, 27, 27, 27, 27, 27, 24, 24, 23, 23, 22, 21, 20, 20,
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19, 19, 19, 19, 19, 18, 18, 18, 18, 17, 17, 17, 17, 17, 16, 16, 15, 15, 14, 14, 14, 12, 12, 11,
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9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
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8, 8, 8, 8, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 2, 2,
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2, 1, 1, 1, 1, 1, 1, 1 };
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67-
int move_importance(int ply) { return MoveImportance[std::min(ply, 511)]; }
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/// move_importance() is a skew-logistic function based on naive statistical
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/// analysis of "how many games are still undecided after n half-moves". Game
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/// is considered "undecided" as long as neither side has >275cp advantage.
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/// Data was extracted from CCRL game database with some simple filtering criteria.
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double move_importance(int ply) {
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return yscale / pow((1 + exp((ply - xshift) / xscale)), skewfactor) + yshift;
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}
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/// Function Prototypes
@@ -147,8 +130,8 @@ namespace {
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const double TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
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const double TStealRatio = (T == OptimumTime ? 0 : StealRatio);
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150-
double thisMoveImportance = double(move_importance(currentPly) * slowMover) / 100;
151-
int otherMovesImportance = 0;
133+
double thisMoveImportance = (move_importance(currentPly) * slowMover) / 100;
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double otherMovesImportance = 0;
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153136
for (int i = 1; i < movesToGo; ++i)
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otherMovesImportance += move_importance(currentPly + 2 * i);

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