@@ -30,35 +30,32 @@ namespace {
3030 #define V Value
3131 #define S (mg, eg ) make_score(mg, eg)
3232
33- // Doubled pawn penalty by opposed flag and file
34- const Score Doubled[2 ][FILE_NB] = {
35- { S (13 , 43 ), S (20 , 48 ), S (23 , 48 ), S (23 , 48 ),
36- S (23 , 48 ), S (23 , 48 ), S (20 , 48 ), S (13 , 43 ) },
37- { S (13 , 43 ), S (20 , 48 ), S (23 , 48 ), S (23 , 48 ),
38- S (23 , 48 ), S (23 , 48 ), S (20 , 48 ), S (13 , 43 ) }};
33+ // Doubled pawn penalty by file
34+ const Score Doubled[FILE_NB] = {
35+ S (13 , 43 ), S (20 , 48 ), S (23 , 48 ), S (23 , 48 ),
36+ S (23 , 48 ), S (23 , 48 ), S (20 , 48 ), S (13 , 43 ) };
3937
4038 // Isolated pawn penalty by opposed flag and file
4139 const Score Isolated[2 ][FILE_NB] = {
4240 { S (37 , 45 ), S (54 , 52 ), S (60 , 52 ), S (60 , 52 ),
4341 S (60 , 52 ), S (60 , 52 ), S (54 , 52 ), S (37 , 45 ) },
4442 { S (25 , 30 ), S (36 , 35 ), S (40 , 35 ), S (40 , 35 ),
45- S (40 , 35 ), S (40 , 35 ), S (36 , 35 ), S (25 , 30 ) }};
43+ S (40 , 35 ), S (40 , 35 ), S (36 , 35 ), S (25 , 30 ) } };
4644
4745 // Backward pawn penalty by opposed flag and file
4846 const Score Backward[2 ][FILE_NB] = {
4947 { S (30 , 42 ), S (43 , 46 ), S (49 , 46 ), S (49 , 46 ),
5048 S (49 , 46 ), S (49 , 46 ), S (43 , 46 ), S (30 , 42 ) },
5149 { S (20 , 28 ), S (29 , 31 ), S (33 , 31 ), S (33 , 31 ),
52- S (33 , 31 ), S (33 , 31 ), S (29 , 31 ), S (20 , 28 ) }};
50+ S (33 , 31 ), S (33 , 31 ), S (29 , 31 ), S (20 , 28 ) } };
5351
5452 // Pawn chain membership bonus by file and rank (initialized by formula)
5553 Score ChainMember[FILE_NB][RANK_NB];
5654
5755 // Candidate passed pawn bonus by rank
5856 const Score CandidatePassed[RANK_NB] = {
5957 S ( 0 , 0 ), S ( 6 , 13 ), S (6 ,13 ), S (14 ,29 ),
60- S (34 ,68 ), S (83 ,166 ), S (0 , 0 ), S ( 0 , 0 )
61- };
58+ S (34 ,68 ), S (83 ,166 ), S (0 , 0 ), S ( 0 , 0 ) };
6259
6360 // Weakness of our pawn shelter in front of the king indexed by [rank]
6461 const Value ShelterWeakness[RANK_NB] =
@@ -69,10 +66,10 @@ namespace {
6966 const Value StormDanger[3 ][RANK_NB] = {
7067 { V ( 0 ), V (64 ), V (128 ), V (51 ), V (26 ) },
7168 { V (26 ), V (32 ), V ( 96 ), V (38 ), V (20 ) },
72- { V ( 0 ), V ( 0 ), V ( 64 ), V (25 ), V (13 ) }};
69+ { V ( 0 ), V ( 0 ), V ( 64 ), V (25 ), V (13 ) } };
7370
7471 // Max bonus for king safety. Corresponds to start position with all the pawns
75- // in front of the king and no enemy pawn on the horizont .
72+ // in front of the king and no enemy pawn on the horizon .
7673 const Value MaxSafetyBonus = V(263 );
7774
7875 #undef S
@@ -148,7 +145,7 @@ namespace {
148145
149146 assert (opposed | passed | (pawn_attack_span (Us, s) & theirPawns));
150147
151- // A not passed pawn is a candidate to become passed if it is free to
148+ // A not passed pawn is a candidate to become passed, if it is free to
152149 // advance and if the number of friendly pawns beside or behind this
153150 // pawn on adjacent files is higher or equal than the number of
154151 // enemy pawns in the forward direction on the adjacent files.
@@ -167,7 +164,7 @@ namespace {
167164 value -= Isolated[opposed][f];
168165
169166 if (doubled)
170- value -= Doubled[opposed][ f];
167+ value -= Doubled[f];
171168
172169 if (backward)
173170 value -= Backward[opposed][f];
@@ -274,7 +271,7 @@ Score Entry::update_safety(const Position& pos, Square ksq) {
274271
275272 Value bonus = shelter_storm<Us>(pos, ksq);
276273
277- // If we can castle use the bonus after the castle if is bigger
274+ // If we can castle use the bonus after the castle if it is bigger
278275 if (pos.can_castle (make_castle_right (Us, KING_SIDE)))
279276 bonus = std::max (bonus, shelter_storm<Us>(pos, relative_square (Us, SQ_G1)));
280277
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