@@ -59,9 +59,9 @@ static constexpr double EvalLevel[10] = {0.981, 0.956, 0.895, 0.949, 0.913,
5959
6060// Futility margin
6161Value futility_margin (Depth d, bool noTtCutNode, bool improving, bool oppWorsening) {
62- Value futilityMult = 118 - 45 * noTtCutNode;
63- Value improvingDeduction = 52 * improving * futilityMult / 32 ;
64- Value worseningDeduction = (316 + 48 * improving) * oppWorsening * futilityMult / 1024 ;
62+ Value futilityMult = 126 - 46 * noTtCutNode;
63+ Value improvingDeduction = 58 * improving * futilityMult / 32 ;
64+ Value worseningDeduction = (323 + 52 * improving) * oppWorsening * futilityMult / 1024 ;
6565
6666 return futilityMult * d - improvingDeduction - worseningDeduction;
6767}
@@ -73,15 +73,15 @@ constexpr int futility_move_count(bool improving, Depth depth) {
7373// Add correctionHistory value to raw staticEval and guarantee evaluation does not hit the tablebase range
7474Value to_corrected_static_eval (Value v, const Worker& w, const Position& pos) {
7575 auto cv = w.correctionHistory [pos.side_to_move ()][pawn_structure_index<Correction>(pos)];
76- v += cv * std::abs (cv) / 9260 ;
76+ v += cv * std::abs (cv) / 7350 ;
7777 return std::clamp (v, VALUE_TB_LOSS_IN_MAX_PLY + 1 , VALUE_TB_WIN_IN_MAX_PLY - 1 );
7878}
7979
8080// History and stats update bonus, based on depth
81- int stat_bonus (Depth d) { return std::clamp (214 * d - 318 , 16 , 1304 ); }
81+ int stat_bonus (Depth d) { return std::clamp (208 * d - 297 , 16 , 1406 ); }
8282
8383// History and stats update malus, based on depth
84- int stat_malus (Depth d) { return (d < 4 ? 572 * d - 284 : 1355 ); }
84+ int stat_malus (Depth d) { return (d < 4 ? 520 * d - 312 : 1479 ); }
8585
8686// Add a small random component to draw evaluations to avoid 3-fold blindness
8787Value value_draw (size_t nodes) { return VALUE_DRAW - 1 + Value (nodes & 0x2 ); }
@@ -310,12 +310,12 @@ void Search::Worker::iterative_deepening() {
310310
311311 // Reset aspiration window starting size
312312 Value avg = rootMoves[pvIdx].averageScore ;
313- delta = 10 + avg * avg / 11480 ;
313+ delta = 10 + avg * avg / 9530 ;
314314 alpha = std::max (avg - delta, -VALUE_INFINITE);
315315 beta = std::min (avg + delta, VALUE_INFINITE);
316316
317317 // Adjust optimism based on root move's averageScore (~4 Elo)
318- optimism[us] = 122 * avg / (std::abs (avg) + 92 );
318+ optimism[us] = 119 * avg / (std::abs (avg) + 88 );
319319 optimism[~us] = -optimism[us];
320320
321321 // Start with a small aspiration window and, in the case of a fail
@@ -502,10 +502,10 @@ void Search::Worker::clear() {
502502 for (StatsType c : {NoCaptures, Captures})
503503 for (auto & to : continuationHistory[inCheck][c])
504504 for (auto & h : to)
505- h->fill (-65 );
505+ h->fill (-60 );
506506
507507 for (size_t i = 1 ; i < reductions.size (); ++i)
508- reductions[i] = int ((20.14 + std::log (size_t (options[" Threads" ])) / 2 ) * std::log (i));
508+ reductions[i] = int ((18.93 + std::log (size_t (options[" Threads" ])) / 2 ) * std::log (i));
509509
510510 refreshTable.clear (networks);
511511}
@@ -738,7 +738,7 @@ Value Search::Worker::search(
738738 // Use static evaluation difference to improve quiet move ordering (~9 Elo)
739739 if (((ss - 1 )->currentMove ).is_ok () && !(ss - 1 )->inCheck && !priorCapture)
740740 {
741- int bonus = std::clamp (-14 * int ((ss - 1 )->staticEval + ss->staticEval ), -1644 , 1384 );
741+ int bonus = std::clamp (-13 * int ((ss - 1 )->staticEval + ss->staticEval ), -1796 , 1526 );
742742 bonus = bonus > 0 ? 2 * bonus : bonus / 2 ;
743743 thisThread->mainHistory [~us][((ss - 1 )->currentMove ).from_to ()] << bonus;
744744 if (type_of (pos.piece_on (prevSq)) != PAWN && ((ss - 1 )->currentMove ).type_of () != PROMOTION)
@@ -761,7 +761,7 @@ Value Search::Worker::search(
761761 // If eval is really low check with qsearch if it can exceed alpha, if it can't,
762762 // return a fail low.
763763 // Adjust razor margin according to cutoffCnt. (~1 Elo)
764- if (eval < alpha - 471 - (275 - 148 * ((ss + 1 )->cutoffCnt > 3 )) * depth * depth)
764+ if (eval < alpha - 433 - (302 - 141 * ((ss + 1 )->cutoffCnt > 3 )) * depth * depth)
765765 {
766766 value = qsearch<NonPV>(pos, ss, alpha - 1 , alpha);
767767 if (value < alpha)
@@ -770,23 +770,23 @@ Value Search::Worker::search(
770770
771771 // Step 8. Futility pruning: child node (~40 Elo)
772772 // The depth condition is important for mate finding.
773- if (!ss->ttPv && depth < 12
773+ if (!ss->ttPv && depth < 11
774774 && eval - futility_margin (depth, cutNode && !ss->ttHit , improving, opponentWorsening)
775- - (ss - 1 )->statScore / 286
775+ - (ss - 1 )->statScore / 254
776776 >= beta
777777 && eval >= beta && eval < VALUE_TB_WIN_IN_MAX_PLY && (!ttMove || ttCapture))
778778 return beta > VALUE_TB_LOSS_IN_MAX_PLY ? (eval + beta) / 2 : eval;
779779
780780 // Step 9. Null move search with verification search (~35 Elo)
781- if (!PvNode && (ss - 1 )->currentMove != Move::null () && (ss - 1 )->statScore < 18001
782- && eval >= beta && ss->staticEval >= beta - 21 * depth + 312 && !excludedMove
781+ if (!PvNode && (ss - 1 )->currentMove != Move::null () && (ss - 1 )->statScore < 16993
782+ && eval >= beta && ss->staticEval >= beta - 19 * depth + 326 && !excludedMove
783783 && pos.non_pawn_material (us) && ss->ply >= thisThread->nmpMinPly
784784 && beta > VALUE_TB_LOSS_IN_MAX_PLY)
785785 {
786786 assert (eval - beta >= 0 );
787787
788788 // Null move dynamic reduction based on depth and eval
789- Depth R = std::min (int (eval - beta) / 152 , 6 ) + depth / 3 + 4 ;
789+ Depth R = std::min (int (eval - beta) / 134 , 6 ) + depth / 3 + 4 ;
790790
791791 ss->currentMove = Move::null ();
792792 ss->continuationHistory = &thisThread->continuationHistory [0 ][0 ][NO_PIECE][0 ];
@@ -834,7 +834,7 @@ Value Search::Worker::search(
834834 // Step 11. ProbCut (~10 Elo)
835835 // If we have a good enough capture (or queen promotion) and a reduced search returns a value
836836 // much above beta, we can (almost) safely prune the previous move.
837- probCutBeta = beta + 169 - 63 * improving;
837+ probCutBeta = beta + 159 - 66 * improving;
838838 if (
839839 !PvNode && depth > 3
840840 && std::abs (beta) < VALUE_TB_WIN_IN_MAX_PLY
@@ -890,7 +890,7 @@ Value Search::Worker::search(
890890moves_loop: // When in check, search starts here
891891
892892 // Step 12. A small Probcut idea, when we are in check (~4 Elo)
893- probCutBeta = beta + 452 ;
893+ probCutBeta = beta + 420 ;
894894 if (ss->inCheck && !PvNode && ttCapture && (tte->bound () & BOUND_LOWER)
895895 && tte->depth () >= depth - 4 && ttValue >= probCutBeta
896896 && std::abs (ttValue) < VALUE_TB_WIN_IN_MAX_PLY && std::abs (beta) < VALUE_TB_WIN_IN_MAX_PLY)
@@ -975,15 +975,15 @@ Value Search::Worker::search(
975975 // Futility pruning for captures (~2 Elo)
976976 if (!givesCheck && lmrDepth < 7 && !ss->inCheck )
977977 {
978- Value futilityValue = ss->staticEval + 285 + 277 * lmrDepth
978+ Value futilityValue = ss->staticEval + 295 + 280 * lmrDepth
979979 + PieceValue[capturedPiece] + captHist / 7 ;
980980 if (futilityValue <= alpha)
981981 continue ;
982982 }
983983
984984 // SEE based pruning for captures and checks (~11 Elo)
985- int seeHist = std::clamp (captHist / 32 , -199 * depth, 199 * depth);
986- if (!pos.see_ge (move, -203 * depth - seeHist))
985+ int seeHist = std::clamp (captHist / 32 , -197 * depth, 196 * depth);
986+ if (!pos.see_ge (move, -186 * depth - seeHist))
987987 continue ;
988988 }
989989 else
@@ -995,18 +995,18 @@ Value Search::Worker::search(
995995 + thisThread->pawnHistory [pawn_structure_index (pos)][movedPiece][move.to_sq ()];
996996
997997 // Continuation history based pruning (~2 Elo)
998- if (lmrDepth < 6 && history < -4173 * depth)
998+ if (lmrDepth < 6 && history < -4081 * depth)
999999 continue ;
10001000
10011001 history += 2 * thisThread->mainHistory [us][move.from_to ()];
10021002
1003- lmrDepth += history / 5285 ;
1003+ lmrDepth += history / 4768 ;
10041004
10051005 Value futilityValue =
1006- ss->staticEval + (bestValue < ss->staticEval - 54 ? 128 : 57 ) + 131 * lmrDepth;
1006+ ss->staticEval + (bestValue < ss->staticEval - 52 ? 134 : 54 ) + 142 * lmrDepth;
10071007
10081008 // Futility pruning: parent node (~13 Elo)
1009- if (!ss->inCheck && lmrDepth < 14 && futilityValue <= alpha)
1009+ if (!ss->inCheck && lmrDepth < 13 && futilityValue <= alpha)
10101010 {
10111011 if (bestValue <= futilityValue && std::abs (bestValue) < VALUE_TB_WIN_IN_MAX_PLY
10121012 && futilityValue < VALUE_TB_WIN_IN_MAX_PLY)
@@ -1017,7 +1017,7 @@ Value Search::Worker::search(
10171017 lmrDepth = std::max (lmrDepth, 0 );
10181018
10191019 // Prune moves with negative SEE (~4 Elo)
1020- if (!pos.see_ge (move, -27 * lmrDepth * lmrDepth))
1020+ if (!pos.see_ge (move, -28 * lmrDepth * lmrDepth))
10211021 continue ;
10221022 }
10231023 }
@@ -1037,11 +1037,11 @@ Value Search::Worker::search(
10371037 // so changing them requires tests at these types of time controls.
10381038 // Recursive singular search is avoided.
10391039 if (!rootNode && move == ttMove && !excludedMove
1040- && depth >= 4 - (thisThread->completedDepth > 33 ) + ss->ttPv
1040+ && depth >= 4 - (thisThread->completedDepth > 32 ) + ss->ttPv
10411041 && std::abs (ttValue) < VALUE_TB_WIN_IN_MAX_PLY && (tte->bound () & BOUND_LOWER)
10421042 && tte->depth () >= depth - 3 )
10431043 {
1044- Value singularBeta = ttValue - (65 + 59 * (ss->ttPv && !PvNode)) * depth / 63 ;
1044+ Value singularBeta = ttValue - (65 + 52 * (ss->ttPv && !PvNode)) * depth / 63 ;
10451045 Depth singularDepth = newDepth / 2 ;
10461046
10471047 ss->excludedMove = move;
@@ -1099,7 +1099,7 @@ Value Search::Worker::search(
10991099 else if (PvNode && move == ttMove && move.to_sq () == prevSq
11001100 && thisThread->captureHistory [movedPiece][move.to_sq ()]
11011101 [type_of (pos.piece_on (move.to_sq ()))]
1102- > 3807 )
1102+ > 4016 )
11031103 extension = 1 ;
11041104 }
11051105
@@ -1151,10 +1151,10 @@ Value Search::Worker::search(
11511151 ss->statScore = 2 * thisThread->mainHistory [us][move.from_to ()]
11521152 + (*contHist[0 ])[movedPiece][move.to_sq ()]
11531153 + (*contHist[1 ])[movedPiece][move.to_sq ()]
1154- + (*contHist[3 ])[movedPiece][move.to_sq ()] - 5024 ;
1154+ + (*contHist[3 ])[movedPiece][move.to_sq ()] - 5078 ;
11551155
11561156 // Decrease/increase reduction for moves with a good/bad history (~8 Elo)
1157- r -= ss->statScore / 13182 ;
1157+ r -= ss->statScore / 12076 ;
11581158
11591159 // Step 17. Late moves reduction / extension (LMR, ~117 Elo)
11601160 if (depth >= 2 && moveCount > 1 + rootNode)
@@ -1173,7 +1173,7 @@ Value Search::Worker::search(
11731173 {
11741174 // Adjust full-depth search based on LMR results - if the result
11751175 // was good enough search deeper, if it was bad enough search shallower.
1176- const bool doDeeperSearch = value > (bestValue + 42 + 2 * newDepth); // (~1 Elo)
1176+ const bool doDeeperSearch = value > (bestValue + 40 + 2 * newDepth); // (~1 Elo)
11771177 const bool doShallowerSearch = value < bestValue + newDepth; // (~2 Elo)
11781178
11791179 newDepth += doDeeperSearch - doShallowerSearch;
@@ -1291,7 +1291,7 @@ Value Search::Worker::search(
12911291 else
12921292 {
12931293 // Reduce other moves if we have found at least one score improvement (~2 Elo)
1294- if (depth > 2 && depth < 12 && beta < 13546 && value > -13478 )
1294+ if (depth > 2 && depth < 13 && beta < 15868 && value > -14630 )
12951295 depth -= 2 ;
12961296
12971297 assert (depth > 0 );
@@ -1334,8 +1334,8 @@ Value Search::Worker::search(
13341334 // Bonus for prior countermove that caused the fail low
13351335 else if (!priorCapture && prevSq != SQ_NONE)
13361336 {
1337- int bonus = (depth > 5 ) + (PvNode || cutNode) + ((ss - 1 )->statScore < -14761 )
1338- + ((ss - 1 )->moveCount > 11 ) + (!ss->inCheck && bestValue <= ss->staticEval - 142 )
1337+ int bonus = (depth > 5 ) + (PvNode || cutNode) + ((ss - 1 )->statScore < -14455 )
1338+ + ((ss - 1 )->moveCount > 10 ) + (!ss->inCheck && bestValue <= ss->staticEval - 130 )
13391339 + (!(ss - 1 )->inCheck && bestValue <= -(ss - 1 )->staticEval - 77 );
13401340 update_continuation_histories (ss - 1 , pos.piece_on (prevSq), prevSq,
13411341 stat_bonus (depth) * bonus);
@@ -1495,7 +1495,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
14951495 if (bestValue > alpha)
14961496 alpha = bestValue;
14971497
1498- futilityBase = ss->staticEval + 250 ;
1498+ futilityBase = ss->staticEval + 270 ;
14991499 }
15001500
15011501 const PieceToHistory* contHist[] = {(ss - 1 )->continuationHistory ,
@@ -1575,7 +1575,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
15751575 continue ;
15761576
15771577 // Do not search moves with bad enough SEE values (~5 Elo)
1578- if (!pos.see_ge (move, -79 ))
1578+ if (!pos.see_ge (move, -69 ))
15791579 continue ;
15801580 }
15811581
@@ -1643,7 +1643,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
16431643
16441644Depth Search::Worker::reduction (bool i, Depth d, int mn, int delta) {
16451645 int reductionScale = reductions[d] * reductions[mn];
1646- return (reductionScale + 1150 - delta * 832 / rootDelta) / 1024 + (!i && reductionScale > 1025 );
1646+ return (reductionScale + 1318 - delta * 760 / rootDelta) / 1024 + (!i && reductionScale > 1066 );
16471647}
16481648
16491649TimePoint Search::Worker::elapsed () const {
@@ -1736,7 +1736,7 @@ void update_all_stats(const Position& pos,
17361736
17371737 if (!pos.capture_stage (bestMove))
17381738 {
1739- int bestMoveBonus = bestValue > beta + 185 ? quietMoveBonus // larger bonus
1739+ int bestMoveBonus = bestValue > beta + 165 ? quietMoveBonus // larger bonus
17401740 : stat_bonus (depth); // smaller bonus
17411741
17421742 update_quiet_stats (pos, ss, workerThread, bestMove, bestMoveBonus);
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