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object_deprecated.cc
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70 lines (57 loc) · 2.17 KB
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#include "napi.h"
using namespace Napi;
static bool testValue = true;
namespace {
Value TestGetter(const CallbackInfo& info) {
return Boolean::New(info.Env(), testValue);
}
void TestSetter(const CallbackInfo& info) {
testValue = info[0].As<Boolean>();
}
Value TestFunction(const CallbackInfo& info) {
return Boolean::New(info.Env(), true);
}
void DefineProperties(const CallbackInfo& info) {
Object obj = info[0].As<Object>();
String nameType = info[1].As<String>();
Env env = info.Env();
if (nameType.Utf8Value() == "literal") {
obj.DefineProperties({
PropertyDescriptor::Accessor("readonlyAccessor", TestGetter),
PropertyDescriptor::Accessor(
"readwriteAccessor", TestGetter, TestSetter),
PropertyDescriptor::Function("function", TestFunction),
});
} else if (nameType.Utf8Value() == "string") {
// VS2013 has lifetime issues when passing temporary objects into the
// constructor of another object. It generates code to destruct the object
// as soon as the constructor call returns. Since this isn't a common case
// for using std::string objects, I'm refactoring the test to work around
// the issue.
std::string str1("readonlyAccessor");
std::string str2("readwriteAccessor");
std::string str7("function");
obj.DefineProperties({
PropertyDescriptor::Accessor(str1, TestGetter),
PropertyDescriptor::Accessor(str2, TestGetter, TestSetter),
PropertyDescriptor::Function(str7, TestFunction),
});
} else if (nameType.Utf8Value() == "value") {
obj.DefineProperties({
PropertyDescriptor::Accessor(Napi::String::New(env, "readonlyAccessor"),
TestGetter),
PropertyDescriptor::Accessor(
Napi::String::New(env, "readwriteAccessor"),
TestGetter,
TestSetter),
PropertyDescriptor::Function(Napi::String::New(env, "function"),
TestFunction),
});
}
}
} // end of anonymous namespace
Object InitObjectDeprecated(Env env) {
Object exports = Object::New(env);
exports["defineProperties"] = Function::New(env, DefineProperties);
return exports;
}