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inputsendermouse.cpp
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117 lines (100 loc) · 3.86 KB
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////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2023 Tim Stair
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
////////////////////////////////////////////////////////////////////////////////
#include "inputsendermouse.h"
#include "inputsenderkeyboard.h"
#include "keycaputil.h"
static const unsigned char g_MouseDownMap[] = { 0, MOUSEEVENTF_LEFTDOWN, MOUSEEVENTF_RIGHTDOWN, MOUSEEVENTF_MIDDLEDOWN };
static const unsigned char g_MouseUpMap[] = { 0, MOUSEEVENTF_LEFTUP, MOUSEEVENTF_RIGHTUP, MOUSEEVENTF_MIDDLEUP };
char* GetMouseDescription(DWORD dwVkKey);
/*
Sends the desired mouse input
pKeyDef: pointer to a key definition for a mouse input
*/
void SendInputMouse(RemapEntryState* pRemapEntryState, OutputConfig *pKeyDef)
{
INPUT inputBuffer[MAX_KEY_INPUT_PER_STROKE];
memset(&inputBuffer, 0, sizeof(INPUT) * MAX_KEY_INPUT_PER_STROKE);
bool bSendMouseDown = IsButtonDownRequired(pRemapEntryState, pKeyDef);
bool bSendMouseUp = IsButtonUpRequired(pRemapEntryState, pKeyDef);
if (pKeyDef->virtualKey == MOUSE_NONE)
{
return;
}
int nIndex = 0;
if (bSendMouseDown)
{
ProcessModifierKeys(pKeyDef, &inputBuffer[nIndex], &nIndex, 0);
AppendSingleMouse(&inputBuffer[nIndex++], g_MouseDownMap[pKeyDef->virtualKey]);
}
if (bSendMouseUp)
{
AppendSingleMouse(&inputBuffer[nIndex++], g_MouseUpMap[pKeyDef->virtualKey]);
ProcessModifierKeys(pKeyDef, &inputBuffer[nIndex], &nIndex, KEYEVENTF_KEYUP);
}
LogDebugMessage("Sending Mouse Inputs");
for (int nTemp = 0; nTemp < nIndex; nTemp++)
{
if(inputBuffer[nTemp].type == INPUT_MOUSE)
LogDebugMessage("%s", GetMouseDescription(inputBuffer[nTemp].mi.dwFlags));
else
LogDebugMessage("%s: %d", GetKeyFlagsString(inputBuffer[nTemp].ki.dwFlags), inputBuffer[nTemp].ki.wVk);
}
UINT inputsSent = SendInput(nIndex, inputBuffer, sizeof(INPUT));
LogDebugMessage("Sent Mouse Inputs (%d/%d)", inputsSent, nIndex);
}
/*
Assigns the desired mouse input to send (see win32 INPUT documentation as it relates to SendInput)
inputChar: The scan value to set
nVkKey: The key to set/send as input
*/
void AppendSingleMouse(INPUT* inputChar, unsigned char nVkKey)
{
memset(inputChar, 0, sizeof(INPUT));
inputChar->type = INPUT_MOUSE;
inputChar->mi.dwExtraInfo = 0;
inputChar->mi.mouseData = 0;
inputChar->mi.dwExtraInfo = 0;
inputChar->mi.dwFlags = nVkKey;
//LogDebugMessage("Append Mouse Action: %s", GetMouseDescription(nVkKey));
}
// NOT THREAD SAFE
char* GetMouseDescription(DWORD dwVkKey)
{
switch (dwVkKey)
{
case MOUSEEVENTF_LEFTDOWN:
return "LeftMouseDown";
case MOUSEEVENTF_RIGHTDOWN:
return "RightMouseDown";
case MOUSEEVENTF_MIDDLEDOWN:
return "MiddleMouseDown";
case MOUSEEVENTF_LEFTUP:
return "LeftMouseUp";
case MOUSEEVENTF_RIGHTUP:
return "RightMouseUp";
case MOUSEEVENTF_MIDDLEUP:
return "MiddleMouseUp";
}
return "Unknown";
}