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74 lines (65 loc) · 1.98 KB
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<#@ template debug="false" hostspecific="false" language="C#" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ import namespace="System.Collections.Generic" #>
<#@ output extension=".cs" #>
#region -- License Terms --
//
// MessagePack for CLI
//
// Copyright (C) 2015 FUJIWARA, Yusuke
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion -- License Terms --
#if UNITY_5 || UNITY_STANDALONE || UNITY_WEBPLAYER || UNITY_WII || UNITY_IPHONE || UNITY_ANDROID || UNITY_PS3 || UNITY_XBOX360 || UNITY_FLASH || UNITY_BKACKBERRY || UNITY_WINRT
#define UNITY
#endif
using System;
using System.Collections.Generic;
namespace MsgPack
{
#if UNITY && !MSGPACK_UNITY_FULL
<#
foreach ( var itemType in new[] { typeof( bool ), typeof( long ) } )
{
#>
internal sealed class <#= itemType.Name #>Stack
{
private readonly List<<#= itemType.Name #>> _list;
public int Count { get { return this._list.Count; } }
public <#= itemType.Name #>Stack( int initialCapacity )
{
this._list = new List<<#= itemType.Name #>>( initialCapacity );
}
public void Push( <#= itemType.Name #> value )
{
this._list.Add( value );
}
public <#= itemType.Name #> Peek()
{
return this._list[ this._list.Count - 1 ];
}
public <#= itemType.Name #> Pop()
{
var result = this.Peek();
this._list.RemoveAt( this._list.Count - 1 );
return result;
}
}
<#
}
#>
#endif // UNITY && !MSGPACK_UNITY_FULL
}