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Sample10_ByteArrayBased.cs
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76 lines (70 loc) · 2.36 KB
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#region -- License Terms --
//
// MessagePack for CLI
//
// Copyright (C) 2017 FUJIWARA, Yusuke
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion -- License Terms --
using System;
using System.Collections.Generic;
using MsgPack;
using MsgPack.Serialization;
using NUnit.Framework; // For running checking
namespace Samples
{
/// <summary>
/// A sample code to describe byte array based behavior.
/// </summary>
[TestFixture]
public class Sample10_ByteArrayBased
{
/// <summary>
/// Uses byte array for serialization and deserialization.
/// </summary>
[Test]
public void SimpleBufferCase()
{
// Assumes that we know maximum serialized data size, so just use it!
var buffer = new byte[ 1024 * 64 ];
var context = new SerializationContext();
var serializer = context.GetSerializer<PhotoEntry>();
var obj =
new PhotoEntry
{
Id = 123,
Title = "My photo",
Date = DateTime.Now,
Image = new byte[] { 1, 2, 3, 4 },
Comment = "This is test object to be serialize/deserialize using MsgPack."
};
// Note that the packer automatically increse buffer.
using ( var bytePacker = Packer.Create( buffer, true, PackerCompatibilityOptions.None ) )
{
serializer.PackTo( bytePacker, obj );
// Note: You can get actual bytes with GetResultBytes(), but it causes array copy.
// You can avoid copying using original buffer (when you prohibits buffer allocation on Packer.Create) or GetFinalBuffers() instead.
Console.WriteLine( "Serialized: {0}", BitConverter.ToString( buffer, 0, ( int )bytePacker.BytesUsed ) );
using ( var byteUnpacker = Unpacker.Create( buffer ) )
{
var deserialized = serializer.UnpackFrom( byteUnpacker );
}
}
}
}
public class MyArrayBufferManager
{
public IList<ArraySegment<byte>> Buffers { get; }
}
}