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69 lines (54 loc) · 2.84 KB
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//
// SceneDelegate.swift
// ButtonClickStyle
//
// Created by Рустам Мотыгуллин on 05.04.2022.
//
import UIKit
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
@available(iOS 13.0, *)
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// guard let winScene = (scene as? UIWindowScene) else { return }
// window = UIWindow(windowScene: winScene)
guard let _ = (scene as? UIWindowScene) else { return }
// let vc = TestViewController.instantiate()
// let vc = ExampleAnimationsViewController.instantiate()
// let nav = UINavigationController(rootViewController: vc)
// nav.setNavigationBarHidden(false, animated: false)
// window?.rootViewController = nav
// window?.makeKeyAndVisible()
// window?.tintColor = #colorLiteral(red: 0.2, green: 0.2, blue: 0.2, alpha: 1)
}
@available(iOS 13.0, *)
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
@available(iOS 13.0, *)
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
@available(iOS 13.0, *)
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
@available(iOS 13.0, *)
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
@available(iOS 13.0, *)
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}