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//
// AppDelegate.swift
// ButtonClickStyle
//
// Created by Рустам Мотыгуллин on 05.04.2022.
//
import UIKit
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
// setupWindowIfNeeded()
return true
}
private func setupWindowIfNeeded() {
let window = UIWindow(frame: UIScreen.main.bounds)
// let vc = TestViewController.instantiate()
let vc = ExampleAnimationsViewController.instantiate()
let nav = UINavigationController(rootViewController: vc)
nav.setNavigationBarHidden(false, animated: false)
window.rootViewController = nav
window.makeKeyAndVisible()
window.tintColor = #colorLiteral(red: 0.2, green: 0.2, blue: 0.2, alpha: 1)
self.window = window
}
// MARK: UISceneSession Lifecycle
@available(iOS 13.0, *)
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
@available(iOS 13.0, *)
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}