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Copy pathSaveResource.py
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59 lines (47 loc) · 1.91 KB
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#!/usr/bin/python
# coding=utf-8
import sys
import zipfile
import shutil
import os
import os.path
import time, datetime
o_path = os.getcwd() # 返回当前工作目录
# 当前工作目录 Common/PythonCreator/ProjectConfig/Script
sys.path.append('../../')
sys.path.append('./')
from Config.Config import mainConfig
from Common import Source
from Config.AdConfig import mainAdConfig
from Project.Resource import mainResource
from Common.File.FileUtil import FileUtil
class SaveResource():
#主函数的实现
def Run(self):
gameType = mainResource.getGameType()
gameName = mainResource.getGameName()
configDirUnity = mainResource.GetRootUnityAssetsResource()+"/ConfigData/config"
configAppType = mainConfig.GetConfigAppType(configDirUnity)
configAppName = mainConfig.GetConfigAppName(configDirUnity)
print ("unity:"+configAppType+" "+configAppName)
if gameType!=configAppType or gameName!=configAppName:
print ("check app type and name fail")
sys.exit(0)
dir1 = mainResource.GetRootUnityAssetsResource()+"/App"
dir2 = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/"+Source.Dir_Name_Resources+"/App"
flag = os.path.exists(dir2)
if flag:
shutil.rmtree(dir2)
shutil.copytree(dir1,dir2)
# AppCommon
dir1 = mainResource.GetRootUnityAssetsResource()+"/AppCommon"
dir2 = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+"AppCommon/"+Source.Dir_Name_Resources
flag = os.path.exists(dir2)
FileUtil.CopyDir(dir1,dir2)
# ConfigData
dir1 = mainResource.GetRootUnityAssetsResource()+"/ConfigData"
dir2 = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/ConfigData"
flag = os.path.exists(dir2)
FileUtil.CopyDir(dir1,dir2)
print ("save_resource sucess")
mainSaveResource = SaveResource()