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Fixes molnarg#228 In the case where this._push(frame) returns null (i.e., the frame is too large for the window and split or the window size is <=0), moreNeeded will be set to null. Then this._queue.push(frame) is called, but moreNeeded is still null. Thus, any time the window is <=0 or the frame is split we'll hit the assert: var moreNeeded = null; if (this._queue.length === 0) { moreNeeded = this._push(frame); } if (moreNeeded === null) { this._queue.push(frame); } return moreNeeded; Credit goes to @jrabek for original version of this patch
This was referenced Aug 23, 2017
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Hello @molnarg good to see you back. |
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My fork i was ordered to make at Kaazing (not working here anymore) as being moved here Is contains many patches. Note: Kaazing was the company behind Websocket and SPDY. |
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Fixes #228
In the case where this._push(frame) returns null (i.e., the frame is too
large for the window and split or the window size is <=0), moreNeeded
will be set to null. Then this._queue.push(frame) is called, but
moreNeeded is still null. Thus, any time the window is <=0 or the frame
is split we'll hit the assert:
Credit goes to @jrabek for original version of this patch