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15 changes: 13 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,7 @@ Navigation:
- [Social SDKs](#social-sdks)
- [API Extensions & Helper](#api-extensions--helper)
- [Design Patterns](#design-patterns)
- [Utilities](#utilities)
- [Other](#other)


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* [UnityOctree](https://github.com/Nition/UnityOctree) - octrees
* [In-Game Replay System](https://github.com/FeNo/InGameReplay) - record and replay transforms
* [Unity Scene Query](https://github.com/Real-Serious-Games/Unity-Scene-Query) - library to traverse and query the Unity scene to find particular objects
* [UnityTools](https://github.com/CaptainHillman/UnityTools) - Runtime transformation gizmos
* [Unity3DRuntimeTransformGizmo](https://github.com/HiddenMonk/Unity3DRuntimeTransformGizmo) - Another runtime transform gizmo

## Movement & Animation
* [List View Framework](https://bitbucket.org/Unity-Technologies/list-view-framework) - create dynamic, scrollable lists
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* [Mario Galaxy Gravity for Unity](https://gist.github.com/phosphoer/a283cdbeca5d2160d5eed318d0362826) - mario galaxy gravity
* [Ocean Community Next Gen](https://github.com/eliasts/Ocean_Community_Next_Gen) - water physics/shader
* [Voxel GPU Physics](https://github.com/jknightdoeswork/gpu-physics-unity) - GPU accelerated voxel physics
* [Interactive Erosion](https://github.com/Scrawk/Interactive-Erosion) - Runtime fluid erosion for terrain

## Particles
* [KvantSpray](https://github.com/keijiro/KvantSpray) - gpu accelerated particles
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## Networking
* [UNet Authoritative Networking](https://github.com/atrakeur/unity-unet-authoritative-networking) - authoritative networking implementation
* [MLAPI](https://github.com/MidLevel/MLAPI) An alternative to Unity's UNET high level API, allows for separate server/client projects and more
* [Barebones Master Server](https://github.com/alvyxaz/barebones-masterserver) - Host your own custom master server setup, avoid CCU fees

## VR
* [SteamVR](https://github.com/ValveSoftware/steamvr_unity_plugin) - VR SDK
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* [SQLite4Unity3d](https://github.com/codecoding/SQLite4Unity3d) - sql lite
* [UnityHTTP](https://github.com/andyburke/UnityHTTP) - http library
* [Unity QuickSheet](https://github.com/kimsama/Unity-QuickSheet) - import data from google/excel sheets
* [Odin Unity Serializer](https://github.com/TeamSirenix/odin-serializer) - Arguably the best serializer for Unity out there

## Social SDKs
* [Google Analytics Plugin](https://github.com/googleanalytics/google-analytics-plugin-for-unity) - Google Analytics
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* [UniRx](https://github.com/neuecc/UniRx) - unity reactive extensions implementation
* [Ring_Buffer](https://bitbucket.org/sirgru/ring_buffer) - simple implementation of a RingBuffer<T>

## Utilities
* [demilib](https://github.com/Demigiant/demilib) - various utilities and tools for Unity
* [Excessives](https://github.com/SirHall/Excessives) - General purpose C# and Unity3D utility scripts

## Other
* [Unity Right Click](https://gist.github.com/adamtuliper/48a6e2ce3d9b5e72be36) - windows context menu extension: 'open with unity'
* [No Hot-Reload](https://capeguy.co.uk/2015/06/no-more-unity-hot-reload/) - prevent unity hot-reloads
Expand All @@ -312,9 +323,9 @@ Navigation:
* [Asset Store Batch Mode](https://github.com/thinksquirrel/asset-store-batch-mode) - API for uploading Unity Asset Store packages
* [Unity Size Explorer](https://github.com/aschearer/unitysizeexplorer) - analyzes the disk space usage of your build
* [Better Unity Script Templates](https://github.com/BrokenVector/BetterUnityScriptTemplates) - improved Script templates
* [UnityDecompiled](https://github.com/MattRix/UnityDecompiled) - decompiled Unity API code
* [UnityCsReference](https://github.com/Unity-Technologies/UnityCsReference) - Unity C# reference source code
* [Shader Calibration Charts](https://oc.unity3d.com/index.php/s/dfc9aa1491ff905f589408aa136eab23) - Unity StandardShader calibration charts
* [Save Game Free](https://github.com/BayatGames/SaveGameFree) - cross platform, encrypted, online-stored saves
* [demilib](https://github.com/Demigiant/demilib) - various utilities and tools for Unity
* [UCompile](https://github.com/SoapCode/UCompile) - Runtime compilation and execution of CSharp code

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