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#include "VisualNodeSystem.h"
#include "CustomNode.h"
#include "CustomNode2.h"
#include "CustomNode3.h"
#include "CustomNode4.h"
#include "CustomNodeStyleDemonstration.h"
using namespace VisNodeSys;
using namespace FocalEngine;
void DrawNodeAreaWindow(NodeArea* NodeArea)
{
ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->WorkPos);
ImGui::SetNextWindowSize(viewport->WorkSize);
static bool ShowDemoWindow = true;
if (ImGui::Begin("Nodes area", &ShowDemoWindow, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize))
{
NodeArea->Update();
}
ImGui::End();
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
ImVec2 WindowSize = ImVec2(1280, 720);
FocalEngine::APPLICATION.InitWindow(static_cast<int>(WindowSize.x), static_cast<int>(WindowSize.y), "VisualNodeSystem example");
NodeArea* NodeArea = nullptr;
NodeArea = NODE_SYSTEM.CreateNodeArea();
// This new function does not break other projects.
NodeArea->SetIsAreaFillingWindow(true);
// Need to place that node in the center of the screen
Node* DefaultNode = new Node();
DefaultNode->SetName("Default node");
DefaultNode->AddSocket(new NodeSocket(DefaultNode, "EXEC", "in", false));
DefaultNode->AddSocket(new NodeSocket(DefaultNode, "EXEC", "out", true));
DefaultNode->SetPosition(ImVec2(WindowSize.x / 2.0f - DefaultNode->GetSize().x / 2.0f, 200.0f));
NodeArea->AddNode(DefaultNode);
Node* RoundNode = new Node();
RoundNode->SetStyle(CIRCLE);
RoundNode->SetName("Round node");
RoundNode->AddSocket(new NodeSocket(RoundNode, "EXEC", "in", false));
RoundNode->AddSocket(new NodeSocket(RoundNode, "EXEC", "out", true));
RoundNode->SetPosition(ImVec2(WindowSize.x / 2.0f - RoundNode->GetSize().x / 2.0f, 350.0f));
NodeArea->AddNode(RoundNode);
// Custom node
CustomNode* CustomNodeExample = new CustomNode();
CustomNodeExample->SetPosition(ImVec2(WindowSize.x / 2.0f - CustomNodeExample->GetSize().x / 2, 490.0f));
NodeArea->AddNode(CustomNodeExample);
// Some simple rules on sockets
CustomNode2* CustomNode2Example = new CustomNode2();
CustomNode2Example->SetPosition(ImVec2(30.0f, 40.0f));
NodeArea->AddNode(CustomNode2Example);
CustomNode3* CustomNode3Example = new CustomNode3();
CustomNode3Example->SetPosition(ImVec2(WindowSize.x / 2.0f - CustomNode3Example->GetSize().x / 2.0f, 40.0f));
NodeArea->AddNode(CustomNode3Example);
// Sockets events.
CustomNode4* CustomNode4Example = new CustomNode4();
CustomNode4Example->SetPosition(ImVec2(850.0f, 250.0f));
NodeArea->AddNode(CustomNode4Example);
// Socket style.
CustomNodeStyleDemonstration* CustomNode5Example = new CustomNodeStyleDemonstration();
CustomNode5Example->SetPosition(ImVec2(30.0f, 250.0f));
CustomNode5Example->SetSize(CustomNode5Example->GetSize() + ImVec2(60.0f, 10.0f));
NodeArea->AddNode(CustomNode5Example);
CustomNodeStyleDemonstration* CustomNode6Example = new CustomNodeStyleDemonstration();
CustomNode6Example->SetPosition(ImVec2(290.0f, 250.0f));
NodeArea->AddNode(CustomNode6Example);
NodeArea->TryToConnect(CustomNode5Example, 0, CustomNode6Example, 0);
NodeArea->TryToConnect(CustomNode5Example, 1, CustomNode6Example, 1);
NodeArea->TryToConnect(CustomNode5Example, 2, CustomNode6Example, 2);
NodeArea->TryToConnect(CustomNode5Example, 3, CustomNode6Example, 3);
// Demonstration of reroute nodes.
Node* RerouteDemostrationNode = new Node();
RerouteDemostrationNode->SetName("Some node");
RerouteDemostrationNode->AddSocket(new NodeSocket(RerouteDemostrationNode, "EXEC", "out", true));
RerouteDemostrationNode->SetSize(RerouteDemostrationNode->GetSize() - ImVec2(80.0f, 0.0f));
RerouteDemostrationNode->SetPosition(ImVec2(30.0f, 490.0f));
NodeArea->AddNode(RerouteDemostrationNode);
Node* RerouteDemostrationNodeMiddle = new Node();
RerouteDemostrationNodeMiddle->SetName("Some node in between");
RerouteDemostrationNodeMiddle->SetSize(RerouteDemostrationNodeMiddle->GetSize() - ImVec2(80.0f, 0.0f));
RerouteDemostrationNodeMiddle->SetPosition(ImVec2(190.0f, 490.0f));
NodeArea->AddNode(RerouteDemostrationNodeMiddle);
Node* RerouteDemostrationNodeEnd = new Node();
RerouteDemostrationNodeEnd->SetName("Some node");
RerouteDemostrationNodeEnd->AddSocket(new NodeSocket(RerouteDemostrationNodeEnd, "EXEC", "in", false));
RerouteDemostrationNodeEnd->SetSize(RerouteDemostrationNodeEnd->GetSize() - ImVec2(80.0f, 0.0f));
RerouteDemostrationNodeEnd->SetPosition(ImVec2(350.0f, 490.0f));
NodeArea->AddNode(RerouteDemostrationNodeEnd);
NodeArea->TryToConnect(RerouteDemostrationNode, 0, RerouteDemostrationNodeEnd, 0);
int SegmentIndex = 0;
NodeArea->AddRerouteNodeToConnection(RerouteDemostrationNode, 0, RerouteDemostrationNodeEnd, 0, SegmentIndex, ImVec2(190.0f, 470.0f));
NodeArea->AddRerouteNodeToConnection(RerouteDemostrationNode, 0, RerouteDemostrationNodeEnd, 0, SegmentIndex + 1, ImVec2(312.0f, 470.0f));
// In previous example SegmentIndex would be 0 and 1.
// But in real project you would need to know already existing reroute nodes(segments).
// GetConnectionSegments function will give you vector of pair(begin and end coordinates) for each segment.
std::vector<std::pair<ImVec2, ImVec2>> Segments = NodeArea->GetConnectionSegments(RerouteDemostrationNode, 0, RerouteDemostrationNodeEnd, 0);
while (FocalEngine::APPLICATION.IsWindowOpened())
{
FocalEngine::APPLICATION.BeginFrame();
glClearColor(0.6f, 0.85f, 0.917f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
DrawNodeAreaWindow(NodeArea);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(8, 8));
if (ImGui::BeginMainMenuBar())
{
if (ImGui::BeginMenu("File"))
{
if (ImGui::MenuItem("Save nodes to Save.nodes file"))
{
NodeArea->SaveToFile("Save.nodes");
}
DWORD dwAttrib = GetFileAttributesA("Save.nodes");
if (!(dwAttrib != INVALID_FILE_ATTRIBUTES &&
!(dwAttrib & FILE_ATTRIBUTE_DIRECTORY)))
ImGui::BeginDisabled();
if (ImGui::MenuItem("Load nodes from Save.nodes file"))
{
NodeArea->Clear();
NodeArea->LoadFromFile("Save.nodes");
}
if (!(dwAttrib != INVALID_FILE_ATTRIBUTES &&
!(dwAttrib & FILE_ATTRIBUTE_DIRECTORY)))
ImGui::EndDisabled();
if (ImGui::MenuItem("Exit"))
{
APPLICATION.Terminate();
}
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
ImGui::PopStyleVar();
APPLICATION.EndFrame();
}
return 0;
}