Commit fe6366d
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FIX: macosx, clear pending timers when the figure is destroyed
Running the macosx backend without calling show() would cause
Timers to pile up and not fire because the event loop was not running.
This leaked objects when closing/opening multiple figures. To fix this,
we keep track of the timers on the canvas and remove all of the pending
timers when destroying the figure to clear all back-references.1 parent f628679 commit fe6366d
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