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<doc>
<legacy_id>1916</legacy_id>
<name>edit</name>
<type>command</type>
<syntax>
<example>edit [the] script of <i>object</i> [at line,column]</example>
</syntax>
<synonyms>
</synonyms>
<summary>Opens the <property tag="script">script</property> of an <glossary tag="object">object</glossary> in the <glossary tag="development environment">development environment</glossary>.</summary>
<examples>
<example>edit the script of this card</example>
<example>edit the script of button 1</example>
<example><p>edit the script of player "Show Me"</p></example>
</examples>
<history>
<introduced version="1.0">Added.</introduced>
<deprecated version=""></deprecated>
<removed version=""></removed>
<experimental version=""></experimental>
<nonexperimental version=""></nonexperimental>
</history>
<objects>
</objects>
<platforms>
<mac/>
<windows/>
<linux/>
</platforms>
<classes>
<desktop/>
<server/>
<web/>
</classes>
<security>
</security>
<classification>
<category>Writing LiveCode</category>
</classification>
<references>
<function tag="licensed">licensed function</function>
<property tag="script">script property</property>
<property tag="editScripts">editScripts property</property>
<property tag="userLevel">userLevel property</property>
<message tag="editScript">editScript message</message>
</references>
<description>Use the <b>edit</b> <glossary tag="command">command</glossary> in the <glossary tag="development environment">development environment</glossary> to open the LiveCode <glossary tag="script editor">script editor</glossary> with the <property tag="script">script</property> of the specified <glossary tag="object">object</glossary>.<p></p><p><b>Parameters:</b></p><p>The <i>object</i> is any object reference.</p><p>Usint the optional at syntax will pass the subsequent items to the editScript handler as a second parameter. By convention the first two parameters should be a line number and a column character offset from the start of the line.</p><p></p><p><b>Comments:</b></p><p>The <b>edit</b> <glossary tag="command">command</glossary> is equivalent to selecting the object and choosing Object menu then Object Script.</p><p></p><p></p><important>. If the script editor is not open, the <b>edit</b> command opens a window that shows the script.</important></description>
</doc>