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History.cs refactored. It's not a static class anymore, instead IterativeSearch has an instance and passes it to the playmaker just like killers. Only beta cutoffs are stored as "good" positions in the history. Almost 20+ ELO in selfplay.
@@ -547,7 +547,7 @@ private bool CanCastle(int kingSquare, int rookSquare, Color color)
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//the king must not start, end or pass through a square that is attacked by an enemy piece. (but the rook and the square next to the rook on queenside may be attacked)
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