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Elevator_s.lua
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169 lines (120 loc) · 4.81 KB
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local ElevatorOutsideDoors = { }
local Elevators = { }
local Elevator1 = {
{ 173010.000000, 216169.000000, 782.0 },
{ 173010.000000, 216169.000000, 1182.0 },
{ 173010.000000, 216169.000000, 1583.0 },
{ 173010.000000, 216169.000000, 2150.0 }
}
local Elevator2 = {
{ 172750.000000, 216169.000000, 782.0 },
{ 172750.000000, 216169.000000, 1182.0 },
{ 172750.000000, 216169.000000, 1583.0 },
{ 172750.000000, 216169.000000, 2150.0 }
}
AddEvent("OnPackageStart", function()
CreateElevator(Elevator1, 2)
CreateElevator(Elevator2, 2)
end)
AddEvent("OnPackageStop", function()
for k, v in pairs(Elevators) do
DestroyObject(k)
for k2, v2 in pairs(v.OutsideDoors) do
DestroyObject(v2)
end
v.OutsideDoors = { }
end
Elevators = { }
end)
AddRemoteEvent("Elevator:RequestFloor", function(player, object, Floor)
if Elevators[object] == nil then return end
if Elevators[object].FloorPositions[Floor] == nil then return end
local x, y, z = GetPlayerLocation(player)
local x2, y2, z2 = GetObjectLocation(object)
if GetDistance3D(x, y, z, x2, y2, z2) < 600.0 then
if GetObjectPropertyValue(object, "moving") == false and GetObjectPropertyValue(object, "waiting") == false then
SetObjectPropertyValue(object, "waiting", true)
OpenCloseDoors(object, "close")
CreateCountTimer(function(object, Floor)
SetObjectPropertyValue(object, "waiting", false)
MoveElevator(object, Floor)
end, 4500, 1, object, Floor)
end
end
end)
AddRemoteEvent("Elevator:RequestDoor", function(player, door)
--print("Elevator:RequestDoor", player, door)
for k, v in pairs(Elevators) do
for k2, v2 in pairs(v.OutsideDoors) do
if v2 == door then
local x, y, z = GetPlayerLocation(player)
local x2, y2, z2 = GetObjectLocation(v2)
if GetDistance3D(x, y, z, x2, y2, z2) < 400.0 then
if GetObjectPropertyValue(k, "moving") == false and GetObjectPropertyValue(k, "waiting") == false then
SetObjectPropertyValue(k, "waiting", true)
OpenCloseDoors(k, "close")
CreateCountTimer(function(k, k2)
SetObjectPropertyValue(k, "waiting", false)
MoveElevator(k, k2)
end, 4500, 1, k, k2)
end
end
break
end
end
end
end)
AddEvent("OnObjectStopMoving", function(object)
--print("OnObjectStopMoving", object)
if Elevators[object] ~= nil then
SetObjectPropertyValue(object, "moving", false)
OpenCloseDoors(object, "open")
end
end)
function CreateElevator(ElevatorPositions, Floor)
if ElevatorPositions[Floor] == nil then return false end
local object = CreateObject(1, ElevatorPositions[Floor][1], ElevatorPositions[Floor][2], ElevatorPositions[Floor][3])
--print("Elevator object:", object)
--print("Num Floors", #ElevatorPositions)
SetObjectPropertyValue(object, "elevator", true)
SetObjectPropertyValue(object, "state", "open")
SetObjectPropertyValue(object, "floor", Floor)
SetObjectPropertyValue(object, "num_floors", #ElevatorPositions)
SetObjectPropertyValue(object, "moving", false)
SetObjectPropertyValue(object, "waiting", false)
Elevators[object] = { }
Elevators[object].OutsideDoors = { }
Elevators[object].FloorPositions = ElevatorPositions
for k, v in pairs(ElevatorPositions) do
Elevators[object].OutsideDoors[k] = CreateObject(1, v[1], v[2], v[3])
SetObjectPropertyValue(Elevators[object].OutsideDoors[k], "elevator_door", true)
SetObjectPropertyValue(Elevators[object].OutsideDoors[k], "floor", k)
SetObjectPropertyValue(Elevators[object].OutsideDoors[k], "state", Floor == k and "open" or "close")
SetObjectPropertyValue(Elevators[object].OutsideDoors[k], "elevator_parent", object, false)
--print(" Door:", Elevators[object].OutsideDoors[k])
end
return object
end
function MoveElevator(object, Floor)
--print("MoveElevator", object, Floor)
if Elevators[object] == nil then return false end
if GetObjectPropertyValue(object, "moving") == true then return false end
if Elevators[object].FloorPositions[Floor] == nil then return false end
SetObjectPropertyValue(object, "floor", Floor)
SetObjectPropertyValue(object, "moving", true)
local speed = 90.0
SetObjectMoveTo(object, Elevators[object].FloorPositions[Floor][1], Elevators[object].FloorPositions[Floor][2], Elevators[object].FloorPositions[Floor][3], speed)
return true
end
function OpenCloseDoors(object, openclose)
if Elevators[object] == nil then return false end
if GetObjectPropertyValue(object, "moving") == true then return false end
local Floor = GetObjectPropertyValue(object, "floor")
SetObjectPropertyValue(object, "state", openclose)
SetObjectPropertyValue(Elevators[object].OutsideDoors[Floor], "state", openclose)
for _, v in pairs(GetAllPlayers()) do
CallRemoteEvent(v, "Elevator:OpenClose", object, openclose)
CallRemoteEvent(v, "ElevatorOutside:OpenClose", Elevators[object].OutsideDoors[Floor], openclose)
end
return true
end