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scene2d native input integration #7671
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scene2d native input integration #7671
Berstanio
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commits into
libgdx:master
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Berstanio:feat/scene2d-native-input-integration
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This PR is based on #7670.
The commit to review is 4f75a18.
I'm opening this as a draft for initial feedback.
This PR elevates the new API introduced in #7004 to make it easily accessible for use in scene2d.
This PR adds new fields to
TextField, to make use of all features provided by the new API. SpecificallyautocompleteOptions,keyboardTypeandpreventAutoCorrection.The API supports placeholder, the
messageTextwas used for that now.The
OnscreenKeyboardmethod was splitted in two (close/show). This is not strictly necessary, but imo leads to a cleaner API.The default keyboard used can be toggled globally via
TextField#DEFAULT_ONSCREEN_KEYBOARD. Note, thatInput#setOnscreenKeyboardVisibleandInput#openTextInputFieldare mutually exclusive and should not be used together.@NathanSweet fyi, because it is scene2d