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base repository: levelcodeai/levelcode
base: v1.0.1
head repository: levelcodeai/levelcode
compare: v1.0.2
- 8 commits
- 3 files changed
- 2 contributors
Commits on Jul 25, 2026
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redesign(ai): name-only Cloud model picker — drop the per-row debug d…
…etail The gateway model picker showed three technical fields per model: the raw id (anthropic/claude-opus-5), the context size, and a "N× credits · NK ctx · ≈N turns left" second line. For someone who just wants to pick Opus 5 that buried the name in noise and made every row a tall two-line block. Each row is now a single, name-forward line: the friendly name + the active check, and a lock + "coming soon" on staged models. The plan and remaining credits still live in the picker's placeholder, so the one number that matters isn't lost. Reads like the Cursor / Claude Code pickers. - dropped: description=id, the ctx/multiplier/turns detail line, and fmtTurns (now unused). matchOnDescription is off, so typing filters by model name only. - staged rows carry _name — the "coming soon" toast used to read the model name out of description, which is now literally the string "coming soon". It's a native QuickPick, so the font follows the app UI font (can't be set per-picker); the single-line rows are what make the name read large and clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Merge pull request #46 from levelcodeai/redesign/model-picker-minimal
redesign(ai): name-only Cloud model picker — drop the per-row debug detail
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Commits on Jul 26, 2026
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feat(ai): finished-plan auto-collapse + dismiss; drop the footer "Lev…
…elCode Cloud" chip Two chat-UI cosmetics (both in media/chat.html, non-overlapping regions). Plan bar — a completed checklist used to sit fully expanded (up to 38vh) long after the run ended, with no way to clear it. Now, matching how Claude Code / Cursor handle a finished plan: - auto-collapse to the (green) header the moment it first hits N/N — rising-edge latch, so a manual re-expand of a done plan sticks on later re-renders, and the state resets when the plan is cleared (agentStart / newChat / dismiss); - a dismiss (×) in the header closes it outright — reveals on header hover, stays visible once the plan is done (its primary use), and also clears a plan stranded by an aborted/errored run. stopPropagation so it doesn't also toggle the collapse. The × is a styled literal, not codicon('close') — 'close' isn't in the webview's codicon subset (it would render as text). Footer — removed the st-local item (home icon + "LevelCode Cloud" / "Local" / "Direct"). The st-key chip already conveys the mode + plan ("Gateway · Pro+", "BYO key", "Direct · no key"), so st-local was redundant; renderRouting now drives st-key only. Updated the three comments that referenced st-local. Verified: every <script> block in chat.html parses (0 syntax errors); webviewCss + creditFormat suites (which parse chat.html) still green; full gate 24 suites. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>Configuration menu - View commit details
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docs: RELEASE-NOTES.md for v1.0.1 (gateway error recovery + license d…
…etection) v1.0.1 (tag a0850f4) contains #44 (license) + #45 (gateway error handling) only. The model-picker cleanup (#46) merged to develop AFTER this tag, and the chat cosmetics (#47) aren't merged yet — so neither is in v1.0.1, and the notes cover exactly what the tag holds. Lead: a transient upstream 5xx now retries and recovers instead of ending the run, and a failed request surfaces an honest "LevelCode Cloud API 502: Bad Gateway" instead of raw nginx HTML mislabeled "OpenAI". Under the hood: GitHub now detects the LICENSE as MIT. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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a11y(ai): make the plan dismiss (×) keyboard-operable (PR #47 review)
The dismiss control had role="button" but no tabindex and no key handler, so keyboard-only users couldn't reach or activate it. Matched the house pattern used by ctxStat / approvals / the mode pill: tabindex="0" + an Enter/Space keydown that runs the same dismiss as the click (factored into one handler, shared with onclick). Also gave it a :focus-visible reveal + accent outline — the button is opacity:0 until hover (or the plan is done), so without that a keyboard focus would land on an invisible control. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Merge pull request #47 from levelcodeai/ui/chat-cosmetics
feat(ai): finished-plan auto-collapse + dismiss; drop the footer "LevelCode Cloud" chip
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docs: name 502/503/504 explicitly in the v1.0.1 retry notes (PR #48 r…
…eview) "a genuine transient 5xx" could be read to include 500, which is NOT retried. Say "only a 502, 503, or 504" to match the code (TRANSIENT_STATUS) and the very next sentence. Also tightened "500 / other 4xx" (500 isn't a 4xx) to "a 500, any other 4xx". Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Merge pull request #48 from levelcodeai/docs/release-notes-v1.0.1
docs: RELEASE-NOTES.md for v1.0.1
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