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47 lines (41 loc) · 1.28 KB
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using System;
using System.Threading.Tasks;
using L2dotNET.DataContracts.Shared.Enums;
using L2dotNET.Models.Player;
using L2dotNET.Network.loginauth;
using L2dotNET.Network.serverpackets;
using Microsoft.Extensions.DependencyInjection;
namespace L2dotNET.Network.clientpackets
{
class Logout : PacketBase
{
private readonly GameClient _client;
private readonly AuthThread _authThread;
public Logout(IServiceProvider serviceProvider, Packet packet, GameClient client) : base(serviceProvider)
{
_authThread = serviceProvider.GetService<AuthThread>();
_client = client;
}
public override async Task RunImpl()
{
L2Player player = _client.CurrentPlayer;
if (player == null)
{
return;
}
if (player.PBlockAct == 1)
{
player.SendActionFailedAsync();
return;
}
if (player.isInCombat())
{
player.SendSystemMessage(SystemMessageId.CantLogoutWhileFighting);
player.SendActionFailedAsync();
return;
}
_client.Disconnect();
player.SendPacketAsync(new LeaveWorld());
}
}
}