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Copy pathtmux-player-ctl.py
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executable file
·1612 lines (1329 loc) · 53.6 KB
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#!/usr/bin/env python3
import unicodedata
"""
tmux-player-ctl - A controller for MPRIS media players via playerctl.
"""
import os
import sys
import signal
import atexit
import subprocess
import select
import time
import re
import shutil
from concurrent.futures import ThreadPoolExecutor
from dataclasses import dataclass
from typing import Optional, List
# ─────────────────────────────────────────────────────────────────────────────
# Configuration
# ─────────────────────────────────────────────────────────────────────────────
class Config:
UI_WIDTH = 72 # Width of the UI box
INNER_W = UI_WIDTH - 4 # Content area width (excluding borders and padding)
SEEK_SECONDS = 10
def detect_terminal_width() -> int:
"""Detect terminal width, preferring tmux pane width when available."""
# Check if we're in tmux
if os.environ.get("TMUX_PANE"):
try:
result = subprocess.run(
["tmux", "display-message", "-p", "#{pane_width}"],
capture_output=True,
text=True,
timeout=1,
)
if result.returncode == 0:
width = int(result.stdout.strip())
if width > 0:
return width
except (ValueError, subprocess.TimeoutExpired, FileNotFoundError):
pass
# Fallback to shutil
return shutil.get_terminal_size().columns
def detect_and_apply_terminal_width():
"""Detect terminal width and clamp Config.UI_WIDTH to max 72, min 28."""
terminal_width = detect_terminal_width()
Config.UI_WIDTH = max(28, terminal_width)
Config.INNER_W = Config.UI_WIDTH - 4
_playerctl_pool = ThreadPoolExecutor(max_workers=2, thread_name_prefix="pctl")
# ─────────────────────────────────────────────────────────────────────────────
# Icons
# ─────────────────────────────────────────────────────────────────────────────
# Unicode symbols (VS15 \uFE0E for text presentation)
ICONS = {
# Status
"playing": "\u23f5\ufe0e", # ▶
"recording": "\u23fa\ufe0e ", # ⏺
"paused": "\u23f8\ufe0e ", # ⏸
"stopped": "\u25a0\ufe0e", # ■
"play-pause": "\u23ef\ufe0e", # ⏯
# Navigation
"tab": "\u21e5\ufe0e", # ⇥ tab
"prev": "\u25c0\ufe0e", # ◀
"seek-left": "\u23ea\ufe0e", # ⏪
"seek-right": "\u23e9\ufe0e", # ⏩
"next": "\u23ed\ufe0e", # ⏭
"skip-start": "\u23ee\ufe0e", # ⏮
"skip-end": "\u23ed\ufe0e", # ⏭ (same as next)
"eject": "\u23cf\ufe0e", # ⏏
# Volume
"vol-muted": "\U0001f507", # 🔇
"vol-low": "\U0001f508", # 🔈
"vol-med": "\U0001f509", # 🔉
"vol-high": "\U0001f50a", # 🔊
# Playlist
"shuffle": "\U0001f500\ufe0e", # 🔀
"repeat": "\U0001f501\ufe0e", # 🔁
"repeat-one": "\U0001f502\ufe0e", # 🔂
# Tools
"seek": "←→",
"vol-change": "↑↓",
"toggle-play": "␣",
}
def icon(name: str) -> str:
"""Return the raw icon symbol."""
return ICONS.get(name, "?")
# ─────────────────────────────────────────────────────────────────────────────
# Icon lookups
# ─────────────────────────────────────────────────────────────────────────────
VOL_ICONS = {
0: "vol-muted",
(1, 32): "vol-low",
(33, 65): "vol-med",
(66, 100): "vol-high",
}
# ─────────────────────────────────────────────────────────────────────────────
# State
# ─────────────────────────────────────────────────────────────────────────────
@dataclass
class PlayerState:
player: str = ""
status: str = ""
title: str = ""
artist: str = ""
album: str = ""
position: float = 0.0
length: float = 0.0
volume: int = 0
loop: str = "None"
shuffle: str = "false"
dirty: bool = True
pre_mute_volume: int = 50 # Store volume before mute for restore on unmute
_start_time_w: Optional[int] = (
None # Width of start time (set by progress_row for volume_row)
)
_end_time_w: Optional[int] = (
None # Width of end time (set by progress_row for volume_row)
)
trackNumber: str = "" # Current track number
trackCount: int = 0 # Total tracks in album
class PlayerTracker:
"""Holds all player-related global state. Single instance 's' at module level."""
current_player: str = ""
available_players: List[str] = []
current_player_idx: int = -1
state: "PlayerState" = None # type: ignore[assignment]
last_command_time: float = 0.0
meta_proc: Optional["subprocess.Popen"] = None
_meta_buf: str = "" # Buffer for metadata follower output
_initial_state_shown: bool = False # Track if initial state has been displayed
def __init__(self) -> None:
self.state = PlayerState()
self._meta_buf = ""
self._initial_state_shown = False
s = PlayerTracker()
# Ordered field names (39 fields, matching METADATA_FORMAT)
METADATA_FIELDS = [
"player",
"status",
"title",
"artist",
"album",
"albumArtist",
"trackNumber",
"trackCount",
"discNumber",
"genre",
"explicit",
"subtitle",
"asText",
"composer",
"lyricist",
"conductor",
"performer",
"arranger",
"releaseDate",
"contentCreated",
"musicBrainzTrackId",
"musicBrainzAlbumId",
"musicBrainzArtistIds",
"comment",
"mood",
"url",
"userHomePage",
"useCount",
"autoRating",
"audioBPM",
"language",
"lyrics",
"position",
"length",
"volume",
"loopStatus",
"loop",
"shuffle",
"artUrl",
"trackid",
]
# Playerctl field names in same order as METADATA_FIELDS
_METADATA_KEYS = [
"{{playerName}}",
"{{status}}",
"{{title}}",
"{{artist}}",
"{{album}}",
"{{albumArtist}}",
"{{xesam:trackNumber}}",
"{{xesam:trackCount}}",
"{{discNumber}}",
"{{genre}}",
"{{xesam:explicit}}",
"{{subtitle}}",
"{{asText}}",
"{{composer}}",
"{{lyricist}}",
"{{conductor}}",
"{{performer}}",
"{{arranger}}",
"{{releaseDate}}",
"{{contentCreated}}",
"{{musicBrainzTrackId}}",
"{{musicBrainzAlbumId}}",
"{{musicBrainzArtistIds}}",
"{{comment}}",
"{{mood}}",
"{{url}}",
"{{userHomePage}}",
"{{useCount}}",
"{{autoRating}}",
"{{audioBPM}}",
"{{language}}",
"{{lyrics}}",
"{{position}}",
"{{mpris:length}}",
"{{volume}}",
"{{loopStatus}}",
"{{loop}}",
"{{shuffle}}",
"{{mpris:artUrl}}",
"{{mpris:trackid}}",
]
# Prefixed format: \n@0@{{playerName}}\n@1@{{status}}\n... for robust framing
METADATA_FORMAT = "\n" + "\n".join(
f"@{i}@{key}" for i, key in enumerate(_METADATA_KEYS)
)
# Debounce follower updates after commands (in seconds)
COMMAND_DEBOUNCE = 0.3
COMMAND_COOLDOWN = 0.05 # Minimum time between async calls
# ─────────────────────────────────────────────────────────────────────────────
# Shutdown handling
# ─────────────────────────────────────────────────────────────────────────────
shutdown_requested = False
resize_requested = False
def request_shutdown(signum, frame=None):
global shutdown_requested
shutdown_requested = True
def request_resize(signum, frame=None):
global resize_requested
resize_requested = True
def setup_signals():
for sig in (signal.SIGINT, signal.SIGTERM):
signal.signal(sig, request_shutdown)
if hasattr(signal, "SIGHUP"):
signal.signal(signal.SIGHUP, request_shutdown)
if hasattr(signal, "SIGQUIT"):
signal.signal(signal.SIGQUIT, request_shutdown)
if hasattr(signal, "SIGWINCH"):
signal.signal(signal.SIGWINCH, request_resize)
atexit.register(cleanup)
# ─────────────────────────────────────────────────────────────────────────────
# Process management
# ─────────────────────────────────────────────────────────────────────────────
processes: list[subprocess.Popen] = []
def cleanup():
_playerctl_pool.shutdown(wait=False)
for proc in list(processes):
if proc and proc.poll() is None:
proc.terminate()
try:
proc.wait(timeout=0.5)
except subprocess.TimeoutExpired:
proc.kill()
try:
proc.wait(timeout=0.5)
except OSError:
pass
processes.clear()
def cleanup_proc(proc: Optional[subprocess.Popen]) -> None:
if not proc:
return
try:
if proc.poll() is None:
proc.terminate()
proc.wait(timeout=0.5)
except subprocess.TimeoutExpired:
proc.kill()
try:
proc.wait(timeout=0.5)
except (subprocess.TimeoutExpired, OSError):
pass
except OSError:
pass
if proc in processes:
processes.remove(proc)
# ─────────────────────────────────────────────────────────────────────────────
# UI Rendering
# ─────────────────────────────────────────────────────────────────────────────
def render_ui():
"""Render the full UI to stdout."""
# Build all rows
rows = [
border_top(),
header_row(),
border_mid(),
album_row(),
track_row(),
artist_row(),
border_mid(),
progress_row(),
volume_row(),
border_mid(),
toolbar_row(),
border_bot(),
]
# Write all lines with explicit cursor positioning (no newlines)
for i, line in enumerate(rows):
move_cursor(1 + i, 1)
sys.stdout.write(line)
sys.stdout.flush()
s.state.dirty = False
# ─────────────────────────────────────────────────────────────────────────────
def get_available_players() -> List[str]:
"""List all available MPRIS players. Does NOT use player_args (no -p flag)."""
try:
result = subprocess.run(
["playerctl", "--list-all"],
capture_output=True,
text=True,
timeout=1,
)
if result.returncode != 0:
return []
return [p.strip() for p in result.stdout.strip().split("\n") if p.strip()]
except (subprocess.TimeoutExpired, FileNotFoundError, OSError):
return []
def check_playerctl() -> None:
"""Verify playerctl command exists. Exits with error if not."""
result = _playerctl_subprocess(["--version"], timeout=1)
if result.returncode != 0:
print("Error: playerctl command not available", file=sys.stderr)
sys.exit(1)
def get_best_player(players: List[str]) -> Optional[str]:
"""Select best player: Playing > Paused > first available."""
if not players:
return None
for player in players:
prev, s.current_player = s.current_player, player
status = run_playerctl("status")
s.current_player = prev
if status and status.strip() == "Playing":
return player
for player in players:
prev, s.current_player = s.current_player, player
status = run_playerctl("status")
s.current_player = prev
if status and status.strip() == "Paused":
return player
return players[0]
def _playerctl_subprocess(
extra_args: Optional[List[str]] = None,
timeout: float = 0.5,
capture: bool = True,
player_override: Optional[str] = None,
) -> subprocess.CompletedProcess:
"""Spawn playerctl subprocess. All subprocess.run calls go through here."""
# Use explicit player if provided, otherwise use current player
if player_override:
args = ["playerctl", "-p", player_override] + (
list(extra_args) if extra_args else []
)
else:
args = ["playerctl"] + player_args() + (list(extra_args) if extra_args else [])
try:
stdout = subprocess.PIPE if capture else subprocess.DEVNULL
stderr = subprocess.PIPE if capture else subprocess.DEVNULL
return subprocess.run(
args, stdout=stdout, stderr=stderr, text=True, timeout=timeout
)
except (subprocess.TimeoutExpired, FileNotFoundError, OSError):
return subprocess.CompletedProcess(args, 1, "", "")
def player_args() -> List[str]:
return ["-p", s.current_player] if s.current_player else []
def reset_state():
"""Reset all state fields with a fresh PlayerState."""
s.state = PlayerState()
s.state.status = "No player" # Override default "" with explicit no-player message
def switch_player() -> Optional[subprocess.Popen]:
"""Switch to next player. Returns new metadata follower process."""
cleanup_proc(s.meta_proc)
s.available_players = get_available_players()
if not s.available_players:
reset_state()
s.current_player = ""
s.current_player_idx = -1
s.meta_proc = None
s._meta_buf = "" # Clear buffer when no players
s._initial_state_shown = False
return None
# Handle case where previous player is no longer available
if s.current_player not in s.available_players:
s.current_player_idx = 0
else:
s.current_player_idx = (s.current_player_idx + 1) % len(s.available_players)
s.current_player = s.available_players[s.current_player_idx]
# Reset state so stale metadata from previous player doesn't linger
reset_state()
s._meta_buf = "" # Clear buffer when switching players
s._initial_state_shown = False # Reset flag for new player
s.state.player = s.current_player
# Query shuffle and loop state (not in metadata follower)
s.state.shuffle = run_playerctl("shuffle").strip() or "false"
s.state.loop = run_playerctl("loop").strip() or "None"
s.meta_proc = start_metadata_follower()
if s.meta_proc is None:
return None
result = run_playerctl("--format", METADATA_FORMAT, "metadata")
if result:
data = parse_metadata(result)
update_state_from_metadata(data)
else:
s.state.status = "Stopped"
s.state.dirty = True
return s.meta_proc
def run_playerctl(*args) -> str:
"""Run playerctl command, return stdout stripped."""
result = _playerctl_subprocess(list(args))
if result.returncode != 0:
return ""
return result.stdout
def start_metadata_follower() -> Optional[subprocess.Popen]:
"""Start background metadata follower."""
try:
proc = subprocess.Popen(
["playerctl"]
+ player_args()
+ ["--format", METADATA_FORMAT, "--follow", "metadata"],
stdout=subprocess.PIPE,
stderr=subprocess.DEVNULL,
)
processes.append(proc)
return proc
except OSError:
return None
def _parse_volume(raw: str) -> int:
"""Convert volume float (0.0-1.0) to int (0-100)."""
if not raw:
return 0
try:
vol = float(raw)
vol = max(0.0, min(1.0, vol)) # clamp
return round(vol * 100)
except (ValueError, TypeError):
return 0
def parse_metadata(raw: str) -> dict:
"""Parse prefixed metadata. Fields are \n@0@value\n@1@value\n...
Newlines within field values are preserved since we split on \n@N@ pattern.
"""
try:
parts = raw.split("\n@")
# parts[0] is empty string (before leading \n)
data: dict[str, str] = {}
for part in parts[1:]:
end = part.index("@")
idx = int(part[:end])
if 0 <= idx < len(METADATA_FIELDS):
data[METADATA_FIELDS[idx]] = part[end + 1 :]
except (ValueError, IndexError):
return {}
def get(key: str, default: str = "") -> str:
return data.get(key, default)
try:
return {
# Basic info
"player": get("player"),
"status": get("status"),
"title": get("title"),
"artist": get("artist"),
"album": get("album"),
# Track details
"albumArtist": get("albumArtist"),
"trackNumber": get("trackNumber"),
"trackCount": int(get("trackCount")) if get("trackCount") else 0,
"discNumber": get("discNumber"),
"genre": get("genre"),
"explicit": get("explicit", "false"),
"subtitle": get("subtitle"),
"asText": get("asText"),
# People
"composer": get("composer"),
"lyricist": get("lyricist"),
"conductor": get("conductor"),
"performer": get("performer"),
"arranger": get("arranger"),
# Dates & IDs
"releaseDate": get("releaseDate"),
"contentCreated": get("contentCreated"),
"musicBrainzTrackId": get("musicBrainzTrackId"),
"musicBrainzAlbumId": get("musicBrainzAlbumId"),
"musicBrainzArtistIds": get("musicBrainzArtistIds"),
# Other
"comment": get("comment"),
"mood": get("mood"),
"url": get("url"),
"userHomePage": get("userHomePage"),
"useCount": get("useCount"),
"autoRating": get("autoRating"),
"audioBPM": get("audioBPM"),
"language": get("language"),
"lyrics": get("lyrics"),
# Playback
"position": float(data["position"]) / 1_000_000
if data.get("position")
else 0.0,
"length": float(data["length"]) / 1_000_000 if data.get("length") else 0.0,
"volume": _parse_volume(get("volume")),
"loopStatus": get("loopStatus", "None"),
"loop": get("loop", "None"),
"shuffle": get("shuffle", "false"),
# Extra
"artUrl": get("artUrl"),
"trackid": get("trackid"),
}
except (ValueError, KeyError):
return {}
# ─────────────────────────────────────────────────────────────────────────────
# Theme Configuration
# ─────────────────────────────────────────────────────────────────────────────
class Theme:
"""Catppuccin Mocha palette as RGB triplets (r;g;b format).
Colors follow the Catppuccin style guide for consistency.
ANSI sequences are built at point of use via Ansi.fg() / Ansi.bg().
"""
# Background as RGB triplet (e.g., "30;30;50" for dark)
BG = os.environ.get("TPCTL_BG", "")
# Status colors - semantic (style guide)
PLAYING = os.environ.get("TPCTL_PLAYING", "166;227;161") # green (success)
PAUSED = os.environ.get("TPCTL_PAUSED", "249;226;175") # yellow (warning)
STOPPED = os.environ.get("TPCTL_STOPPED", "108;112;134") # overlay0
RECORDING = os.environ.get("TPCTL_RECORDING", "243;139;168") # red (error)
# Interactive elements - semantic (style guide)
KEY_HINT = os.environ.get("TPCTL_KEY_HINT", "89;180;250") # blue (links)
# UI chrome - structural colors
BORDER = os.environ.get("TPCTL_BORDER", "108;112;134") # overlay0
DIM = os.environ.get("TPCTL_DIM", "166;173;200") # subtext0 (labels)
# Progress bar
PROGRESS_FILL = os.environ.get("TPCTL_PROGRESS_FILL", "89;180;250") # blue
PROGRESS_EMPTY = os.environ.get("TPCTL_PROGRESS_EMPTY", "108;112;134") # overlay0
# Volume bar (VU meter: green → yellow → red)
VOL_MUTED = os.environ.get("TPCTL_VOL_MUTED", "243;139;168") # red
VOL_LOW = os.environ.get("TPCTL_VOL_LOW", "166;227;161") # green
VOL_MED = os.environ.get("TPCTL_VOL_MED", "249;226;175") # yellow
VOL_HIGH = os.environ.get("TPCTL_VOL_HIGH", "243;139;168") # red
VOL_EMPTY = os.environ.get("TPCTL_VOL_EMPTY", "30;30;46") # surface0 (dark)
class Ansi:
"""Pre-built ANSI escape sequences for common operations."""
@staticmethod
def fg(rgb: str) -> str:
"""Foreground color from RGB triplet (e.g., "166;227;161")."""
return f"\033[38;2;{rgb}m"
@staticmethod
def bg(rgb: str) -> str:
"""Background color from RGB triplet (e.g., "166;227;161")."""
return f"\033[48;2;{rgb}m"
@staticmethod
def fg_bg(fg_rgb: str, bg_rgb: str) -> str:
"""Combined FG + BG color from RGB triplets."""
return f"\033[38;2;{fg_rgb}m\033[48;2;{bg_rgb}m"
RESET_ALL = "\033[0m"
@classmethod
def reset(cls, bg_rgb: str = None) -> str:
"""Reset with optional background re-application."""
if bg_rgb is None:
bg_rgb = Theme.BG
if bg_rgb:
return f"\033[0m\033[48;2;{bg_rgb}m"
return cls.RESET_ALL
def colorize(text: str, rgb: str) -> str:
"""Wrap text in foreground color using RGB triplet."""
return f"{Ansi.fg(rgb)}{text}{Ansi.reset()}"
def status_color(status: str) -> str:
"""Get color for status."""
colors = {
"Playing": Theme.PLAYING,
"Paused": Theme.PAUSED,
"Stopped": Theme.STOPPED,
"Recording": Theme.RECORDING,
}
return colors.get(status, Theme.STOPPED)
# ─────────────────────────────────────────────────────────────────────────────
# UI Row Builders
# ─────────────────────────────────────────────────────────────────────────────
def border_top() -> str:
"""Top border: ┌ followed by ─ repeated, then ┐"""
return f"{Ansi.reset()}{Ansi.fg(Theme.BORDER)}┌{'─' * (Config.UI_WIDTH - 2)}┐{Ansi.reset()}"
def border_mid() -> str:
"""Middle border: ├ followed by ─ repeated, then ┤"""
return f"{Ansi.reset()}{Ansi.fg(Theme.BORDER)}├{'─' * (Config.UI_WIDTH - 2)}┤{Ansi.reset()}"
def border_bot() -> str:
"""Bottom border: └ followed by ─ repeated, then ┘"""
return f"{Ansi.reset()}{Ansi.fg(Theme.BORDER)}└{'─' * (Config.UI_WIDTH - 2)}┘{Ansi.reset()}"
def _status_icon(status: str) -> str:
"""Get icon name for status (lowercase)."""
return status.lower()
def _format_player_name(player: str) -> str:
"""Format player name: strip .instanceN suffix."""
if not player:
return ""
if ".instance" in player:
return player.split(".instance")[0]
return player
def header_row() -> str:
""" "Header row with status, player name, and switch."""
status_icon = icon(_status_icon(s.state.status))
status_text = f"{status_icon} {s.state.status.lower()}"
status_w = visible_width(status_text) + 1
player_name = _format_player_name(s.state.player)
player_name_w = visible_width(player_name)
has_switch = len(s.available_players) > 1
switch_w = 9 if has_switch else 0
max_name_visible = Config.INNER_W - status_w - switch_w - 2
if player_name_w > max_name_visible:
# Truncate to fit, then adjust if we overshoot due to CJK boundary
player_name = truncate(player_name, max_name_visible)
player_name_w = visible_width(player_name)
# CJK boundary adds +2, so if we're over, truncate more
if player_name_w > max_name_visible:
player_name = truncate(player_name, max_name_visible - 1)
player_name_w = visible_width(player_name)
if has_switch:
player_slot_w = Config.INNER_W - status_w - 1 - 1 - switch_w # -2 for both gaps
else:
player_slot_w = Config.INNER_W - status_w - 1
# Center player name in its slot
extra_padding = (player_slot_w - player_name_w) // 2
if extra_padding > 0:
player_name = " " * extra_padding + player_name
# Colorize status
status_colored = colorize(status_text, status_color(s.state.status))
switch_colored = (
colorize(icon("tab"), Theme.KEY_HINT) + " switch" if has_switch else ""
)
# Use row() with fixed widths for consistent layout
return row(
(status_colored, status_w, "<"),
(player_name, player_slot_w, "<"),
(switch_colored, switch_w, ">") if has_switch else None,
)
def _info_row(label: str, value: str):
"""Info row: label (7) + value (remaining)."""
lw, gap = 7, 1
vw = Config.INNER_W - lw - gap
label_colored = colorize(f"{label:>{lw}}", Theme.DIM)
value_text = truncate(value, vw)
return row(
(label_colored, lw, ">"),
(value_text, vw, "<"),
)
def _artist_row_slots(artist: str, shuffle: str, loop: str):
"""Build artist row slots: label (7) + artist (flex) + shuffle/loop indicators.
Shuffle: icon + " shuf" when ON, "shuf" when OFF (s highlighted, rest dimmed)
Loop: icon + " loop" when ON, "loop" when OFF (l highlighted, rest dimmed)
"""
lw, gap = 7, 1
# Build shuffle/loop slot on the right
sl_parts = []
sl_width = 0
# Shuffle: icon + "shuf" when ON, "shuf" when OFF
if shuffle == "true":
shuffle_icon = icon("shuffle")
# ON: "s" highlighted, "huf" bright
shuffle_text = f"{colorize('s', Theme.KEY_HINT)}huf"
sl_parts.append(f"{shuffle_icon} {shuffle_text}")
sl_width += visible_width(shuffle_icon) + 1 + 5 # icon + space + "shuf"
else:
# OFF: "shuf" without icon (s highlighted, rest dimmed)
shuffle_text = f"{colorize('s', Theme.KEY_HINT)}{colorize('huf', Theme.DIM)}"
sl_parts.append(shuffle_text)
sl_width += 5 # "shuf"
# Loop: icon + "loop" when ON, "loop" when OFF
if loop in ("Track", "Playlist"):
loop_icon = icon("repeat-one") if loop == "Track" else icon("repeat")
# ON: "l" highlighted, "oop" bright
loop_text = f"{colorize('l', Theme.KEY_HINT)}oop"
sl_parts.append(f"{loop_icon} {loop_text}")
sl_width += visible_width(loop_icon) + 1 + 4 # icon + space + "loop"
elif loop == "None":
# OFF: "loop" without icon (l highlighted, rest dimmed)
loop_text = f"{colorize('l', Theme.KEY_HINT)}{colorize('oop', Theme.DIM)}"
sl_parts.append(loop_text)
sl_width += 4 # "loop"
# Total width for shuffle/loop slot
sl_slot_w = sl_width
# Artist name width: inner - label - gap - shuffle/loop - gap
aw = Config.INNER_W - lw - gap - sl_slot_w - gap
# Truncate artist name if needed
artist_text = truncate(artist, aw) if aw > 0 else ""
label_colored = colorize(f"{'Artist:':>{lw}}", Theme.DIM)
slots = [
(label_colored, lw, ">"),
(artist_text, aw, "<"),
(" ".join(sl_parts), sl_slot_w, ">"),
]
return slots
def _track_row_slots(title: str, track_number: str, track_count: int):
"""Build track row slots: label (7) + title (flex) + track num (dynamic).
Track number is only displayed when BOTH track_number and track_count
are available (format: "X / Y"). Otherwise, only the title is shown.
"""
lw, gap = 7, 1
# Normalize track_count to int for comparison
try:
track_count_int = int(track_count) if track_count else 0
except (ValueError, TypeError):
track_count_int = 0
# Only show track number when both track number AND count are available
show_track_num = bool(track_number) and track_count_int > 0
if show_track_num:
tn_text = f"{track_number} / {track_count_int}"
tn_slot_w = len(tn_text)
# Title width: inner - label - gap - title - gap - track_num
tw = Config.INNER_W - lw - gap - gap - tn_slot_w
else:
tn_text = ""
tn_slot_w = 0
# Title width: inner - label - gap - title (no trailing gap)
tw = Config.INNER_W - lw - gap
# Truncate title if needed
title_text = truncate(title, tw - 1) if tw > 0 else ""
label_colored = colorize(f"{'Track:':>{lw}}", Theme.DIM)
slots = [
(label_colored, lw, ">"),
(title_text, tw, "<"),
]
if show_track_num:
tn_colored = colorize(f"{tn_text:>{tn_slot_w}}", Theme.DIM)
slots.append((tn_colored, tn_slot_w, ">"))
return slots
def album_row():
return _info_row("Album:", s.state.album)
def track_row():
"""Track row: label + title + track number info."""
# Build track row with optional track number display
slots = _track_row_slots(
s.state.title,
s.state.trackNumber,
s.state.trackCount,
)
return row(*slots)
def artist_row():
"""Artist row: label + artist name + shuffle/loop indicators."""
slots = _artist_row_slots(
s.state.artist,
s.state.shuffle,
s.state.loop,
)
return row(*slots)
def progress_row():
"""Progress row: time + bar + time."""
start = format_time(s.state.position) # elapsed time: MM:SS
end = format_time(
s.state.length, is_length=True
) # total time: 'Live' if zero-length (streaming)
# Save time widths for volume row alignment
s.state._start_time_w = len(start)
s.state._end_time_w = len(end)
bar_w = (
Config.INNER_W - s.state._start_time_w - 1 - 1 - s.state._end_time_w
) # inner - start - gap - gap - end
bar = progress_bar(s.state.position, s.state.length, bar_w)
return row(
(start, s.state._start_time_w, "<"),
(bar, bar_w, "^"),
(end, s.state._end_time_w, ">"),
)
def _volume_icon(vol: int) -> str:
"""Get icon name for volume level (vol is 0-100)."""
for key, name in VOL_ICONS.items():
if isinstance(key, tuple):
if key[0] <= vol <= key[1]:
return name
elif key == vol:
return name
return "vol-high"
def toolbar_row():
"""Toolbar with controls."""
# Build each tool
seek = f"{colorize(icon('seek'), Theme.KEY_HINT)} seek" # 7
vol = f"{colorize(icon('vol-change'), Theme.KEY_HINT)} volume" # 9
mute = f"{colorize('m', Theme.KEY_HINT)}ute" # 4
if s.state.status == "Playing":
play_pause = f"{colorize(icon('toggle-play'), Theme.KEY_HINT)} pause" # 7
else:
play_pause = f"{colorize(icon('toggle-play'), Theme.KEY_HINT)} play "
prev = f"{colorize('p', Theme.KEY_HINT)}rev" # 4
next_ = f"{colorize('n', Theme.KEY_HINT)}ext" # 4
close = f"{colorize('esc/q', Theme.KEY_HINT)} close" # 11
# Combine all tools with 2-space separator
tools = " ".join([seek, vol, mute, play_pause, prev, next_, close])
gaps_w = 6 * 2
tool_w = 7 + 9 + 4 + 7 + 4 + 4 + 11 + gaps_w
pad_w = int((Config.INNER_W - tool_w) / 2)
pad = " " * pad_w
return row((f"{pad}{tools:^{tool_w}}{pad}", Config.INNER_W, "^"))
def volume_row():
"""Volume row: icon + bar + percentage."""
vol_pct = s.state.volume # already int 0-100
pct_text = f"{vol_pct}%"
vol_icon = f"{icon(_volume_icon(vol_pct))} "
start_w = s.state._start_time_w or 0
end_w = s.state._end_time_w or 0
bar_w = Config.INNER_W - start_w - end_w - 2
bar = volume_bar(vol_pct, max(0, bar_w))
return row(
(vol_icon, max(start_w, 2), "<"),
(bar, max(0, bar_w), "^"),
(pct_text, end_w, ">"),
)
def update_state_from_metadata(data: dict):
"""Update state from parsed metadata dict."""
# Debounce: skip if update came too soon after our optimistic update
if time.time() - s.last_command_time < COMMAND_DEBOUNCE:
return
changed = False
for key, value in data.items():
if key == "player":
continue # preserve full player identifier from s.current_player
if getattr(s.state, key, None) != value:
setattr(s.state, key, value)
changed = True
if changed:
s.state.dirty = True