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Source.Python
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Commits on Sep 3, 2016
Added effects data
Ayuto
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534ffd2
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Merge remote-tracking branch 'refs/remotes/origin/master' into engine_gmod
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3635121
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datamap and server class dumps are now showing base classes
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Added _WeaponDatabase class
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Added data for _WeaponDatabase
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Commits on Sep 1, 2016
Removed sp load/reload/unload/list
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Update CBaseCombatCharacter.ini
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Replaced OnLevelShutdown with OnLevelEnd into messages.dialog.
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Renamed OnMapEnd to OnLevelEnd for consistency.
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Commits on Aug 31, 2016
Added more log messages to the loading process
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Commits on Aug 28, 2016
Merge branch 'master' into engine_gmod
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Fixed mvps and clan_tag for CS:GO CCSPlayer entity data.
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Added data for CBaseClient
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Commits on Aug 27, 2016
Fixed compiler and linker errors for GMod on Linux
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Added data for IServer
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Added data for CGlobalEntityList
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Commits on Aug 26, 2016
Fixed a NameError when unloading
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Added BaseEntityOutput.fire_output data.
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Fixed OSError
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Updated memory.manager to use GameConfigObj instead of ConfigObj.
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Added server_version and create_fake_client_ex to engine_server for gmod.
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Merge branch 'master' into engine_gmod
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Fixed regression with factory_dictionary caused by last commit...
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Added GetEntityFactoryDictionary to gmod.
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Merge branch 'master' into engine_gmod
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Fixed issues with not loading SP completely just because the server/game is missing some data.
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Commits on Aug 25, 2016
Merge branch 'engine_gmod' of github.com:Source-Python-Dev-Team/Source.Python into engine_gmod
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Removed cluster_count from other engines now that it is supported in GMod (therefore, all engines).
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Remove ../game/shared/collisionproperty.h patch
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Added back _EngineServer.get_cluster_sound
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Patched matlib.lib
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Fixed EmitSound
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Patched ../game/shared/collisionproperty.h
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Removed memalloc.h patch
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Commits on Aug 22, 2016
Patched memalloc.h
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