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location.py
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# coding: utf-8
"""
Web-API
Access Sponge powered Minecraft servers through a WebAPI # Introduction This is the documentation of the various API routes offered by the WebAPI plugin. This documentation assumes that you are familiar with the basic concepts of Web API's, such as `GET`, `PUT`, `POST` and `DELETE` methods, request `HEADERS` and `RESPONSE CODES` and `JSON` data. By default this documentation can be found at http:/localhost:8080 (while your minecraft server is running) and the various routes start with http:/localhost:8080/api/v5... As a quick test try reaching the route http:/localhost:8080/api/v5/info (remember that you can only access \\\"localhost\\\" routes on the server on which you are running minecraft). This route should show you basic information about your server, like the motd and player count. # List endpoints Lots of objects offer an endpoint to list all objects (e.g. `GET: /world` to get all worlds). These endpoints return only the properties marked 'required' by default, because the list might be quite large. If you want to return ALL data for a list endpoint add the query parameter `details`, (e.g. `GET: /world?details`). > Remember that in this case the data returned by the endpoint might be quite large. # Debugging endpoints Apart from the `?details` flag you can also pass some other flags for debugging purposes. Remember that you must include the first query parameter with `?`, and further ones with `&`: `details`: Includes details for list endpoints `accept=[json/xml]`: Manually set the accept content type. This is good for browser testing, **BUT DON'T USE THIS IN PRODUCTION, YOU CAN SUPPLY THE `Accepts` HEADER FOR THAT** `pretty`: Pretty prints the data, also good for debugging in the browser. An example request might look like this: `http://localhost:8080/api/v5/world?details&accpet=json&pretty&key=MY-API-KEY` # Additional data Certain endpoints (such as `/player`, `/entity` and `/tile-entity` have additional properties which are not documented here, because the data depends on the concrete object type (eg. `Sheep` have a wool color, others do not) and on the other plugins/mods that are running on your server which might add additional data. You can also find more information in the github docs (https:/github.com/Valandur/Web-API/tree/master/docs/DATA.md) # noqa: E501
OpenAPI spec version: @version@
Contact: inithilian@gmail.com
Generated by: https://github.com/swagger-api/swagger-codegen.git
"""
import pprint
import re # noqa: F401
import six
from swagger_client.models.vector3d import Vector3d # noqa: F401,E501
from swagger_client.models.world import World # noqa: F401,E501
class Location(object):
"""NOTE: This class is auto generated by the swagger code generator program.
Do not edit the class manually.
"""
"""
Attributes:
swagger_types (dict): The key is attribute name
and the value is attribute type.
attribute_map (dict): The key is attribute name
and the value is json key in definition.
"""
swagger_types = {
'position': 'Vector3d',
'world': 'World'
}
attribute_map = {
'position': 'position',
'world': 'world'
}
def __init__(self, position=None, world=None): # noqa: E501
"""Location - a model defined in Swagger""" # noqa: E501
self._position = None
self._world = None
self.discriminator = None
self.position = position
self.world = world
@property
def position(self):
"""Gets the position of this Location. # noqa: E501
The position within the world that this location refers to # noqa: E501
:return: The position of this Location. # noqa: E501
:rtype: Vector3d
"""
return self._position
@position.setter
def position(self, position):
"""Sets the position of this Location.
The position within the world that this location refers to # noqa: E501
:param position: The position of this Location. # noqa: E501
:type: Vector3d
"""
if position is None:
raise ValueError("Invalid value for `position`, must not be `None`") # noqa: E501
self._position = position
@property
def world(self):
"""Gets the world of this Location. # noqa: E501
The world this location refers to # noqa: E501
:return: The world of this Location. # noqa: E501
:rtype: World
"""
return self._world
@world.setter
def world(self, world):
"""Sets the world of this Location.
The world this location refers to # noqa: E501
:param world: The world of this Location. # noqa: E501
:type: World
"""
if world is None:
raise ValueError("Invalid value for `world`, must not be `None`") # noqa: E501
self._world = world
def to_dict(self):
"""Returns the model properties as a dict"""
result = {}
for attr, _ in six.iteritems(self.swagger_types):
value = getattr(self, attr)
if isinstance(value, list):
result[attr] = list(map(
lambda x: x.to_dict() if hasattr(x, "to_dict") else x,
value
))
elif hasattr(value, "to_dict"):
result[attr] = value.to_dict()
elif isinstance(value, dict):
result[attr] = dict(map(
lambda item: (item[0], item[1].to_dict())
if hasattr(item[1], "to_dict") else item,
value.items()
))
else:
result[attr] = value
return result
def to_str(self):
"""Returns the string representation of the model"""
return pprint.pformat(self.to_dict())
def __repr__(self):
"""For `print` and `pprint`"""
return self.to_str()
def __eq__(self, other):
"""Returns true if both objects are equal"""
if not isinstance(other, Location):
return False
return self.__dict__ == other.__dict__
def __ne__(self, other):
"""Returns true if both objects are not equal"""
return not self == other