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CinderKinectServerApp.cpp
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258 lines (207 loc) · 8.12 KB
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#include "CinderKinectServerApp.h"
/*
*
* Event Listeners (Call backs)
*
*/
void CinderKinectServerApp::gestureRecognized( GestureEvent event )
{
int size = 4 + 12;
unsigned char *msg = new unsigned char[size];
int type;
if (boost::iequals(event.getGesture(), "Wave"))
{
type = WAVE;
}
else if (boost::iequals(event.getGesture(), "RaiseHand"))
{
type = RAISE_HAND;
}
else if (boost::iequals(event.getGesture(), "Click"))
{
type = CLICK;
}
else if (boost::iequals(event.getGesture(), "Swipe_Right"))
{
type = SWIPE_RIGHT;
}
else if (boost::iequals(event.getGesture(), "Swipe_Left"))
{
type = SWIPE_LEFT;
}
else
{
return;
}
memcpy(msg, &type, 4);
putJoint(Vec3f( event.getX(), event.getY(), event.getZ() ), msg + 4);
server->sendMessage(GESTURE_EVENT, GESTURE_RECOGNIZED, msg, size);
}
void CinderKinectServerApp::gestureProcessed( GestureEvent event )
{
//app::console() << "Gesture Recognized: " << event.getGesture() << " " << event.getX() << " " << event.getY() << " " << event.getZ() << endl;
}
void CinderKinectServerApp::handBegan( HandEvent event )
{
//app::console() << "handBegan" << endl;
}
void CinderKinectServerApp::handMoved( HandEvent event )
{
//app::console() << "Hand Moving: " << event.getId() << " " << event.getX() << " " << event.getY() << " " << event.getZ() << endl;
}
void CinderKinectServerApp::handEnded( HandEvent event )
{
//app::console() << "handEnded" << endl;
}
void CinderKinectServerApp::newUserFound( UserEvent event )
{
app::console() << "New user found: " << event.getUserID() << endl;
int userID = event.getUserID();
int size = 4;
unsigned char *msg = new unsigned char[size];
memcpy(msg, &userID, 4);
server->sendMessage(USER_EVENT, NEW_USER_FOUND, msg, size);
}
void CinderKinectServerApp::userLost( UserEvent event )
{
app::console() << "User " << event.getUserID() << " lost" << endl;
int userID = event.getUserID();
int size = 4;
unsigned char *msg = new unsigned char[size];
memcpy(msg, &userID, 4);
server->sendMessage(USER_EVENT, USER_LOST, msg, size);
}
void CinderKinectServerApp::userPoseDetected( UserEvent event )
{
app::console() << "User " << event.getUserID() << " posed: " << event.getStatus() << endl;
int userID = event.getUserID();
int size = 4;
unsigned char *msg = new unsigned char[size];
memcpy(msg, &userID, 4);
server->sendMessage(USER_EVENT, USER_POSE_DETECTED, msg, size);
}
void CinderKinectServerApp::userCalibrationStart( UserEvent event )
{
app::console() << "User " << event.getUserID() << " calibration started" << endl;
int userID = event.getUserID();
int size = 4;
unsigned char *msg = new unsigned char[size];
memcpy(msg, &userID, 4);
server->sendMessage(USER_EVENT, USER_CALIBRATION_START, msg, size);
}
void CinderKinectServerApp::userCalibrationEnd( UserEvent event )
{
app::console() << "User " << event.getUserID() << " calibration ended" << endl;
int type;
int userID = event.getUserID();
int size = 4;
unsigned char *msg = new unsigned char[size];
memcpy(msg, &userID, 4);
if (boost::iequals(event.getStatus(), "failed"))
{
app::console() << "Calibration failed" << endl;
type = USER_CALIBRATION_FAILED;
}
else if (boost::iequals(event.getStatus(), "succeeded"))
{
app::console() << "Calibration succeeded" << endl;
type = USER_CALIBRATION_SUCCEEDED;
}
server->sendMessage(USER_EVENT, type, msg, size);
}
void CinderKinectServerApp::userSkeletonUpdate( SkeletonEvent event )
{
Skeleton skeleton = event.getSkeleton();
int userID = event.getUserID();
int size = 4 + 12 * 24;
unsigned char *msg = new unsigned char[size];
memcpy(msg, &userID, 4);
if (skeleton.head != 0) putJoint(skeleton.head, msg + 4 + 12 * 0);
if (skeleton.neck != 0) putJoint(skeleton.neck, msg + 4 + 12 * 1);
if (skeleton.waist != 0) putJoint(skeleton.waist, msg + 4 + 12 * 2);
if (skeleton.torso != 0) putJoint(skeleton.torso, msg + 4 + 12 * 3);
if (skeleton.leftCollar != 0) putJoint(skeleton.leftCollar, msg + 4 + 12 * 4);
if (skeleton.leftShoulder != 0) putJoint(skeleton.leftShoulder, msg + 4 + 12 * 5);
if (skeleton.leftElbow != 0) putJoint(skeleton.leftElbow, msg + 4 + 12 * 6);
if (skeleton.leftWrist != 0) putJoint(skeleton.leftWrist, msg + 4 + 12 * 7);
if (skeleton.leftHand != 0) putJoint(skeleton.leftHand, msg + 4 + 12 * 8);
if (skeleton.leftFingertip != 0) putJoint(skeleton.leftFingertip, msg + 4 + 12 * 9);
if (skeleton.rightCollar != 0) putJoint(skeleton.rightCollar, msg + 4 + 12 * 10);
if (skeleton.rightShoulder != 0) putJoint(skeleton.rightShoulder, msg + 4 + 12 * 11);
if (skeleton.rightElbow != 0) putJoint(skeleton.rightElbow, msg + 4 + 12 * 12);
if (skeleton.rightWrist != 0) putJoint(skeleton.rightWrist, msg + 4 + 12 * 13);
if (skeleton.rightHand != 0) putJoint(skeleton.rightHand, msg + 4 + 12 * 14);
if (skeleton.rightFingertip != 0) putJoint(skeleton.rightFingertip, msg + 4 + 12 * 15);
if (skeleton.leftHip != 0) putJoint(skeleton.leftHip, msg + 4 + 12 * 16);
if (skeleton.leftKnee != 0) putJoint(skeleton.leftKnee, msg + 4 + 12 * 17);
if (skeleton.leftAnkle != 0) putJoint(skeleton.leftAnkle, msg + 4 + 12 * 18);
if (skeleton.leftFoot != 0) putJoint(skeleton.leftFoot, msg + 4 + 12 * 19);
if (skeleton.rightHip != 0) putJoint(skeleton.rightHip, msg + 4 + 12 * 20);
if (skeleton.rightKnee != 0) putJoint(skeleton.rightKnee, msg + 4 + 12 * 21);
if (skeleton.rightAnkle != 0) putJoint(skeleton.rightAnkle, msg + 4 + 12 * 22);
if (skeleton.rightFoot != 0) putJoint(skeleton.rightFoot, msg + 4 + 12 * 23);
server->sendMessage(SKELETAL_EVENT, USER_SKELETON_UPDATE, msg, size);
}
void CinderKinectServerApp::putJoint(Vec3f joint, unsigned char *dest)
{
memcpy(dest, &joint.x, 4);
memcpy(dest+4, &joint.y, 4);
memcpy(dest+8, &joint.z, 4);
}
/*
*
* Cinder App Lifecycle Functions
*
*/
void CinderKinectServerApp::prepareSettings( Settings *settings )
{
settings->setWindowSize( 1024, 768 );
settings->setFrameRate( 60.0f );
}
void CinderKinectServerApp::serverThreadFunc()
{
boost::asio::io_service::work RunForever(io_service);
io_service.run();
}
void CinderKinectServerApp::setup()
{
try
{
app::console() << "Starting server" << endl;
server = new UDPServer(io_service);
serverThread = std::shared_ptr<boost::thread>(new boost::thread(&CinderKinectServerApp::serverThreadFunc, this));
app::console() << "Server started" << endl;
}
catch (std::exception& e)
{
app::console() << e.what() << endl;
}
mOpenNIWrapper = new OpenNIWrapper();
mOpenNIWrapper->start();
mOpenNIWrapper->registerGestureRecognized(this, &CinderKinectServerApp::gestureRecognized);
mOpenNIWrapper->registerGestureProcessed(this, &CinderKinectServerApp::gestureProcessed);
mOpenNIWrapper->registerHandBegan(this, &CinderKinectServerApp::handBegan);
mOpenNIWrapper->registerHandMoved(this, &CinderKinectServerApp::handMoved);
mOpenNIWrapper->registerHandEnded(this, &CinderKinectServerApp::handEnded);
mOpenNIWrapper->registerNewUser(this, &CinderKinectServerApp::newUserFound);
mOpenNIWrapper->registerUserLost(this, &CinderKinectServerApp::userLost);
mOpenNIWrapper->registerUserPoseDetected(this, &CinderKinectServerApp::userPoseDetected);
mOpenNIWrapper->registerUserStartCalibration(this, &CinderKinectServerApp::userCalibrationStart);
mOpenNIWrapper->registerUserCalibration(this, &CinderKinectServerApp::userCalibrationEnd);
mOpenNIWrapper->registerSkeletons(this, &CinderKinectServerApp::userSkeletonUpdate);
}
void CinderKinectServerApp::mouseDown( MouseEvent event )
{
}
void CinderKinectServerApp::update()
{
}
void CinderKinectServerApp::draw()
{
gl::clear( Color( 0, 0, 0 ) );
if (mOpenNIWrapper->getDepthSurface() != 0)
{
gl::draw(gl::Texture(mOpenNIWrapper->getDepthSurface()), getWindowBounds());
}
}
CINDER_APP_BASIC( CinderKinectServerApp, RendererGl )