Skip to content

Commit c16dc3e

Browse files
committed
Update README.md
1 parent 0fe3d7d commit c16dc3e

File tree

1 file changed

+9
-0
lines changed

1 file changed

+9
-0
lines changed

README.md

Lines changed: 9 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -138,6 +138,15 @@
138138
##Command
139139
**Intent:** Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations.
140140

141+
![alt text](https://github.com/iluwatar/java-design-patterns/blob/master/command/etc/command.jpg "Command")
142+
143+
**Applicability:** Use the Command pattern when you want to
144+
* parameterize objects by an action to perform. You can express such parameterization in a procedural language with a callback function, that is, a function that's registered somewhere to be called at a later point. Commands are an object-oriented replacement for callbacks.
145+
* specify, queue, and execute requests at different times. A Command object can have a lifetime independent of the original request. If the receiver of a request can be represented in an address space-independent way, then you can transfer a command object for the request to a different process and fulfill the request there
146+
* support undo. The Command's execute operation can store state for reversing its effects in the command itself. The Command interface must have an added Unexecute operation that reverses the effects of a previous call to execute. Executed commands are stored in a history list. Unlimited-level undo and redo is achieved by traversing this list backwards and forwards calling unexecute and execute, respectively
147+
* support logging changes so that they can be reapplied in case of a system crash. By augmenting the Command interface with load and store operations, you can keep a persistent log of changes. Recovering from a crash involves reloading logged commands from disk and re-executing them with the execute operation
148+
* structure a system around high-level operations build on primitive operations. Such a structure is common in information systems that support transactions. A transaction encapsulates a set of changes to data. The Command pattern offers a way to model transactions. Commands have a common interface, letting you invoke all transactions the same way. The pattern also makes it easy to extend the system with new transactions
149+
141150
##Interpreter
142151
**Intent:** Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language.
143152

0 commit comments

Comments
 (0)