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131 lines (99 loc) · 3.16 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - transform controls</title>
<meta charset="utf-8">
<style>
body {
margin: 0px;
background-color: #000000;
color: #fff;
font-family:Monospace;
text-align: center;
font-size: 15px;
line-height: 30px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 15px;
z-index:100;
}
</style>
</head>
<body>
<div id="info">
"W" translate | "E" rotate | "R" scale | "+" increase size | "-" decrease size<br />
Press "Q" twice to toggle world/local space
</div>
<script src="../build/three.min.js"></script>
<script src="js/controls/TransformControls.js"></script>
<script>
var camera, scene, renderer, control;
init();
render();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.sortObjects = false;
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
//
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 3000 );
camera.position.set( 1000, 500, 1000 );
camera.lookAt( new THREE.Vector3( 0, 200, 0 ) );
scene = new THREE.Scene();
scene.add( new THREE.GridHelper( 500, 100 ) );
var light = new THREE.DirectionalLight( 0xffffff, 2 );
light.position.set( 1, 1, 1 );
scene.add( light );
var texture = THREE.ImageUtils.loadTexture( 'textures/crate.gif', new THREE.UVMapping(), render );
texture.anisotropy = renderer.getMaxAnisotropy();
var geometry = new THREE.CubeGeometry( 200, 200, 200 );
var material = new THREE.MeshLambertMaterial( { map: texture } );
control = new THREE.TransformControls( camera, renderer.domElement );
control.addEventListener( 'change', render );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
control.attach( mesh );
scene.add( control );
window.addEventListener( 'resize', onWindowResize, false );
window.addEventListener( 'keydown', function ( event ) {
//console.log(event.which);
switch ( event.keyCode ) {
case 81: // Q
control.setSpace( control.space == "local" ? "world" : "local" );
break;
case 87: // W
control.setMode( "translate" );
break;
case 69: // E
control.setMode( "rotate" );
break;
case 82: // R
control.setMode( "scale" );
break;
case 187:
case 107: // +,=,num+
control.setSize( control.size + 0.1 );
break;
case 189:
case 10: // -,_,num-
control.setSize( Math.max(control.size - 0.1, 0.1 ) );
break;
}
});
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
function render() {
control.update();
renderer.render( scene, camera );
}
</script>
</body>
</html>