forked from Elfocrash/L2dotNET
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathGameplayConfig.cs
More file actions
34 lines (25 loc) · 1012 Bytes
/
Copy pathGameplayConfig.cs
File metadata and controls
34 lines (25 loc) · 1012 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
using Newtonsoft.Json;
namespace L2dotNET.Config
{
public class GameplayConfig
{
[JsonProperty(PropertyName = "Clan")]
public ClanConfig ClanConfig { get; set; }
[JsonProperty(PropertyName = "Siege")]
public SiegeConfig SiegeConfig { get; set; }
[JsonProperty(PropertyName = "Event")]
public EventConfig EventConfig { get; set; }
[JsonProperty(PropertyName = "Npc")]
public NpcConfig NpcConfig { get; set; }
[JsonProperty(PropertyName = "Player")]
public PlayerConfig PlayerConfig { get; set; }
[JsonProperty(PropertyName = "Server")]
public ServerConfig2 Server { get; set; }
[JsonProperty(PropertyName = "Login")]
public LoginConfig LoginConfig { get; set; }
[JsonProperty(PropertyName = "Geodata")]
public GeodataConfig GeodataConfig { get; set; }
[JsonProperty(PropertyName = "OtherConfig")]
public OtherConfig OtherConfig { get; set; }
}
}