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148 lines (131 loc) · 5.56 KB
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#pragma once
// 直接copy过来的,还没了解
// 主要用于类型转换
#include <stdint.h>
#include <string.h> // memset
#include <string>
#include <iostream>
#ifndef NDEBUG
#include <assert.h>
#endif
///
/// The most common stuffs.
///
namespace kb
{
template <typename T>
T *CheckNotNull(T *ptr)
{
if (ptr == NULL)
{
std::cerr << "Must be NULL" << std::endl;
abort();
}
return ptr;
}
using std::string;
inline void memZero(void *p, size_t n)
{
memset(p, 0, n);
}
// Taken from google-protobuf stubs/common.h
//
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// http://code.google.com/p/protobuf/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Author: kenton@google.com (Kenton Varda) and others
//
// Contains basic types and utilities used by the rest of the library.
//
// Use implicit_cast as a safe version of static_cast or const_cast
// for upcasting in the type hierarchy (i.e. casting a pointer to Foo
// to a pointer to SuperclassOfFoo or casting a pointer to Foo to
// a const pointer to Foo).
// cast(投影的意思)
// 当需要upcast一个类型的时候,implicit_cast比static_cast和const_cast更安全,
// 比如需要cast 子类指针为父类指针,或者普通指针到常量指针
// When you use implicit_cast, the compiler checks that the cast is safe.
// Such explicit implicit_casts are necessary in surprisingly many
// situations where C++ demands an exact type match instead of an
// argument type convertable to a target type.
//
// inferred 推断,因为 from type 可以被推断出来,所以使用方法和 static_cast 相同
// The From type can be inferred, so the preferred syntax for using
// implicit_cast is the same as for static_cast etc.:
//
// implicit_cast<ToType>(expr)
//
// implicit_cast would have been part of the C++ standard library,
// but the proposal was submitted too late. It will probably make
// its way into the language in the future.
template <typename To, typename From>
inline To implicit_cast(From const &f)
{
return f;
}
// 指针向上转化的过程中可以安心的使用 implicit_cast<> 因为都会成功,但是在指针向下的转化中
// 你并不能确定 subclassOfFoo 一定是 foo 的子类,
// 需要使用 dynamic_cast<>来动态的转化来确保没有问题。
// When you upcast (that is, cast a pointer from type Foo to type
// SuperclassOfFoo), it's fine to use implicit_cast<>, since upcasts
// always succeed. When you downcast (that is, cast a pointer from
// type Foo to type SubclassOfFoo), static_cast<> isn't safe, because
// how do you know the pointer is really of type SubclassOfFoo? It
// could be a bare Foo, or of type DifferentSubclassOfFoo. Thus,
// when you downcast, you should use this macro. In debug mode, we
// use dynamic_cast<> to double-check the downcast is legal (we die
// if it's not). In normal mode, we do the efficient static_cast<>
// instead. Thus, it's important to test in debug mode to make sure
// the cast is legal!
// This is the only place in the code we should use dynamic_cast<>.
// In particular, you SHOULDN'T be using dynamic_cast<> in order to
// do RTTI (eg code like this:
// if (dynamic_cast<Subclass1>(foo)) HandleASubclass1Object(foo);
// if (dynamic_cast<Subclass2>(foo)) HandleASubclass2Object(foo);
// You should design the code some other way not to need this.
template <typename To, typename From> // use like this: down_cast<T*>(foo);
inline To down_cast(From *f) // so we only accept pointers
{
// Ensures that To is a sub-type of From *. This test is here only
// for compile-time type checking, and has no overhead in an
// optimized build at run-time, as it will be optimized away
// completely.
if (false)
{
implicit_cast<From *, To>(0);
}
// 在 debug 宏被定义的情况下使用 dynamic_cast<> 避免错误,
// 在实际release版本中使用static_cast 提高速度。
//
#if !defined(NDEBUG) && !defined(GOOGLE_PROTOBUF_NO_RTTI)
assert(f == NULL || dynamic_cast<To>(f) != NULL); // RTTI: debug mode only!
#endif
return static_cast<To>(f);
}
} // namespace kb