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//
// STCountdownTimer.swift
// STBaseProject
//
// Created by 寒江孤影 on 2024/01/01.
//
import UIKit
public class STCountdownTimer {
public typealias STCountdownCompletion = () -> Void
public typealias STCountdownError = (Error) -> Void
public typealias STCountdownProgress = (TimeInterval) -> Void
public enum STCountdownTimerError: Error, LocalizedError {
case timerAlreadyRunning
case timerNotRunning
case invalidDuration
case systemInterruption
public var errorDescription: String? {
switch self {
case .timerAlreadyRunning: return "定时器已在运行中"
case .timerNotRunning: return "定时器未运行"
case .invalidDuration: return "无效的时长"
case .systemInterruption: return "系统中断"
}
}
}
private enum State {
case idle // 空闲
case running // 运行中
case paused // 暂停中
}
private var timer: DispatchSourceTimer?
private let queue: DispatchQueue
private var state: State = .idle
private var remainingTime: TimeInterval
private let totalTime: TimeInterval
private var startDate: Date?
private var completionHandler: STCountdownCompletion?
private var progressHandler: STCountdownProgress?
private var errorHandler: STCountdownError?
private var backgroundTaskId: UIBackgroundTaskIdentifier = .invalid
public var isRunning: Bool {
return state == .running
}
public var isPaused: Bool {
return state == .paused
}
public init(duration: TimeInterval) throws {
guard duration > 0 else {
throw STCountdownTimerError.invalidDuration
}
self.totalTime = duration
self.remainingTime = duration
self.queue = DispatchQueue(label: "com.st.countdowntimer.queue", qos: .userInteractive)
self.setupNotificationObservers()
}
public convenience init(minutes: Int) throws {
try self.init(duration: TimeInterval(minutes * 60))
}
deinit {
if self.state == .paused {
self.timer?.resume()
}
self.timer?.cancel()
self.removeNotificationObservers()
self.endBackgroundTask()
}
/// 启动倒计时
public func start(progress: STCountdownProgress? = nil, completion: @escaping STCountdownCompletion, error: STCountdownError? = nil) {
self.queue.async { [weak self] in
guard let self = self else { return }
guard self.state == .idle else {
DispatchQueue.main.async { error?(STCountdownTimerError.timerAlreadyRunning) }
return
}
self.progressHandler = progress
self.completionHandler = completion
self.errorHandler = error
self.startBackgroundTask()
self.startDate = Date()
self.remainingTime = self.totalTime
self.createAndResumeTimer()
self.state = .running
DispatchQueue.main.async {
progress?(self.totalTime)
}
STLog("✅ (GCD) 倒计时启动: \(self.formatTime(self.totalTime))")
}
}
/// 暂停
public func pause() {
self.queue.async { [weak self] in
guard let self = self, self.state == .running else { return }
self.timer?.suspend()
self.state = .paused
if let startDate = self.startDate {
let elapsed = Date().timeIntervalSince(startDate)
self.remainingTime = max(0, self.totalTime - elapsed)
}
STLog("⏸️ (GCD) 倒计时暂停, 剩余: \(self.formatTime(self.remainingTime))")
}
}
/// 恢复
public func resume() {
self.queue.async { [weak self] in
guard let self = self, self.state == .paused else {
DispatchQueue.main.async { self?.errorHandler?(STCountdownTimerError.timerNotRunning) }
return
}
// 新的开始时间 = 当前时间 - (总时长 - 剩余时长)
// 也就是在 (总时长 - 剩余时长) 之前开始的
let timeAlreadyPassed = self.totalTime - self.remainingTime
self.startDate = Date().addingTimeInterval(-timeAlreadyPassed)
self.timer?.resume()
self.state = .running
STLog("▶️ (GCD) 倒计时恢复")
}
}
/// 停止/取消
public func stop() {
self.queue.async { [weak self] in
guard let self = self else { return }
self.internalStop()
STLog("⏹️ (GCD) 倒计时停止")
}
}
/// 重置
public func reset() {
self.queue.async { [weak self] in
guard let self = self else { return }
self.internalStop()
self.remainingTime = self.totalTime
self.startDate = nil
STLog("🔄 (GCD) 倒计时重置")
}
}
public func getRemainingTime() -> TimeInterval {
return self.queue.sync { max(0, self.remainingTime) }
}
public func getProgress() -> Double {
return queue.sync { 1.0 - (remainingTime / totalTime) }
}
private func createAndResumeTimer() {
if let oldTimer = self.timer {
oldTimer.cancel()
self.timer = nil
}
let timerSource = DispatchSource.makeTimerSource(flags: [], queue: self.queue)
// 使用 .milliseconds(100) 即 0.1秒精度
timerSource.schedule(deadline: .now(), repeating: .milliseconds(100), leeway: .milliseconds(10))
timerSource.setEventHandler { [weak self] in
self?.handleTimerTick()
}
self.timer = timerSource
timerSource.resume()
}
private func internalStop() {
if self.state == .paused {
self.timer?.resume()
}
self.timer?.cancel()
self.timer = nil
self.state = .idle
self.endBackgroundTask()
}
private func handleTimerTick() {
guard let startDate = self.startDate, self.state == .running else { return }
let now = Date()
let elapsed = now.timeIntervalSince(startDate)
let newRemainingTime = max(0, self.totalTime - elapsed)
let currentSecond = Int(newRemainingTime)
let previousSecond = Int(self.remainingTime)
self.remainingTime = newRemainingTime
if currentSecond != previousSecond {
DispatchQueue.main.async { [weak self] in
guard let self = self else { return }
self.progressHandler?(self.remainingTime)
}
}
if newRemainingTime <= 0 {
self.internalStop()
DispatchQueue.main.async { [weak self] in
self?.completionHandler?()
}
}
}
private func formatTime(_ time: TimeInterval) -> String {
let seconds = Int(time)
return String(format: "%02d:%02d", seconds / 60, seconds % 60)
}
private func startBackgroundTask() {
self.endBackgroundTask()
self.backgroundTaskId = UIApplication.shared.beginBackgroundTask(withName: "STGCDCountdown") { [weak self] in
self?.handleBackgroundTaskExpiration()
}
}
private func endBackgroundTask() {
if self.backgroundTaskId != .invalid {
UIApplication.shared.endBackgroundTask(self.backgroundTaskId)
self.backgroundTaskId = .invalid
}
}
private func handleBackgroundTaskExpiration() {
self.queue.async { [weak self] in
guard let self = self else { return }
guard self.state == .running else { return }
if let startDate = self.startDate {
let elapsed = Date().timeIntervalSince(startDate)
self.remainingTime = max(0, self.totalTime - elapsed)
}
self.timer?.suspend()
self.state = .paused
self.endBackgroundTask()
STLog("⏸️ (GCD) 后台时间耗尽,倒计时暂停,剩余: \(self.formatTime(self.remainingTime))")
DispatchQueue.main.async { [weak self] in
self?.errorHandler?(STCountdownTimerError.systemInterruption)
}
}
}
private func setupNotificationObservers() {
NotificationCenter.default.addObserver(self, selector: #selector(appWillEnterForeground), name: UIApplication.willEnterForegroundNotification, object: nil)
}
private func removeNotificationObservers() {
NotificationCenter.default.removeObserver(self)
}
@objc private func appWillEnterForeground() {
self.queue.async { [weak self] in
guard let self = self, self.state == .running, let start = self.startDate else { return }
let elapsed = Date().timeIntervalSince(start)
self.remainingTime = max(0, self.totalTime - elapsed)
if self.remainingTime <= 0 {
self.handleTimerTick()
}
}
}
}