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send_game.py
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107 lines (90 loc) · 4.23 KB
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# Hydrogram - Telegram MTProto API Client Library for Python
# Copyright (C) 2017-2023 Dan <https://github.com/delivrance>
# Copyright (C) 2023-present Hydrogram <https://hydrogram.org>
#
# This file is part of Hydrogram.
#
# Hydrogram is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published
# by the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Hydrogram is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with Hydrogram. If not, see <http://www.gnu.org/licenses/>.
from __future__ import annotations
import hydrogram
from hydrogram import raw, types, utils
class SendGame:
async def send_game(
self: hydrogram.Client,
chat_id: int | str,
game_short_name: str,
*,
message_thread_id: int | None = None,
disable_notification: bool | None = None,
reply_to_message_id: int | None = None,
protect_content: bool | None = None,
reply_markup: types.InlineKeyboardMarkup
| types.ReplyKeyboardMarkup
| types.ReplyKeyboardRemove
| types.ForceReply = None,
) -> types.Message:
"""Send a game.
.. include:: /_includes/usable-by/bots.rst
Parameters:
chat_id (``int`` | ``str``):
Unique identifier (int) or username (str) of the target chat.
For your personal cloud (Saved Messages) you can simply use "me" or "self".
For a contact that exists in your Telegram address book you can use his phone number (str).
game_short_name (``str``):
Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.
message_thread_id (``int``, *optional*):
Unique identifier of a message thread to which the message belongs.
for supergroups only
disable_notification (``bool``, *optional*):
Sends the message silently.
Users will receive a notification with no sound.
reply_to_message_id (``int``, *optional*):
If the message is a reply, ID of the original message.
protect_content (``bool``, *optional*):
Protects the contents of the sent message from forwarding and saving.
reply_markup (:obj:`~hydrogram.types.InlineKeyboardMarkup`, *optional*):
An object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown automatically.
If not empty, the first button must launch the game.
Returns:
:obj:`~hydrogram.types.Message`: On success, the sent game message is returned.
Example:
.. code-block:: python
await app.send_game(chat_id, "gamename")
"""
reply_to = utils.get_reply_head_fm(message_thread_id, reply_to_message_id)
r = await self.invoke(
raw.functions.messages.SendMedia(
peer=await self.resolve_peer(chat_id),
media=raw.types.InputMediaGame(
id=raw.types.InputGameShortName(
bot_id=raw.types.InputUserSelf(), short_name=game_short_name
),
),
message="",
silent=disable_notification or None,
reply_to=reply_to,
random_id=self.rnd_id(),
noforwards=protect_content,
reply_markup=await reply_markup.write(self) if reply_markup else None,
)
)
for i in r.updates:
if isinstance(i, (raw.types.UpdateNewMessage, raw.types.UpdateNewChannelMessage)):
return await types.Message._parse(
client=self,
message=i.message,
users={i.id: i for i in r.users},
chats={i.id: i for i in r.chats},
)
return None