forked from UnityTech/UIWidgets
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathReducer.cs
More file actions
151 lines (130 loc) · 4.75 KB
/
Reducer.cs
File metadata and controls
151 lines (130 loc) · 4.75 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
using System;
using System.Collections.Generic;
using System.Linq;
using Unity.UIWidgets.Redux;
namespace Unity.UIWidgets.Sample.Redux.ObjectFinder {
[Serializable]
public class GameObjectInfo : IEquatable<GameObjectInfo> {
public int id;
public string name;
public bool Equals(GameObjectInfo other) {
if (ReferenceEquals(null, other)) {
return false;
}
if (ReferenceEquals(this, other)) {
return true;
}
return this.id == other.id && string.Equals(this.name, other.name);
}
public override bool Equals(object obj) {
if (ReferenceEquals(null, obj)) {
return false;
}
if (ReferenceEquals(this, obj)) {
return true;
}
if (obj.GetType() != this.GetType()) {
return false;
}
return this.Equals((GameObjectInfo) obj);
}
public override int GetHashCode() {
unchecked {
return (this.id * 397) ^ (this.name != null ? this.name.GetHashCode() : 0);
}
}
public static bool operator ==(GameObjectInfo left, GameObjectInfo right) {
return Equals(left, right);
}
public static bool operator !=(GameObjectInfo left, GameObjectInfo right) {
return !Equals(left, right);
}
}
public class FinderAppState : IEquatable<FinderAppState> {
public int selected;
public List<GameObjectInfo> objects;
public FinderAppState() {
this.selected = 0;
this.objects = new List<GameObjectInfo>();
}
public bool Equals(FinderAppState other) {
if (ReferenceEquals(null, other)) {
return false;
}
if (ReferenceEquals(this, other)) {
return true;
}
return this.selected == other.selected && Equals(this.objects, other.objects);
}
public override bool Equals(object obj) {
if (ReferenceEquals(null, obj)) {
return false;
}
if (ReferenceEquals(this, obj)) {
return true;
}
if (obj.GetType() != this.GetType()) {
return false;
}
return this.Equals((FinderAppState) obj);
}
public override int GetHashCode() {
unchecked {
return (this.selected * 397) ^ (this.objects != null ? this.objects.GetHashCode() : 0);
}
}
public static bool operator ==(FinderAppState left, FinderAppState right) {
return Equals(left, right);
}
public static bool operator !=(FinderAppState left, FinderAppState right) {
return !Equals(left, right);
}
}
public static class SearchAction {
public static ThunkAction<FinderAppState> create(string keyword) {
return new ThunkAction<FinderAppState>(
displayName: "SearchAction",
action: (dispatcher, getState) => {
var objects = UnityEngine.Object.FindObjectsOfType(typeof(FinderGameObject)).Where(
obj => keyword == "" || obj.name.ToUpper().Contains(keyword.ToUpper())).Select(
obj => new GameObjectInfo {id = obj.GetInstanceID(), name = obj.name}).ToList();
dispatcher.dispatch(new SearchResultAction {keyword = keyword, results = objects});
return null;
});
}
}
[Serializable]
public class SearchResultAction {
public string keyword;
public List<GameObjectInfo> results;
}
[Serializable]
public class SelectObjectAction {
public int id;
}
public class ObjectFinderReducer {
public static FinderAppState Reduce(FinderAppState state, object action) {
if (action is SearchResultAction) {
var resultAction = (SearchResultAction) action;
var selected = state.selected;
if (selected != 0) {
var obj = resultAction.results.Find(o => o.id == selected);
if (obj == null) {
selected = 0;
}
}
return new FinderAppState() {
objects = resultAction.results,
selected = state.selected,
};
}
if (action is SelectObjectAction) {
return new FinderAppState() {
objects = state.objects,
selected = ((SelectObjectAction) action).id,
};
}
return state;
}
}
}