Multiply two double-precision floating-point numbers.
var mul = require( '@stdlib/number/float64/base/mul' );Multiplies two double-precision floating-point numbers.
var v = mul( -1.0, 5.0 );
// returns -5.0
v = mul( 2.0, 5.0 );
// returns 10.0
v = mul( 0.0, 5.0 );
// returns 0.0
v = mul( -0.0, 0.0 );
// returns -0.0
v = mul( NaN, NaN );
// returns NaNvar rand = require( '@stdlib/random/base/discrete-uniform' );
var mul = require( '@stdlib/number/float64/base/mul' );
var x;
var y;
var i;
for ( i = 0; i < 100; i++ ) {
x = rand( -50, 50 );
y = rand( -50, 50 );
console.log( '%d x %d = %d', x, y, mul( x, y ) );
}#include "stdlib/number/float64/base/mul.h"Multiplies two double-precision floating-point numbers.
double v = stdlib_base_float64_mul( -5.0, 2.0 );
// returns -10.0The function accepts the following arguments:
- x:
[in] doublefirst input value. - y:
[in] doublesecond input value.
double stdlib_base_float64_mul( const double x, const double y );#include "stdlib/number/float64/base/mul.h"
#include <stdio.h>
int main( void ) {
const double x[] = { 3.14, -3.14, 0.0, 0.0/0.0 };
const double y[] = { 3.14, -3.14, -0.0, 0.0/0.0 };
double z;
int i;
for ( i = 0; i < 4; i++ ) {
z = stdlib_base_float64_mul( x[ i ], y[ i ] );
printf( "%lf x %lf = %lf\n", x[ i ], y[ i ], z );
}
}@stdlib/number/float64/base/add: compute the sum of two double-precision floating-point numbers.@stdlib/number/float64/base/div: divide two double-precision floating-point numbers.@stdlib/number/float64/base/sub: subtract two double-precision floating-point numbers.