Compute the sum of two double-precision floating-point numbers.
var add = require( '@stdlib/number/float64/base/add' );Computes the sum of two double-precision floating-point numbers.
var v = add( -1.0, 5.0 );
// returns 4.0
v = add( 2.0, 5.0 );
// returns 7.0
v = add( 0.0, 5.0 );
// returns 5.0
v = add( -0.0, 0.0 );
// returns 0.0
v = add( NaN, NaN );
// returns NaNvar discreteUniform = require( '@stdlib/random/array/discrete-uniform' );
var logEachMap = require( '@stdlib/console/log-each-map' );
var add = require( '@stdlib/number/float64/base/add' );
// Create arrays of random values:
var x = discreteUniform( 100, -50, 50 );
var y = discreteUniform( 100, -50, 50 );
// Perform element-wise addition:
logEachMap( '%d + %d = %d', x, y, add );#include "stdlib/number/float64/base/add.h"Computes the sum of two double-precision floating-point numbers.
double v = stdlib_base_float64_add( -5.0, 2.0 );
// returns -3.0The function accepts the following arguments:
- x:
[in] doublefirst input value. - y:
[in] doublesecond input value.
double stdlib_base_float64_add( const double x, const double y );#include "stdlib/number/float64/base/add.h"
#include <stdio.h>
int main( void ) {
const double x[] = { 3.14, -3.14, 0.0, 0.0/0.0 };
const double y[] = { 3.14, -3.14, -0.0, 0.0/0.0 };
double z;
int i;
for ( i = 0; i < 4; i++ ) {
z = stdlib_base_float64_add( x[ i ], y[ i ] );
printf( "%lf + %lf = %lf\n", x[ i ], y[ i ], z );
}
}@stdlib/number/float64/base/div: divide two double-precision floating-point numbers.@stdlib/number/float64/base/mul: multiply two double-precision floating-point numbers.@stdlib/number/float64/base/sub: subtract two double-precision floating-point numbers.