Subtract two single-precision floating-point numbers.
var subf = require( '@stdlib/number/float32/base/sub' );Subtracts two single-precision floating-point numbers.
var v = subf( -1.0, 5.0 );
// returns -6.0
v = subf( 2.0, 5.0 );
// returns -3.0
v = subf( 0.0, 5.0 );
// returns -5.0
v = subf( -0.0, 0.0 );
// returns -0.0
v = subf( NaN, NaN );
// returns NaNvar rand = require( '@stdlib/random/base/discrete-uniform' );
var subf = require( '@stdlib/number/float32/base/sub' );
var x;
var y;
var i;
for ( i = 0; i < 100; i++ ) {
x = rand( -50, 50 );
y = rand( -50, 50 );
console.log( '%d - %d = %d', x, y, subf( x, y ) );
}#include "stdlib/number/float32/base/sub.h"Subtracts two single-precision floating-point numbers.
float v = stdlib_base_float32_sub( -5.0f, 2.0f );
// returns -7.0fThe function accepts the following arguments:
- x:
[in] floatfirst input value. - y:
[in] floatsecond input value.
float stdlib_base_float32_sub( const float x, const float y );#include "stdlib/number/float32/base/sub.h"
#include <stdio.h>
int main( void ) {
const float x[] = { 3.14f, -3.14f, 0.0f, 0.0f/0.0f };
const float y[] = { 3.14f, -3.14f, -0.0f, 0.0f/0.0f };
float z;
int i;
for ( i = 0; i < 4; i++ ) {
z = stdlib_base_float32_sub( x[ i ], y[ i ] );
printf( "%f - %f = %f\n", x[ i ], y[ i ], z );
}
}@stdlib/number/float32/base/add: compute the sum of two single-precision floating-point numbers.@stdlib/number/float32/base/div: divide two single-precision floating-point numbers.@stdlib/number/float32/base/mul: multiply two single-precision floating-point numbers.@stdlib/number/float64/base/sub: subtract two double-precision floating-point numbers.