Divide two single-precision floating-point numbers.
var divf = require( '@stdlib/number/float32/base/div' );Divides two single-precision floating-point numbers.
var v = divf( -1.0, 5.0 );
// returns ~-0.2
v = divf( 2.0, 5.0 );
// returns ~0.4
v = divf( 0.0, 5.0 );
// returns 0.0
v = divf( -0.0, 5.0 );
// returns -0.0
v = divf( NaN, NaN );
// returns NaNvar rand = require( '@stdlib/random/base/discrete-uniform' );
var divf = require( '@stdlib/number/float32/base/div' );
var x;
var y;
var i;
for ( i = 0; i < 100; i++ ) {
x = rand( -50, 50 );
y = rand( -50, 50 );
console.log( '%d / %d = %d', x, y, divf( x, y ) );
}#include "stdlib/number/float32/base/div.h"Divides two single-precision floating-point numbers.
float v = stdlib_base_float32_div( -5.0f, 2.0f );
// returns -2.5fThe function accepts the following arguments:
- x:
[in] floatfirst input value (dividend). - y:
[in] floatsecond input value (divisor).
float stdlib_base_float32_div( const float x, const float y );#include "stdlib/number/float32/base/div.h"
#include <stdio.h>
int main( void ) {
const float x[] = { 3.14f, -3.14f, 0.0f, 0.0f/0.0f };
const float y[] = { 3.14f, -3.14f, -5.0f, 0.0f/0.0f };
float z;
int i;
for ( i = 0; i < 4; i++ ) {
z = stdlib_base_float32_div( x[ i ], y[ i ] );
printf( "%f / %f = %f\n", x[ i ], y[ i ], z );
}
}@stdlib/number/float32/base/add: compute the sum of two single-precision floating-point numbers.@stdlib/number/float64/base/div: divide two double-precision floating-point numbers.@stdlib/number/float32/base/mul: multiply two single-precision floating-point numbers.@stdlib/number/float32/base/sub: subtract two single-precision floating-point numbers.