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node_debugger.cc
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52 lines (40 loc) · 1.36 KB
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// Copyright (c) 2014 GitHub, Inc.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
#include "atom/browser/node_debugger.h"
#include "base/command_line.h"
#include "base/strings/utf_string_conversions.h"
#include "libplatform/libplatform.h"
#include "native_mate/dictionary.h"
#include "atom/common/node_includes.h"
namespace atom {
NodeDebugger::NodeDebugger(node::Environment* env) : env_(env) {
}
NodeDebugger::~NodeDebugger() {
}
void NodeDebugger::Start() {
auto inspector = env_->inspector_agent();
if (inspector == nullptr)
return;
node::DebugOptions options;
for (auto& arg : base::CommandLine::ForCurrentProcess()->argv()) {
#if defined(OS_WIN)
options.ParseOption(base::UTF16ToUTF8(arg));
#else
options.ParseOption(arg);
#endif
}
if (options.inspector_enabled()) {
// Use custom platform since the gin platform does not work correctly
// with node's inspector agent
platform_.reset(v8::platform::CreateDefaultPlatform());
// Set process._debugWaitConnect if --inspect-brk was specified to stop
// the debugger on the first line
if (options.wait_for_connect()) {
mate::Dictionary process(env_->isolate(), env_->process_object());
process.Set("_debugWaitConnect", true);
}
inspector->Start(platform_.get(), nullptr, options);
}
}
} // namespace atom