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embedding.js
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118 lines (105 loc) Β· 4.21 KB
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'use strict';
// This main script is currently only run when LoadEnvironment()
// is run with a non-null StartExecutionCallback or a UTF8
// main script. Effectively there are two cases where this happens:
// 1. It's a single-executable application *loading* a main script
// bundled into the executable. This is currently done from
// NodeMainInstance::Run().
// 2. It's an embedder application and LoadEnvironment() is invoked
// as described above.
const {
prepareMainThreadExecution,
} = require('internal/process/pre_execution');
const { isExperimentalSeaWarningNeeded, isSea } = internalBinding('sea');
const { emitExperimentalWarning } = require('internal/util');
const { emitWarningSync } = require('internal/process/warning');
const { BuiltinModule: { normalizeRequirableId } } = require('internal/bootstrap/realm');
const { Module } = require('internal/modules/cjs/loader');
const { compileFunctionForCJSLoader } = internalBinding('contextify');
const { maybeCacheSourceMap } = require('internal/source_map/source_map_cache');
const { codes: {
ERR_UNKNOWN_BUILTIN_MODULE,
} } = require('internal/errors');
// Don't expand process.argv[1] because in a single-executable application or an
// embedder application, the user main script isn't necessarily provided via the
// command line (e.g. it could be provided via an API or bundled into the executable).
prepareMainThreadExecution(false, true);
const isLoadingSea = isSea();
const isBuiltinWarningNeeded = isLoadingSea && isExperimentalSeaWarningNeeded();
if (isExperimentalSeaWarningNeeded()) {
emitExperimentalWarning('Single executable application');
}
// This is roughly the same as:
//
// const mod = new Module(filename);
// mod._compile(content, filename);
//
// but the code has been duplicated because currently there is no way to set the
// value of require.main to module.
//
// TODO(RaisinTen): Find a way to deduplicate this.
function embedderRunCjs(content) {
// The filename of the module (used for CJS module lookup)
// is always the same as the location of the executable itself
// at the time of the loading (which means it changes depending
// on where the executable is in the file system).
const filename = process.execPath;
const customModule = new Module(filename, null);
const {
function: compiledWrapper,
cachedDataRejected,
sourceMapURL,
sourceURL,
} = compileFunctionForCJSLoader(
content,
filename,
isLoadingSea, // is_sea_main
false, // should_detect_module, ESM should be supported differently for embedded code
);
// Cache the source map for the module if present.
if (sourceMapURL) {
maybeCacheSourceMap(
filename,
content,
customModule,
false, // isGeneratedSource
sourceURL,
sourceMapURL,
);
}
// cachedDataRejected is only set if cache from SEA is used.
if (cachedDataRejected !== false && isLoadingSea) {
emitWarningSync('Code cache data rejected.');
}
// Patch the module to make it look almost like a regular CJS module
// instance.
customModule.filename = process.execPath;
customModule.paths = Module._nodeModulePaths(process.execPath);
embedderRequire.main = customModule;
return compiledWrapper(
customModule.exports, // exports
embedderRequire, // require
customModule, // module
process.execPath, // __filename
customModule.path, // __dirname
);
}
let warnedAboutBuiltins = false;
function embedderRequire(id) {
const normalizedId = normalizeRequirableId(id);
if (!normalizedId) {
if (isBuiltinWarningNeeded && !warnedAboutBuiltins) {
emitWarningSync(
'Currently the require() provided to the main script embedded into ' +
'single-executable applications only supports loading built-in modules.\n' +
'To load a module from disk after the single executable application is ' +
'launched, use require("module").createRequire().\n' +
'Support for bundled module loading or virtual file systems are under ' +
'discussions in https://github.com/nodejs/single-executable');
warnedAboutBuiltins = true;
}
throw new ERR_UNKNOWN_BUILTIN_MODULE(id);
}
return require(normalizedId);
}
return [process, embedderRequire, embedderRunCjs];