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130 lines (119 loc) · 2.81 KB
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#region 注 释
/***
*
* Title:
*
* Description:
*
* Date:
* Version:
* Writer: 半只龙虾人
* Github: https://github.com/HalfLobsterMan
* Blog: https://www.crosshair.top/
*
*/
#endregion
using CZToolKit.GraphProcessor;
using UnityEngine;
public class SampleNode : BaseNode
{
[Port(PortDirection.Input)]
public AnimationPlayMode b;
[Port(PortDirection.Input)]
[ShowAsDrawer]
[HideInInspector]
public int i;
[Port(PortDirection.Input)]
[ShowAsDrawer]
[HideInInspector]
public long l;
[Port(PortDirection.Input)]
[ShowAsDrawer]
[HideInInspector]
public float f;
[Port(PortDirection.Input)]
[HideInInspector]
public double d;
[Port(PortDirection.Input)]
[ShowAsDrawer]
[HideInInspector]
public string s;
[Port(PortDirection.Input)]
[ShowAsDrawer]
[HideInInspector]
public Object obj;
[Port(PortDirection.Input)]
[ShowAsDrawer]
[HideInInspector]
public GameObject gameObject;
[Port(PortDirection.Input)]
[ShowAsDrawer]
[HideInInspector]
public Material mat;
[Port(PortDirection.Input)]
[ShowAsDrawer]
[HideInInspector]
public Color color;
[Port(PortDirection.Input)]
[ShowAsDrawer]
[HideInInspector]
public Vector2 vector2;
[Port(PortDirection.Input)]
[ShowAsDrawer]
[HideInInspector]
public Vector2Int vector2Int;
[Port(PortDirection.Input)]
[ShowAsDrawer]
[HideInInspector]
public Vector3 vector3;
[Port(PortDirection.Input)]
[ShowAsDrawer]
[HideInInspector]
public Vector3Int vector3Int;
[Port(PortDirection.Input)]
[ShowAsDrawer]
[HideInInspector]
public Vector4 vector4;
[Port(PortDirection.Output)]
[HideInInspector]
public int i1;
[Port(PortDirection.Output)]
[HideInInspector]
public long l1;
[Port(PortDirection.Output)]
[HideInInspector]
public float f1;
[Port(PortDirection.Output)]
[HideInInspector]
public double d1;
[Port(PortDirection.Output)]
[HideInInspector]
public string s1;
[Port(PortDirection.Output)]
[HideInInspector]
public Object obj1;
[Port(PortDirection.Output)]
[HideInInspector]
public GameObject gameObject1;
[Port(PortDirection.Output)]
[HideInInspector]
public Material mat1;
[Port(PortDirection.Output)]
[HideInInspector]
public Color color1;
[Port(PortDirection.Output)]
[HideInInspector]
public Vector2 vector21;
[Port(PortDirection.Output)]
[HideInInspector]
public Vector2Int vector2Int1;
[Port(PortDirection.Output)]
[HideInInspector]
public Vector3 vector31;
[Port(PortDirection.Output)]
[HideInInspector]
public Vector3Int vector3Int1;
[Port(PortDirection.Output)]
[HideInInspector]
public Vector4 vector41;
}