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UBKitManager.swift
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//
// UBKitManager.swift
//
// Copyright (c) 2017 Handsome
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
import Foundation
class UBKitManager {
private let config: Config
private let xcodeProjectYMLFileName: String
private let workingFolderPath: String
private let fileManager = FileManager.default
init(config: Config) {
self.config = config
self.workingFolderPath = fileManager.currentDirectoryPath.appending("/")
self.xcodeProjectYMLFileName = "project.yml"
}
func performInitializeTasks() -> Result {
print("\n----------")
print("⚙️ Initializing")
print("----------")
let initResult = initializeConfiguration()
guard initResult == .success else {
return initResult
}
return .success
}
func performGenerateTasks() -> Result {
print("\n----------")
print("⚙️ Creating iOS Project")
print("----------")
let iOSGenerationResult = createiOSProject()
guard iOSGenerationResult == .success else {
return iOSGenerationResult
}
print("\n----------")
print("⚙️ Creating Unity Project")
print("----------")
let unityGenerationResult = createUnityProject()
guard unityGenerationResult == .success else {
return unityGenerationResult
}
print("\n----------")
print("⚙️ Copying Unity Files")
print("----------")
let copyFilesResult = copyUnityFiles()
guard copyFilesResult == .success else {
return copyFilesResult
}
return .success
}
}
// MARK: - Generate
private extension UBKitManager {
func initializeConfiguration() -> Result {
guard fileManager.createFile(
atPath: workingFolderPath.appending("ubconfig.json"),
contents: File.configFile(),
attributes: nil) else {
return .failure(UBKitError.unableToCreateFile("Configuration file"))
}
return .success
}
func createiOSProject() -> Result {
let xcodeProject = XcodeProject(config: config)
return xcodeProject.create()
}
func createUnityProject() -> Result {
let unityProject = UnityProject(config: config)
return unityProject.create()
}
func copyUnityFiles() -> Result {
let fileCopier = FileCopier(config: config)
return fileCopier.copyFiles()
}
}