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Hello, Thank you for your effort.. I'm currently working on full force feedback support in evdev, but I hadn't really though about how it would work with uinput. I will try incorporating your patch when I get to uinput. Regards, |
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Just wanted to say that I haven't forgotten about this. More complete functionality for force feedback uinput devices is brewing in the ff branch. It's a bit trickier than I though. |
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Nice! I'm trying to add suport for other |
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Hi @paulo-raca, I've been meaning to get back to this for a long time (~2 years). Some work towards more complete support of effects is in the the ff branch (see 5d61fd9 for a start). I've been a bit preoccupied with work lately, and tbh I'm not sure when I'll be able to work on this feature :( Please let me know if you have any implementation ideas. I've also been curious about what kind of device can be used to test this functionality (i.e. some type of gamepad). Kind regards, |
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Welcome back! |
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hi any notice about rumble support? (for dualshock4, for example) |
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This should now work in evdev 1.1.2: https://python-evdev.readthedocs.io/en/latest/tutorial.html#injecting-an-ff-event-into-first-ff-capable-device-found |
Currently python-evdev doesn't support uinput force feedback at all. I started implementing the support by making simple rumble effects work.
Please verify that I didn't break anything else before merging this.